The Super NES CD-ROM
(commonly abbreviated as SNES CD) was a series of unreleased devices developed in the early 1990s that would have added
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
capabilities to the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. The project was conceived as an add-on device for the Super NES as well as a dedicated all-in-one unit, all of which would support playback of
CDs. Games would also be stored on the medium, using two distinct formats based on CD-ROM.
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
collaborated with
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
to develop the project, which led to the development of an all-in-one unit known as the PlayStation that was capable of playing both Super NES
cartridges and a new CD-based format named the ''Super Disc''. The two companies worked on the project until Nintendo collaborated with Sony's competitor,
Philips
Koninklijke Philips N.V. (), simply branded Philips, is a Dutch multinational health technology company that was founded in Eindhoven in 1891. Since 1997, its world headquarters have been situated in Amsterdam, though the Benelux headquarter ...
, to work on the project as well, with that particular partnership leading to the development of an add-on for the Super NES that can accept CDs and used a different format for storing games on a CD-ROM. Ultimately, both projects fell short due to licensing disputes over the Nintendo and Sony collaboration as well as Nintendo silently canceling the proposed add-on device for their partnership with Philips.
The fallout of these cancellations had lasting consequences for Nintendo, Sony and Philips. After Nintendo left the partnership with Sony in favor of Philips, Sony continued to develop the project on their own, which led to the development of a brand-new console for the next generation of video game consoles that became known as the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
in 1994, with the new console solidifying Sony's place in the video game industry. On the other hand, Philips was gained the rights to use a few of Nintendo's properties in their games for the
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
platform after Nintendo silently cancelled the jointly produced add-on under their partnership midway through its development before a single prototype was even made; the Nintendo-themed CD-i games were poorly received and the CD-i as a whole was considered a
failure
Failure is the social concept of not meeting a desirable or intended objective, and is usually viewed as the opposite of success. The criteria for failure depends on context, and may be relative to a particular observer or belief system. On ...
.
After leaving both partnerships, Nintendo would not revisit the concept of
optical disc-based media for their consoles again until 2001 with the release of the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
that year, which was the successor to its cartridge-based
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
.
History
Sony engineer
Ken Kutaragi became interested in video game development after observing his daughter play games on Nintendo's
Famicom video game console. Without full corporate approval, Kutaragi secretly designed the
S-SMP audio chip for Nintendo’s upcoming
Super NES console. At the time, Sony was uninterested in the video game business, so most of his superiors did not approve of the project, but Kutaragi received support from Sony executive
Norio Ohga, who allowed the project to proceed.
Encouraged by the collaboration, and convinced that CD-ROMs (which Sony had co-developed with Philips) would eventually supplant cartridges, Kutaragi proposed a CD-ROM drive for the Super NES. Although Nintendo was initially skeptical, concerned about the slow load times of CD-ROM drives of the time, it permitted Sony to begin development after Kutaragi claimed the drive would be used for multimedia purposes rather than games.
Development began in late 1988. The resulting project was a Sony-branded console called the ''PlayStation'', designed to support both Super NES cartridges and a new CD-based format known as the ''Super Disc''.
Under Sony's proposed agreement, the company would retain control over the Super Disc format and its software licensing, as well as reap the exclusive benefits from music and movie content on the platform—areas where Sony was aggressively expanding.
Nintendo president
Hiroshi Yamauchi found the terms unacceptable. He was already wary of Sony who had demanded game developers to use its expensive, proprietary audio tools for the S-SMP audio chip. He was also concerned by Sony’s growing influence across music, film, and software. Yamauchi began to suspect that Nintendo was being used to advance Sony's ambitions of launching its own console. He soon began seeking an alternative partner.
Turning to one of Sony's main rivals, Philips, Yamauchi dispatched Nintendo of America president
Minoru Arakawa and executive
Howard Lincoln to the Netherlands to negotiate a more favorable deal. As chronicled by
David Sheff
David Sheff (born December 23, 1955) is an American author. He is best known for his interviews with artists, scientists, and pop culture figures, as well as his non-fiction books. Much of his writing, including his memoir ''Beautiful Boy: A Fat ...
in his book ''
Game Over'', "
he Philips dealwas meant to do two things at once: give Nintendo back its stranglehold on software and gracefully f--k Sony."
At the
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
in June 1991, Sony publicly unveiled its hybrid SNES-compatible console, the ''PlayStation'', which supported both
cartridge and CDs.
The following day, Nintendo revealed its partnership with Philips at the show, which surprised the audience, including Sony.
Negotiations between Nintendo and Sony continued, and during this period, two to three hundred PlayStation prototypes were produced,
with software development underway. In 1992, the companies reached a deal allowing Sony to produce SNES-compatible hardware, while Nintendo retained control and profit over the games. However, the strained relationship between the two firms had already taken its toll. Although Sony executives still believed that partnering with the more experienced Nintendo was the safer path, Kutaragi ultimately persuaded the company to abandon the Super NES CD-ROM and instead pursue development of a standalone
next-generation console, the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, which would later become a smash hit upon its initial release in Japan in late 1994.
Meanwhile, Nintendo’s partnership with Philips led to development of a different CD-ROM add-on for the Super NES, which included additional hardware such as a 32-bit coprocessor and supported a new CD format known as the ''Nintendo Disc'' (ND), based on
CD-ROM XA
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
technology. However, the add-on was quietly canceled before a prototype was even produced, with the cancellation being reported as late as the summer of 1993.
Super NES CD-ROM System
The Super NES CD-ROM System was a proposed CD-ROM add-on for the Super NES co-produced by Nintendo and Philips as a result of a partnership between the two companies that occurred alongside the ongoing development of Sony's SNES-based PlayStation standalone console and the Super Disc CD-ROM format.
The technical specifications of the Super NES CD-ROM System add-on were reported as early as 1992 by ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' (EGM) before publishing its specs in its March 1993 issue,
which were echoed in an issue of ''Electronic Games'' published in April 1993.
The add-on would have featured additional hardware that would expand the capabilities of the Super NES alongside supporting CDs. Games released on CDs would have used a new CD-ROM format separate from that of Sony's Super Disc format known as the Nintendo Disc (ND), which was based on
CD-ROM XA
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
.
Games for the ND format would also be compatible with
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
-based hardware.
The add-on's CD drive (or "ND drive" as it was known) is a
cartridge-based caddy loading drive instead of a
tray loading or
top loading drive as found on other CD-ROM add-ons (as well as virtually most optical disc-based game consoles), which can accept discs placed in standard
caddy cases. The caddy loading mechanism of the CD drive was designed to protect the discs from damage, and is similar to that found on early CD-ROM drives used in contemporary computers of the time
such as certain pre-1994
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
models with built-in CD drives. The CD drive would also operate at both single (1x) and double (2x) speeds.
The drive would primarily operate at double speed (2x) for games, with the slower speed (1x) being presumably used only for audio CDs.
As Nintendo was convinced that CD-ROM technology based on a 16-bit processor would not provide consumers with significantly enhanced and unique games, they decided to incorporate a new 32-bit
RISC
In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a comp ...
processor clocked at 21.47727MHz,
which was reported to be an
NEC
is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
V810 according to some analysts. The new 32-bit CPU, known as the SCCP, would be included inside a dedicated system cartridge that is required to run the add-on itself, which contains the extra hardware that is dedicated for the add-on such as additional ROM, RAM, and another coprocessor that acts as a decoder for the CD-ROM called "HANDS" (Hyper Advanced Nintendo Data Transfer System). HANDS is a custom chip based around a single
65C02 8-bit processor clocked at 4.295 MHz, and would have also enhanced the SNES's sound capabilities, generating up to four channels of audio from the HANDS chip, which would complement with the CD audio of the add-on unit as well as the stock eight-channel audio of the SNES.
The add-on would have also provided a number of copy-protection measures to prevent the use of burned backups of ND format games.
The add-on was quietly cancelled by Nintendo a few years into the concept phase, and no physical prototypes were ever produced before the project was cancelled.
Sony PlayStation SFX-100
The PlayStation (with model number "SFX-100") was a standalone console that would use its own proprietary CD-ROM format designed and solely licensed by Sony known as the Super Disc,
while retaining compatibility with SNES
game paks via an included cartridge slot.
Prototypes
At least 200 to 300 units of the PlayStation SFX-100 prototype were produced
before development of the units were scrapped in favor of the next-generation
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
project. Only two known examples of the prototype are confirmed to exist .
In July 2015, it was reported that one of the original Sony PlayStation prototypes had been found. This prototype was reportedly abandoned by former Sony Computer Entertainment CEO
Ólafur Jóhann Ólafsson during his time at
Advanta.
A former Advanta worker, Terry Diebold, acquired the device as part of a lot during Advanta's 2009 bankruptcy auction. The system was later confirmed as operational and plays Super Famicom cartridges as well as its included test cartridge, although the audio output and CD drive were non-functional. The unit was missing its original power supply, however (Diebold likely never received the original one during his time at Advanta), and so he used a third-party power supply to power it.
This prototype came with a Sony/PlayStation-branded version of the standard Super Famicom controller (model number SHVC-005).
Some groups have attempted to develop homebrew software for the console such as ''Super Boss Gaiden'', as there were no known games to use the CD drive. In March 2016, retro-gaming website RetroCollect reported that it (and influential members of online
emulation communities) had received (from an anonymous source) a functional disc
boot ROM
Boot ROM is a piece of read-only memory (ROM) that is used for booting a computer system. It contains instructions that are run after the CPU is reset to the reset vector, and it typically loads a bootloader. There are two types of boot ROM: ...
for the PlayStation SFX-100.
Diebold had given the unit to hardware hacker
Benjamin Heckendorn, to examine around 2016. He also posted a tear-down video of the system that same year.
Heckendorn also published some technical specifications of the prototype in his teardown video on July 2016, and compared the specs of the device to the other two CD-based add-ons for the TurboGrafx-16 (PC Engine) and Sega Genesis (Sega Mega Drive). Heckendorn said the system would have probably been as powerful as a standard Super NES, but not as powerful as the Sega CD. The standalone unit features two Super NES controller ports, a cartridge slot, a dual-speed CD-ROM drive,
RCA composite jacks,
S-Video, RFU DC OUT (similar to the PlayStation SCPH-1001), a proprietary multi-out AV output port (the same one featured on the Super NES,
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, and
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
), headphone jack on the front, a serial port labelled "NEXT" (probably for debugging), and one expansion port under the unit.
Heckendorn later identified faults in several on-board components which he subsequently replaced in 2017, resulting in fixing the audio and CD drive issues indirectly. To get around the missing power supply issue, Heckendorn created a custom power supply based on the original PlayStation's power supply along with replacing the original power connector of the system with the one from a
Sony Walkman to ensure that it would be powered on without the need for its original power supply. Heckendorn showed Super Famicom (and SNES games via an adapter) working on the system and also showed audio CDs working on the system as there were no known game CDs, but affirmed that homebrew games worked.
This prototype was auctioned by Diebold in February 2020, with an initial price of , but the auction quickly exceeded within two days. It was sold for to Greg McLemore, an entrepreneur and founder of
Pets.com, who has a large collection of other video game hardware and plans to establish a permanent museum for this type of hardware.
In March 2025, another prototype unit was found to be in Kutaragi's possession, identical to that of the first known prototype unit which was discovered ten years prior.
Comparison
The following table below is based on Benjamin Heckendorn's specs comparison of the first known prototype unit of Sony's jointly produced SNES-based PlayStation console, which was shown on July 2016.
Note that the specs of the proposed Nintendo and Philips developed Super NES CD-ROM System add-on published by Electronic Gaming Monthly and Electronic Games in 1993 is also included on the table below.
Legacy
After the original contract with Sony failed, Nintendo continued its partnership with Philips. This contract provisioned Philips with the right to feature Nintendo's characters in a few games for its
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA ...
multimedia device, but never resulted in a CD-ROM add-on for the Super NES due to it being silently cancelled by Nintendo. The Nintendo-themed CD-i games were very poorly received (which slightly tarnished Nintendo's brand reputation), and the CD-i is considered a
commercial failure.
Years later, the cutscenes from the Nintendo-themed CD-i games became popular and were used in
internet meme
An Internet meme, or meme (, Help:Pronunciation respelling key, ''MEEM''), is a cultural item (such as an idea, behavior, or style) that spreads across the Internet, primarily through Social media, social media platforms. Internet memes manif ...
s within the modern
internet culture
Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
in the mid 2000s.
Meanwhile, a tentative reconciliation in late 1992 gave better terms to Nintendo for game royalties while allowing Sony royalties for all other software and the rights to produce SNES-compatible hardware, such as the PlayStation. Sony then pursued their ambitions to launch their own video game console and continued developing the PlayStation, dropping compatibility with the SNES and resulting in more powerful hardware specifications. Sony also entered a short-lived partnership with Sega, under the agreement that both companies would share all costs and risk for the new CD-ROM drive and ultimately the next generation console. Sega would cancel the partnership, however, claiming that Sony knew little of the industry at the time;
the company then continued its development on what would eventually become the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. Kutaragi however became emboldened enough from his experiences working with Nintendo and Sega that Sony could go it alone from scratch, and so broke away from both companies in order to develop their own next generation console.
The main game in development for the SNES CD platform launch was
Square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
's ''
Secret of Mana
''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', released in North Ameri ...
'', whose planned content was cut down to the size suitable for cartridge and released on that medium instead.
None of the additional hardware used in the Nintendo and Philips Super NES CD-ROM add-on project ever came to fruition, however the CPU of the proposed add-on, the NEC V810, did eventually make its way into at least two other video game products: the Japan-only
PC-FX game console made by
NEC
is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
and
Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
and released in December 1994, as well as Nintendo's own
Virtual Boy tabletop portable game console released in July 1995 in Japan and August 1995 in North America.
Sony released the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
in Japan in December 1994 and instantly became a worldwide success when it was released overseas in 1995. This next-generation CD-based console successfully competed against other CD-based consoles such as the Sega Saturn, the
3DO, and PC-FX, as well as Nintendo's cartridge-based
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, making it a console leader. Sony had sold three times as many PlayStation consoles compared to the Nintendo 64 and the Sega Saturn, establishing Sony as a major player in the video game industry.
The broken partnership with Sony has been often cited as a mistake by Nintendo, effectively creating a formidable rival in the video game market as a consequence of Sony's and Kutaragi's shrewd determination to break into the market. Journalists have argued that if Nintendo had never broken the deal, its position may have been further undermined by Sony.
Nintendo, still convinced of the faster load times and stronger anti-piracy measures of the cartridge format, did not produce an
optical disc
An optical disc is a flat, usuallyNon-circular optical discs exist for fashion purposes; see shaped compact disc. disc-shaped object that stores information in the form of physical variations on its surface that can be read with the aid o ...
-based console until the release of the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
in 2001.
See also
*
Atari Jaguar CD
*
Panasonic M2, initially announced as an add-on chip for the 3DO
*
Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512Â kB of RAM, Satellaview allowed players to download games, maga ...
*
Sega CD
The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
, a CD-ROM attachment for the
Genesis
*
TurboGrafx-16
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game con ...
, the first video game console with a CD-ROM drive attachment
*
Voicer-kun, an
IR transmitter for the Super Famicom used to provide CD audio from an external
CD player
A CD player is an electronic device that plays audio compact discs, which are a digital audio, digital optical disc data storage format. CD players were first sold to consumers in 1982. CDs typically contain recordings of audio material such a ...
Notes
References
External links
*
{{PlayStation (console)
1990s in video gaming
CD-ROM-based consoles
Fifth-generation video game consoles
Home video game consoles
PlayStation (brand)
PlayStation (console)
Sony consoles
Super Nintendo Entertainment System
Vaporware game consoles
Video game console add-ons