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3DO
3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name ''Interactive Multiplayer'', and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics. Centered around a 32-bit ARM60 RISC-type processor and a custom graphics chip, the format was initially marketed as a multimedia one but this had shifted into purely video games within a year of launching. Despite having a highly promoted launch (including being named ''Time'' magazine's "1993 Product of the Year"), the oversaturated console market and the system's mixed reviews prevented it from achieving success comparable to competing consoles from Sega and Sony, r ...
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The 3DO Company
The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a Third-party developer, third-party video game developer and published well-known games series like Army Men (series), ''Army Men'', ''Battletanx'', ''High Heat Major League Baseball'' and ''Might and Magic''. It went bankrupt in 2003 due to poor sales of its games. History Hardware developer Trip Hawkins wanted to get into the hardware market after the software market exploded with interest thanks to his involvement at Electronic Arts. When the company was first founded, its original objective was to create a next-generation CD-based video game system specified as the 3DO, which would be manufactured by various partners and licensees; 3DO would co ...
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Panasonic M2
Panasonic M2, earlier known as 3DO M2, is a multimedia terminal and cancelled video game console. It was initially developed by The 3DO Company as a peripheral chip for the 3DO hardware before turning into a standalone successor system. In January 1996, the technology was acquired by Matsushita (Panasonic) who continued development as their own game console before cancelling it altogether in 1997. The M2 technology was then incorporated into commercial-oriented devices including a Konami arcade board and in interactive kiosks. History As with the 3DO Interactive Multiplayer, the M2 hardware was co-designed by Dave Needle and RJ Mical. First announced as a peripheral chip for the 3DO Interactive Multiplayer with a custom PowerPC microprocessor, the M2 eventually became a standalone console and was exhibited and demonstrated at the 1995 Electronic Entertainment Expo. For a time, the M2 was scheduled to be released both as a standalone unit and as an add-on chip. In 1996, an M2 ...
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Gex (video Game)
''Gex'' is a 1995 platform game developed by Crystal Dynamics. It was originally released for the 3DO; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the ''Gex'' series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot. ''Gex'' was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares. The game's lead character was intended as a mascot for the developer who could rival the likes of other immensely popular platformer ...
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Fifth Generation Of Video Game Consoles
The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc (CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-rendered computer animation ...
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Trip Hawkins
William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate. Career A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his first business as a teenager trying to create a knockoff version. He borrowed $5,000 from his father to start up the venture and advertised his game in NFL Game Programs, but the business failed. Eventually, he received his first computer and became interested in creating a digital football game, because it would allow players to avoid the challenging math of the game, which was all handled internally. He designed his own undergraduate major at Harvard University in Strategy and Applied Game Theory.William M. ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ...
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Panasonic
is a Japanese multinational electronics manufacturer, headquartered in Kadoma, Osaka, Kadoma, Japan. It was founded in 1918 as in Fukushima-ku, Osaka, Fukushima by Kōnosuke Matsushita. The company was incorporated in 1935 and renamed and changed its name to in 2008. In 2022, it reorganized as a holding company and adopted its current name. In addition to consumer electronics, for which it was the world’s largest manufacturer in the late 20th century, Panasonic produces a wide range of products and services, including Rechargeable battery, rechargeable batteries, automotive and avionic systems, industrial equipment, as well as home renovation and construction. The company is listed on the Tokyo Stock Exchange and is a constituent of the Nikkei 225 and TOPIX, TOPIX 100 indices, with a secondary listing on the Nagoya Stock Exchange. Corporate name From 1925 to October 1, 2008, the company's corporate name was "Matsushita Electric Industrial Co." (MEI). On January 10, 2008, ...
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RJ Mical
Robert J. Mical (born 26 January 1956) is an American computer programmer and hardware designer who has primarily worked in video games. He is best known for creating the user interface, Intuition, for Commodore's Amiga personal computer (1985), contributing to the design of the Amiga hardware, and co-designing, with Dave Needle, the Atari Lynx color handheld (1989) and the 3DO Interactive Multiplayer (1993). He also worked on arcade video games at Williams Electronics, was the chief architect of the Fathammer mobile game engine, and was at Sony Computer Entertainment from 2005 to 2011 as a senior manager on the PlayStation product line. In 2012, he was hired by Google. A 1995 article in '' Next Generation'' commented "It's true that of the machines that Mical and Needle have created, only the Amiga has been a true global mass market hit ... But it's only fair to put forward the argument that this is down to the marketing of the machines rather than the quality of the produ ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. , there have been nine console generations, with the current leading manufacturers being Sony, Microsoft, and Nintendo, colloquially known as the "Big 3". Overview A home video game console is a pre- designed piece of electronic hardware that is meant to be placed at a fixed location a ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. , there have been nine console generations, with the current leading manufacturers being Sony, Microsoft, and Nintendo, colloquially known as the "Big 3". Overview A home video game console is a pre- designed piece of electronic hardware that is meant to be placed at a fixed location a ...
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Dave Needle
David Lewis Needle (December 17, 1947 – February 20, 2016) was an American computer engineer. He was a key engineer and co-chief architect in the creation of the Amiga 1000 computer with Jay Miner, Dave Morse, and RJ Mical. He was one of the main designers and developers of the custom chips of the Amiga computer. Later he co-invented the Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ... and the 3DO Interactive Multiplayer with Morse and Mical. A 1995 article in '' Next Generation'' commented: "It's true that of the machines that Mical and Needle have created, only the Amiga has been a true global mass market hit ... But it's only fair to put forward the argument that this is down to the marketing of the machines rather than the quality of the product." Dave Need ...
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