HOME





Team Shanghai Alice
, formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the '' Touhou Project'', a bullet hell shoot 'em up series, as well as collaborated with other circles to produce related print works and music albums. Name "ZUN Soft" was originally created as a generic developer name for each Touhou Project game. After Touhou's PC-98 era, ZUN changed the name of the team to "Shanghai Alice". According to ZUN, this name was chosen to fit the overall theme of the ''Touhou Project''. "Shanghai", to him, is a multicultural city where Western and Oriental styles meet, and "Alice" evokes a feminine or gothic lolita feeling. "Fantasy Ensemble" (幻樂団 ''Gengakudan'') stems from ZUN's unsuccessful attempt to register the group as a music circle for Comiket 61 in December 2001; he decided to keep the name while applying as a game circle for Comiket 62, where he would ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


ZUN (video Game Developer)
, known professionally as ZUN, is a Japanese video game developer and composer, known for creating the ''Touhou Project'' Shoot 'em up#Bullet hell and niche appeal, bullet hell shoot 'em up video game series through his one-man doujin group Team Shanghai Alice. ZUN developed the first five ''Touhou Project'' games for the Japanese PC-98, NEC PC-9800 computer series, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature ''danmaku'' mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of ''Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related Doujinshi, print works and Dōjin music, music albums. ''Touhou Project'' has become more particularly notable as a prominent source of Japanese ''dōjin'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lotus Land Story
The , also known simply as , is a bullet hell shoot 'em up video game series created by independent Japanese soft developer Team Shanghai Alice. The team's sole member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, publishing 19 mainline games and 13 spin-offs since 1997. ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven of the official spin-offs, six of which are fighting games. The first five games were developed for the Japanese PC-98 computer, with the first, ''Highly Responsive to Prayers'', released in August 1997; the series' signature mechanics were introduced in the second game, ''Story of Eastern Wonderland'' (also 1997). The release of '' Embodiment of Scarlet Devil'' in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional shoot 'em up format. The ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Subterranean Animism
is the eleventh main game of the ''Touhou Project'' bullet hell scrolling shooter video game series by Team Shanghai Alice. The game was released on August 16, 2008, during the 74th Comiket. Gameplay ''Subterranean Animism'' is a vertically scrolling shoot 'em up game in which the player has to navigate through a total of six stages, while killing enemies and dodging their projectiles. Each stage contains two bosses, with large amounts of health and complex attack patterns called spell cards, that the player must defeat before advancing. The player can also use their own spell cards, which clear the screen of bullets and give temporary invulnerability, using the same system from ''Mountain of Faith'' wherein usage of a spell card will consume some of the player's shot power, which is replenished by picking up power-ups from killed enemies. However, unlike ''Mountain of Faith'', the player spell cards in ''Subterranean Animism'' offer different properties depending on the pla ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Saṃjñā
''Saṃjñā'' (Sanskrit; Pali: ''sañña'') is a Buddhist term that is typically translated as "perception" or "cognition." It can be defined as grasping at distinguishing features or characteristics. ''Samjñā'' has multiple meanings depending on religions. Although ''Samjñā'' means the five aggregates in Buddhism, in Hinduism, it refers to art traditions and in Jainism, it points to recognition distinct from cognition. ''Saṃjñā'' is identified within the Buddhist teachings as follows: * One of the five aggregates * One of the '' seven universal mental factors'' in the Theravada Abhidharma. * One of the '' five universal mental factors'' in the Mahayana Abhidharma Definitions Theravada Bhikkhu Bodhi states: According to the Theravada tradition, saññā experiences the same object as the citta it accompanies but it performs its own task: it 'perceives' or 'recognizes' the object and it 'marks' it so that it can be recognized again. The Atthasālinī (I, Part IV ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Scarlet Weather Rhapsody
is the second versus fighting game in the ''Touhou Project'', and is the spiritual successor to ''Immaterial and Missing Power'' by Twilight Frontier and Team Shanghai Alice. In the ''Touhou Project'' overall, it is labelled as the 10.5th Touhou game, though the game was first planned to be numbered 9.8. In western gaming communities, ''Scarlet Weather Rhapsody'' is often abbreviated as SWR. Gameplay ''Scarlet Weather Rhapsody'' stayed true to its predecessor ''Immaterial and Missing Power'' in that it retained most of the ''Immaterials basic system and moves. Projectiles are still the main attack feature, and grazing is still an effective way of evasion. In addition, ''Scarlet Weather Rhapsody'' added the ability to fly, a different card deck system, and a weather system that deals out various handicaps. ''Scarlet Weather Rhapsody'' also provides built-in support for multiplayer games over the internet, something that its predecessor lacks. Card deck system Expanded from the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mountain Of Faith
is a 2007 bullet hell scrolling shooter developed by Team Shanghai Alice. It is the tenth main game in the ''Touhou Project'', and the twelfth game overall. As with the other main ''Touhou Project'' games, ''Mountain of Faith'' is a vertically scrolling shooter. ''Mountain of Faith'' was released in the Comiket, Comiket 72 in August 2007, and released on Steam (service), Steam in June 2020. Gameplay ''Mountain of Faith'' is a vertically scrolling shoot 'em up game, in which the player is always facing upwards, and is required to maneuver around enemy projectiles, shooting enemies that appear from the top of the screen, and fighting Boss (video games), bosses that appear twice in each stage. Unlike previous ''Touhou'' games, the player's spell card ability is not given its own counter, but instead, upon activation, it will consume one point of the player's shot power, which has an upper limit of five points, but can be replenished by collecting power items from killed enemies. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Shoot The Bullet
is a shoot 'em up photography game in the ''Touhou Project'' by the dōjin circle Team Shanghai Alice. It was first released in the 69th Comiket on December 30, 2005. In English-speaking circles, the game's title is often shortened to just ''Shoot the Bullet'', and abbreviated to StB. Gameplay In ''Shoot the Bullet'', unlike other shoot 'em ups in the franchise, the player cannot shoot projectiles at enemies; instead, Aya, the main character, must shoot photographs to clear the screen of bullets and take down bosses (hence ''"Shoot" the Bullet''). Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", Aya is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at three speeds, the normal spe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Phantasmagoria Of Flower View
is a 2005 bullet hell shooter developed by Team Shanghai Alice. It is the ninth official game in the ''Touhou Project'' series. ''Phantasmagoria of Flower View'', like the third ''Touhou Project'' game, '' Phantasmagoria of Dim. Dream'', differs from other games in the series in that two characters battle each other simultaneously, creating large and intricate swarms of projectiles to try and defeat the other player. In this regard, the gameplay resembles '' Twinkle Star Sprites'' by ADK. Gameplay ''Phantasmagoria of Flower View'' is a split-screen vertically scrolling shoot 'em up video game in which two players use attacks to defend themselves from enemies that will release bullets in their direction, and can, under certain conditions, release spell cards onto the opponent's screen. Like most ''Touhou Project'' games, in ''Phantsamagoria of Flower View'', the player has a health bar, allowing them to survive multiple hits, and each stage ends when one player depletes the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Twilight Frontier
, known as Tasofro for short, is a Japanese dojin game, ''dojin'' game video game developer, developer. They are best known for their collaborations with Team Shanghai Alice (ZUN (video game developer), ZUN), which include seven official games in the ''Touhou Project'' series. Productions Games Music CDs * * Collaborations with Team Shanghai Alice * * * * * * * Main members * — General Producer/Character Graphics/System Graphics/Script/Sound Effects * — Chief Programmer * KuMa — Assistant Programmer * alphes — Character Graphics * — Character Graphics * — Character Graphics, Background Graphics * GOME — Character Graphics * JUN — Sound Effects * U2 — Music * NKZ — Music References External links Twilight Frontier - official website @tasofro - Twilight Frontier Twitter account
{{Touhou Project Doujin soft developers Video game companies of Japan Video game development companies ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Immaterial And Missing Power
, commonly abbreviated as IaMP in English speaking circles, is a versus fighting game collaboratively developed by Twilight Frontier and Team Shanghai Alice released in 2004. It is the first spinoff in the ''Touhou Project, Touhou'' series, and it is numbered as the 7.5th installment as the game's events place between ''Perfect Cherry Blossom'' (seventh) and ''Imperishable Night'' (eighth), although it was released after ''Imperishable Night''. After the success of ''Immaterial and Missing Power'', the game was followed up with Scarlet Weather Rhapsody in 2008, the first of several ''Touhou'' fighting game sequels. Gameplay ''Immaterial and Missing Power'' is a two-dimensional fighting game in which players can select one of several ''Touhou'' characters to fight either against an AI, or other human players. Because of ''Touhou's'' origins as a bullet hell game, ''Immaterial and Missing Power's'' wikt:special move, special moves have a focus on large amounts of projectiles. To ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Imperishable Night
is a 2004 vertical bullet hell scrolling shoot 'em up video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ... developed by Team Shanghai Alice. It is the eighth game in the '' Touhou Project'' series, and the third main ''Touhou Project'' game to be released specifically for the Windows operating system. ''Imperishable Night'' introduces the 'partner' system, allowing the player a choice between four teams of two characters to switch between, each with their own shot type, in real-time. The game's story is based on that of the '' Tale of the Bamboo Cutter'' and centers around Gensokyo's moon being replaced by a fake during the Harvest Moon Festival, with the chosen team warping time to try and find the culprit before the end of the night and festival. It was first releas ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]