Jun'ya Ōta
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, known professionally as ZUN, is a Japanese video game developer and composer, known for creating the ''
Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by Indie game, independent Japanese Doujin soft, soft developer Team Shanghai Alice. The team's sole member, ZUN (video game developer), Jun'ya "ZUN" Ōta, ha ...
'' bullet hell shoot 'em up video game series through his one-man
doujin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produ ...
group Team Shanghai Alice. ZUN developed the first five ''Touhou Project'' games for the Japanese NEC PC-9800 computer series, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature ''danmaku'' mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''
Embodiment of Scarlet Devil is a 2002 bullet hell vertically scrolling shooter developed by Team Shanghai Alice. It is the sixth game in the ''Touhou Project'' series, and the first installment to be released for Microsoft Windows. The story follows either the ''miko'' Rei ...
'' in August 2002 marked a shift to
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related print works and music albums. ''Touhou Project'' has become more particularly notable as a prominent source of Japanese ''
dōjin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works pro ...
'' content, with the series spawning a vast amount of fan-made works such as
artwork A work of art, artwork, art piece, piece of art or art object is an artistic creation of aesthetic value. Except for "work of art", which may be used of any work regarded as art in its widest sense, including works from literature ...
,
music Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...
, print works,
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, and Internet memes. Because of this, it has gained a large
cult following A cult following is a group of fans who are highly dedicated to a person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The latter is often called a cult classic. A film, boo ...
outside of Japan. In 2010, the
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
called the ''Touhou Project'' "the most prolific fan-based shooter series" ever created. The popularity of the series and its derivative works has been attributed in part to the few restrictions placed by ZUN on the use of his content. ZUN is also known as the Hakurei
Kannushi , also called , is the common term for a member of the clergy at a responsible for maintaining the shrine and leading worship of the there.* ''Kannushi'' (in Japanese), Iwanami Japanese dictionary, 6th Edition (2008), DVD version The chara ...
(博麗神主), which is also the name he uses for his
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account.


Early and personal life

ZUN was born in
Hakuba is a village located in Nagano Prefecture, Japan. As of April 1, 2019, the village had an estimated population of 9,007 in 4267 households, and a population density of 48 persons per km2. The total area of the village is . Hakuba is located i ...
on March 18, 1977, and described himself as a "normal countryside kid." His first exposure to video games was when he was around 5 years old, when he played the
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
and arcade games from Hakuba ski resorts. Later, his parents bought him a
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
(an add-on for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
exclusive to Japan). ZUN claimed that ''SonSon'', ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' and ''Street Fighter II'' were the games that left the greatest impression on him during this period. As ZUN was born shortly after his grandfather's death and his parents spent most their time working, ZUN was mostly raised by his grandmother, who was particularly strict, and heavily regulated the time he could spend playing video games. ZUN's first interest in developing video games came during his high school years. While most
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
games utilise a military or science fiction theme, ZUN wanted a game with a
miko A , or shrine maiden,Groemer, 28. is a young priestess who works at a Shinto shrine. were once likely seen as Shamanism, shamans,Picken, 140. but are understood in modern Japanese culture to be an institutionalized role in daily life, trained ...
main character and a
Shinto , also called Shintoism, is a religion originating in Japan. Classified as an East Asian religions, East Asian religion by Religious studies, scholars of religion, it is often regarded by its practitioners as Japan's indigenous religion and as ...
aesthetic. ZUN was part of his school's orchestra club, and originally wanted to create music for video games. As he did not know anybody else who was making games that he could put his music in, he made his own games for this purpose. Around 2001, he applied to
Comiket , more commonly known as or , is a semiannual Doujinshi convention, ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered ...
as a music group under the name of ''Shanghai Alice Ensemble'', but was rejected. In 2012, ZUN married a
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
programmer, whom he has a son and daughter with. ZUN likes to drink beer, and has said that he drinks at least once a day. He has created his own beer (sometimes called ZUN beer), and written reviews for beers in '' Comptiq''. His favourite brand is Kirin.


Career

ZUN attended
Tokyo Denki University is a private university in Adachi, Tokyo, Japan. The predecessor of the school was founded in 1907 as . It was chartered as a university in 1949 with Yasujiro Niwa as first president. Denki (電機) means an electric device in Japanese, a ...
, where he majored in
mathematics Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
. ZUN's first interest in developing video games came during his high school years. While most
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
games utilise a military or science fiction theme, ZUN wanted a game with a
miko A , or shrine maiden,Groemer, 28. is a young priestess who works at a Shinto shrine. were once likely seen as Shamanism, shamans,Picken, 140. but are understood in modern Japanese culture to be an institutionalized role in daily life, trained ...
main character, and a
Shinto , also called Shintoism, is a religion originating in Japan. Classified as an East Asian religions, East Asian religion by Religious studies, scholars of religion, it is often regarded by its practitioners as Japan's indigenous religion and as ...
aesthetic. ZUN was part of his school's orchestra club, and originally wanted to create music for video games. He went to college, hoping to compose music for fighting games, since they were popular at the time due to ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
''. As he did not know anybody else who was making games that he could put his music in, he made his own games for this purpose, which led to the first ''Touhou Project'' game, ''Highly Responsive to Prayers'', being released in 1996. The first game was originally intended as a practice in programming. The ''Touhou Project'' only became a shooting game series from the second game onwards, because the popularity of shooting games had revived due to '' RayForce'' and ZUN had long been a fan of such games. ZUN remarked how the general theme and direction of ''Touhou'' only started coming together in the sixth game, ''Embodiment of Scarlet Devil''. After the release of ''Mystic Square'', ZUN graduated from university and the series became inactive for four years. During this time, he worked at
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
as a game developer and also composed music for various games created by members of Amusement Makers. He got the position by showing his interviewer the ''Touhou'' games he had created, after which, he was hired immediately. During his career at Taito, ZUN helped work on ''Greatest Striker'', '' Magic Pengel: The Quest for Color'', '' Bujingai'', '' Graffiti Kingdom'' and ''
Exit Exit(s) may refer to: Architecture and engineering * Door * Portal (architecture), an opening in the walls of a structure * Emergency exit * Overwing exit, a type of emergency exit on an airplane * Exit ramp, a feature of a road interchange A ...
'', as well as some other games that were ultimately cancelled. He left as he did not enjoy working at the company, and ''Touhou'' was already successful enough for him to make a living from it. However, he did not initially plan for ''Touhou'' to become his life work. After leaving the group, ZUN became focused on game development for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, forming the one-man ''
dōjin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works pro ...
'' circle Team Shanghai Alice and self-publishing all subsequent games. According to ZUN, the Windows games represent a "clean slate" for the series canon, albeit with many carry-overs and references from the PC-98 era. While the ''Touhou'' games were initially created as a passion project, ZUN found that they were very successful – the first games he sold were ''Highly Responsive to Prayers'' and its sequel, ''The Story of Eastern Wonderland'', at the 1997
Comiket , more commonly known as or , is a semiannual Doujinshi convention, ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered ...
. He brought a combined total of 80 copies, and was surprised when he was able to sell all of them. ''
Embodiment of Scarlet Devil is a 2002 bullet hell vertically scrolling shooter developed by Team Shanghai Alice. It is the sixth game in the ''Touhou Project'' series, and the first installment to be released for Microsoft Windows. The story follows either the ''miko'' Rei ...
'' received critical acclaim upon release in 2002, and the series soon developed a substantial
cult following A cult following is a group of fans who are highly dedicated to a person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The latter is often called a cult classic. A film, boo ...
. Numerous sequels followed, several spin-offs departing from the traditional shoot 'em up format.''Touhou'' games were sold through Comiket until 2004, when the convention Reitaisai was founded. The same year, ZUN wrote ''Curiosities of Lotus Asia,'' short stories that appeared in various magazines, which were then put together in a 2010
anthology In book publishing, an anthology is a collection of literary works chosen by the compiler; it may be a collection of plays, poems, short stories, songs, or related fiction/non-fiction excerpts by different authors. There are also thematic and g ...
. This was the first of several pieces of in-universe ''Touhou'' literature. ''Silent Sinner in Blue'', the first official ''Touhou''
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
, was published in 2007. Literature continues to be produced, with the latest being the on-going ''Cheating Detective Satori'' and ''Lotus Eaters''. In 2025, ZUN announced ''Fossilized Wonders'', the 20th game in the series. ZUN does all the graphics, music, and programming alone for the bullet hell games, with the exceptions of the portrait art in ''Fairy Wars,'' which was done by Makoto Hirasaka. The fighting games, ''Immaterial and Missing Power'', ''Scarlet Weather Rhapsody'', ''Touhou Hisōtensoku'', ''Hopeless Masquerade'', ''Urban Legend in Limbo'', and ''Antinomy of Common Flowers'', were dual efforts with
Twilight Frontier , known as Tasofro for short, is a Japanese dojin game, ''dojin'' game video game developer, developer. They are best known for their collaborations with Team Shanghai Alice (ZUN (video game developer), ZUN), which include seven official games in ...
, in which ZUN wrote the music and story, and Twilight Frontier created the art and gameplay. ZUN develops his games with
Visual Studio Visual Studio is an integrated development environment (IDE) developed by Microsoft. It is used to develop computer programs including web site, websites, web apps, web services and mobile apps. Visual Studio uses Microsoft software development ...
,
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc., Adobe for Microsoft Windows, Windows and macOS. It was created in 1987 by Thomas Knoll, Thomas and John Knoll. It is the most used tool for professional digital ...
, and
Cubase Cubase is a digital audio workstation (DAW) developed by Steinberg for music and MIDI recording, arranging and editing. The first version, which was originally only a MIDI sequencer and ran on the Atari ST computer, was released in 1989. Cut-do ...
, according to his interview in ''Bohemian Archive in Japanese Red''. ZUN, for the most part, had acknowledged, appreciated, and even encouraged derivative ''Touhou'' works by imposing very few restrictions on the use of his works. The major restrictions are on unauthorized commercial distribution as opposed to dōjin, and the spoiling of endings; proper attribution to Team Shanghai Alice is a requirement; creators of derivative works are asked to refrain from
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
their projects. ZUN stated himself that he did not want the ''Touhou Project'' series to be officially commercialized.


Design philosophy

ZUN has voiced criticism of the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
, saying that games have become easier and less mechanically complex when they try to appeal to a wider audience. However, he noted that the
dojin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works pro ...
game market has allowed for ''danmaku'' and other niche genres to still thrive. ZUN works alone, and each ''Touhou'' game was created from the ground up, including the engine. The only exception to this are the
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s, the first of which was ''
Immaterial and Missing Power , commonly abbreviated as IaMP in English speaking circles, is a versus fighting game collaboratively developed by Twilight Frontier and Team Shanghai Alice released in 2004. It is the first spinoff in the ''Touhou Project, Touhou'' series, and i ...
'', created in 2003 with dojin group
Twilight Frontier , known as Tasofro for short, is a Japanese dojin game, ''dojin'' game video game developer, developer. They are best known for their collaborations with Team Shanghai Alice (ZUN (video game developer), ZUN), which include seven official games in ...
. In the game's afterword, ZUN mentioned that he disliked having to manage other workers, and that he produced things "six times more comfortably" when doing so alone. In the addendum of '' Unfinished Dream of All Living Ghost'' (2023), ZUN lauded the efficiency of
generative artificial intelligence Generative artificial intelligence (Generative AI, GenAI, or GAI) is a subfield of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. These models Machine learning, learn the underlyin ...
(AI) but remarked that "the beasts are the ones building a world of mental enrichment and a palpable sense of life". He referred to the case where the means by which artists create passionately their dojin works, which he calls AI's "opposing symbol of imperfection, organicity, and the importance of ' the process' ...", cannot be comparable to AI works. ZUN has acknowledged that while the ''Touhou'' characters have elaborate stories, little detail is given to them in-game, saying that "''danmaku'' is how the story and characters are communicated." Additionally, he has claimed ''danmaku'' is meant to be beautiful and aesthetically pleasing, which is also the main reason why the majority of ''Touhou'' characters are female. ZUN believes there is a feminine charm to ''danmaku'', which would be lost with male characters, and that the presence of female characters should not be interpreted as
fan service , fanservice or Example: A frame (numbered "25") from the English opening sequence of '' New Cutie Honey'', in which character Danbei Hayami fires a Rocket Punch as main character Honey Kisaragi lies topless and prone in the background, i ...
.


Games


As ZUN Soft


As Team Shanghai Alice


Music CDs


''ZUN's Music Collection''

* * * * * * * * * * * *


''Akyu's Untouched Score''

* * * * *


Collaborations with Twilight Frontier

* * * * * * *


References


External links


ZUN's blog
{{DEFAULTSORT:ZUN 1977 births Japanese video game composers Japanese video game designers Japanese video game directors Japanese video game programmers Living people Musicians from Nagano Prefecture Mythopoeic writers Taito people Tokyo Denki University alumni Touhou Project Video game developers