Fossilized Wonders
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Fossilized Wonders
is an upcoming bullet hell video game developed by Team Shanghai Alice, and is the twentieth official game, and 33rd overall of the ''Touhou Project'' series. It was announced on April 12, 2025; received its Game demo, demo release on May 5, 2025, at Touhou Project#Reitaisai, Reitaisai 22; and is expected to release in August 2025 at Comiket, Comiket 106 alongside a Steam (service), Steam release. Gameplay ''Fossilized Wonders'' is a Shoot 'em up#Vertically scrolling shooters, vertically scrolling danmaku video game where various enemies fire projectiles the player must dodge and fire bullets back at the enemies with. The game's Life (video games), life system allows multiple hits before a game over, and its Touhou Project#Glossary, Spell Card system has cards releasing powerful attacks limited in quantity. Defeating enemies increases the player's score, where there is an integrated high score system, and can drop power-ups such as extra lives and bombs. At the end of each ...
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Team Shanghai Alice
, formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the '' Touhou Project'', a bullet hell shoot 'em up series, as well as collaborated with other circles to produce related print works and music albums. Name "ZUN Soft" was originally created as a generic developer name for each Touhou Project game. After Touhou's PC-98 era, ZUN changed the name of the team to "Shanghai Alice". According to ZUN, this name was chosen to fit the overall theme of the ''Touhou Project''. "Shanghai", to him, is a multicultural city where Western and Oriental styles meet, and "Alice" evokes a feminine or gothic lolita feeling. "Fantasy Ensemble" (幻樂団 ''Gengakudan'') stems from ZUN's unsuccessful attempt to register the group as a music circle for Comiket 61 in December 2001; he decided to keep the name while applying as a game circle for Comiket 62, where he would ...
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Active Gaming Media
Active Gaming Media Inc. (AGM) is a localization company based in Osaka, Japan. Founded in 2008 by CEO Ibai Ameztoy, the company's main focus lies in providing localization services for video games. AGM has since branched out to provide services such as game debugging, marketing, promotion, voice acting, and publishing for games and anime. Having worked on a number of titles for various platforms including PlayStation 3, PS Vita, PC, as well as online and mobile games, AGM has collaborated with a number of major Japanese video game companies, including Sony Corporation, Grasshopper Manufacture and Capcom. Notable titles are Demon’s Souls, No More Heroes, Monster Hunter, the survival-horror series Resident Evil, and the Devil May Cry series. In May 2011, AGM launched the Japan-based version of the Playism website, an indie game distribution platform. With the aim of introducing Western indie games to Japan, Playism started off by distributing localized versions of Machina ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Upcoming Video Games Scheduled For 2025
Upcoming (formerly Upcoming.org) is a social event calendar website that launched in 2003, founded by Andy Baio. Features Upcoming combines features of an event calendar and a social networking site. Primarily, the site is a searchable, browseable repository of upcoming events, such as art exhibits, conferences, and music concerts. Event information is primarily contributed by the user community, although in its later years, an increasing percentage of event data originated from commercial sources. Users can indicate their plans by marking that they are "watching" or "going" to an event. Users can also establish "friend" relationships with each other and receive notifications about what their friends are attending. The site switched to the Yahoo! user accounts system in early 2007, and changed its domain name to upcoming.yahoo.com. At the same time, the site formally changed its name from "Upcoming.org" to simply "Upcoming". Upcoming uses iCalendar, GeoRSS, and RSS for conte ...
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Touhou Project Games
The , also known simply as , is a bullet hell shoot 'em up video game series created by Indie game, independent Japanese Doujin soft, soft developer Team Shanghai Alice. The team's sole member, ZUN (video game developer), Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, publishing 19 mainline games and 13 Spin-off (media), spin-offs since 1997. ZUN has also produced related Doujinshi, print works and Doujin music, music albums, and collaborated with developer Twilight Frontier on seven of the official spin-offs, six of which are fighting games. The first five games were developed for the Japanese PC-98 computer, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, ...
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Bullet Hell Video Games
A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. They are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax; and are made in various shapes and constructions (depending on the intended applications), including specialized functions such as hunting, target shooting, training, and combat. Bullets are often tapered, making them more aerodynamic. Bullet size is expressed by weight and diameter (referred to as "caliber") in both imperial and metric measurement systems. Bullets do not normally contain explosives but strike or damage the intended target by transferring kinetic energy upon impact and penetration. Description The term ''bullet'' is from Early French, originating as the diminutive of the word ''boulle'' (''boullet''), which means "small ball". Bullets are available singly (as in muzzle-loading and cap and ball firearms) but are more often packaged with propellant as a cartridg ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Generative Artificial Intelligence
Generative artificial intelligence (Generative AI, GenAI, or GAI) is a subfield of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. These models Machine learning, learn the underlying patterns and structures of their training data and use them to produce new data based on the input, which often comes in the form of natural language Prompt (natural language), prompts. Generative AI tools have become more common since an "AI boom" in the 2020s. This boom was made possible by improvements in transformer (machine learning model), transformer-based deep learning, deep neural networks, particularly large language models (LLMs). Major tools include chatbots such as ChatGPT, Microsoft Copilot, Copilot, Gemini (chatbot), Gemini, Grok (chatbot), Grok, and DeepSeek (chatbot), DeepSeek; text-to-image models such as Stable Diffusion, Midjourney, and DALL-E; and text-to-video models such as Sora (text-to-video model), Sora and Veo ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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ZUN (video Game Developer)
, known professionally as ZUN, is a Japanese video game developer and composer, known for creating the ''Touhou Project'' Shoot 'em up#Bullet hell and niche appeal, bullet hell shoot 'em up video game series through his one-man doujin group Team Shanghai Alice. ZUN developed the first five ''Touhou Project'' games for the Japanese PC-98, NEC PC-9800 computer series, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature ''danmaku'' mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related Doujinshi, print works and Dōjin music, music albums. ''Touhou Project'' has become more particularly notable as a prominent source of Japanese ''dōjin'' ...
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Dōsojin
is a generic name for a type of Shinto ''kami'' popularly worshipped in Kantō and neighboring areas in Japan where, as tutelary deity, tutelary deities of borders and paths, they are believed to protect travellers, pilgrims, villages, and individuals in "transitional stages" from epidemics and evil spirits.Iwanami Japanese dictionary, 6th Edition (2008), DVD version. "Sae no kami" and "Dōsojin" Also called , or . Dōsojin are often represented as a human couple, carved male or female genitals, large stones or statues, or even tall poles along a road. ''Dōsojin'' are sometimes housed in small roadside Shinto shrines called ''hokora''.'''' In rural areas ''Dōsojin'' can be found at village boundaries, in mountain passes, or along byways, and in urban areas they can be seen at street corners or near bridges. When shaped like a phallus, they are associated with birth, procreation, and marital harmony. When represented as a human couple, ''Dōsojin'' are revered as deities of boun ...
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Undefined Fantastic Object
is the twelfth main game of the ''Touhou Project'' scrolling shooter series, by dōjin game circle Team Shanghai Alice. The game was released at the 76th Comiket on August 15, 2009, and then followed by a retail release on September 11, 2009, at doujinshi stores. ''Undefined Fantastic Object'' was the first ''Touhou'' game to introduce colored power-ups, which reward the player with extra lives, points and bombs when collected, a gameplay mechanic that would be used in multiple games later on in the series. Gameplay ''Undefined Fantastic Object'' is a '' danmaku'' game in which the player has to navigate through a total of six stages, killing enemies, dodging their projectiles, and fighting a boss halfway through, and at the end of each stage. The player's main method of attack is their shot, but they also have access to a limited number of spell cards (also referred to as bombs), whose exact properties depend on the character and shot type, but all spell cards will clear the ...
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