Aliasing
In signal processing and related disciplines, aliasing is a phenomenon that a reconstructed signal from samples of the original signal contains low frequency components that are not present in the original one. This is caused when, in the original signal, there are components at frequency exceeding a certain frequency called Nyquist frequency, f_s / 2, where f_s is the sampling frequency ( undersampling). This is because typical reconstruction methods use low frequency components while there are a number of frequency components, called aliases, which sampling result in the identical sample. It also often refers to the distortion or artifact that results when a signal reconstructed from samples is different from the original continuous signal. Aliasing can occur in signals sampled in time, for instance in digital audio or the stroboscopic effect, and is referred to as temporal aliasing. Aliasing in spatially sampled signals (e.g., moiré patterns in digital images) is referre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spatial Anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution. When sampling is performed without removing this part of the signal, it causes undesirable artifacts such as black-and-white noise. In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter. In digital photography, optical anti-aliasing filters made of birefringent materials smooth the signal in the spatial optical domain. The anti-a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anti-aliasing Filter
An anti-aliasing filter (AAF) is a filter used before a signal sampler to restrict the bandwidth of a signal to satisfy the Nyquist–Shannon sampling theorem over the band of interest. Since the theorem states that unambiguous reconstruction of the signal from its samples is possible when the power of frequencies above the Nyquist frequency is zero, a brick wall filter is an idealized but impractical AAF. A practical AAF makes a trade off between reduced bandwidth and increased aliasing. A practical anti-aliasing filter will typically permit some aliasing to occur or attenuate or otherwise distort some in-band frequencies close to the Nyquist limit. For this reason, many practical systems sample higher than would be theoretically required by a perfect AAF in order to ensure that all frequencies of interest can be reconstructed, a practice called oversampling. Optical applications In the case of optical image sampling, as by image sensors in digital cameras, the anti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multisample Anti-aliasing
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased. Definition The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing ( FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of anti-aliasing, but it greatly taxes resources such as texture, bandwidth, and fillrate. (If a program is highly TCL-bound or CPU-bound, supersampling can be used without much performance hit.) According to the OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Supersampling
Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These pixels all have the same size, and each one has a single color. A line can only be shown as a collection of pixels, and therefore appears jagged unless it is perfectly horizontal or vertical. The aim of supersampling is to reduce this effect. Color samples are taken at several instances inside the pixel (not just at the center as normal), and an average color value is calculated. This is achieved by rendering the image at a much higher resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fast Approximate Anti-aliasing
Fast approximate anti-aliasing (FXAA) is a screen-space anti-aliasing algorithm created by Timothy Lottes at Nvidia. FXAA 3 is released under a public domain license. A later version, FXAA 3.11, is released under a 3-clause BSD license. Algorithm description # The input data is the rendered image and optionally the luminance data. # Acquire the luminance data. This data could be passed into the FXAA algorithm from the rendering step as an alpha channel embedded into the image to be antialiased, calculated from the rendered image, or approximated by using the green channel as the luminance data. # Find high contrast pixels by using a high pass filter that uses the luminance data. Low contrast pixels that are found are excluded from being further altered by FXAA. The high pass filter that excludes low contrast pixels can be tuned to balance speed and sensitivity. # Use contrast between adjacent pixels to heuristically find edges, and determine whether the edges are in the horizon ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sampling Rate
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points. The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a reconstruction filter. Theory Functions of space, time, or any other dimension can be sampled, and similarly in two or more dimensions. For functions that vary with time, let s(t) be a continuous function (or "signal") to be sampled, and let sampling be performed by measuring t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Analog-to-digital Converter
In electronics, an analog-to-digital converter (ADC, A/D, or A-to-D) is a system that converts an analog signal, such as a sound picked up by a microphone or light entering a digital camera, into a Digital signal (signal processing), digital signal. An ADC may also provide an isolated measurement such as an electronic device that converts an analog input voltage or Electric current, current to a digital number representing the magnitude of the voltage or current. Typically the digital output is a two's complement binary number that is proportional to the input, but there are other possibilities. There are several ADC hardware architecture, architectures. Due to the complexity and the need for precisely matched electronic component, components, all but the most specialized ADCs are implemented as integrated circuits (ICs). These typically take the form of metal–oxide–semiconductor (MOS) mixed-signal integrated circuit chips that integrate both Analogue electronics, anal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wagon Wheel Effect
The wagon-wheel effect (alternatively called stagecoach-wheel effect) is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation. The wheel can appear to rotate more slowly than the true rotation, it can appear stationary, or it can appear to rotate in the opposite direction from the true rotation (reverse rotation effect). The wagon-wheel effect is most often seen in film or television depictions of stagecoaches or wagons in Western movies, although recordings of any regularly spoked rotating object will show it, such as helicopter rotors, aircraft propellers and car rims. In these recorded media, the effect is a result of temporal aliasing. It can also commonly be seen when a rotating wheel is illuminated by flickering light. These forms of the effect are known as ''stroboscopic effects'': the original smooth rotation of the wheel is visible only intermittently. A version of the wagon-wheel effect can also be seen under continuous illum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wagon-wheel Effect
The wagon-wheel effect (alternatively called stagecoach-wheel effect) is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation. The wheel can appear to rotate more slowly than the true rotation, it can appear stationary, or it can appear to rotate in the opposite direction from the true rotation (reverse rotation effect). The wagon-wheel effect is most often seen in film or television depictions of stagecoaches or wagons in Western movies, although recordings of any regularly spoked rotating object will show it, such as helicopter rotors, aircraft propellers and car rims. In these recorded media, the effect is a result of temporal aliasing. It can also commonly be seen when a rotating wheel is illuminated by flickering light. These forms of the effect are known as ''stroboscopic effects'': the original smooth rotation of the wheel is visible only intermittently. A version of the wagon-wheel effect can also be seen under continuous i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nyquist Frequency
In signal processing, the Nyquist frequency (or folding frequency), named after Harry Nyquist, is a characteristic of a Sampling (signal processing), sampler, which converts a continuous function or signal into a discrete sequence. For a given Sampling (signal processing), sampling rate (''samples per second''), the Nyquist frequency ''(cycles per second'') is the frequency whose cycle-length (or period) is twice the interval between samples, thus ''0.5 cycle/sample''. For example, audio compact disc, CDs have a sampling rate of 44100 ''samples/second''. At ''0.5 cycle/sample'', the corresponding Nyquist frequency is 22050 ''cycles/second'' (hertz, Hz). Conversely, the Nyquist rate for sampling a 22050 Hz signal is 44100 ''samples/second''. When the highest frequency (Bandwidth (signal processing), bandwidth) of a signal is less than the Nyquist frequency of the sampler, the resulting discrete-time sequence is said to be free of the distortion known as aliasing, and the corre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |