, known by his
pseudonym
A pseudonym (; ) or alias () is a fictitious name that a person or group assumes for a particular purpose, which differs from their original or true name (orthonym). This also differs from a new name that entirely or legally replaces an individua ...
ZUN, is a Japanese composer and video game developer best known for developing and self-publishing the ''
Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently develope ...
'' video game series through the
dojin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced b ...
group
Team Shanghai Alice, of which he is the only member. In 2010, the
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
called the ''Touhou Project'' "the most prolific fan-based shooter series" ever created. ZUN is also known as the Hakurei
Kannushi (博麗神主), which is also the name he uses for his
Twitter account.
Early life
ZUN was born in
Hakuba on March 18, 1977, and described himself as a "normal countryside kid." His first exposure to video games was in 1982-1983, when he played the
Game & Watch and arcade games from Hakuba ski resorts.
Later, his parents bought him a
Famicom Disk System (an add-on for the
Nintendo Entertainment System exclusive to Japan). ZUN claimed that
''SonSon'', ''
Super Mario Bros.'' and
''Street Fighter II'' were the games that left the greatest impression on him during this period. As ZUN was born shortly after his grandfather's death and his parents spent most their time working, ZUN was mostly raised by his grandmother, who was particularly strict, and heavily regulated the time he could spend playing video games.
ZUN's first interest in developing video games came during his high school years. While most
shoot 'em up games utilise a military or science fiction theme, ZUN wanted a game with a
miko main character and a
Shinto
Shinto () is a religion from Japan. Classified as an East Asian religion by scholars of religion, its practitioners often regard it as Japan's indigenous religion and as a nature religion. Scholars sometimes call its practitioners ''Shintoist ...
aesthetic. ZUN was part of his school's orchestra club, and originally wanted to create music for video games. As he did not know anybody else who was making games that he could put his music in, he made his own games for this purpose. Around 2001, he applied to
Comiket as a music group under the name of ''Shanghai Alice Ensemble'', but was rejected.
In 2012, ZUN married a
mobile game programmer,
whom he has a son and daughter with.
ZUN likes to drink beer, and has said that he drinks at least once a day. He has created his own beer (sometimes called ''Touhou'' beer), and written reviews for beers in ''
Comptiq''.
His favourite brand is
Kirin.
Career
ZUN attended
Tokyo Denki University, where he majored in
mathematics, and it was during university that he created the first ''Touhou'' game, ''Highly Responsive to Prayers.'' The first five ''Touhou'' games were developed for the
PC-9800 series of computers, of which ZUN owned the PC-9821 model.
While ZUN did make a few games before this, the first one being a copy of ''
Puyo Puyo'', these were never published, and are assumed to be
lost.
After university, ZUN worked as a programmer at
Taito from 1998-2007. He got the position by showing his interviewer the ''Touhou'' games he had created, after which, he was hired immediately. During his career at Taito, ZUN helped work on ''Greatest Striker'', ''
Magic Pengel: The Quest for Color'', ''
Bujingai
, known in North America as ''Bujingai: The Forsaken City'' and in Europe as ''Bujingai: Swordmaster'', is an action video game developed by Taito in collaboration with Red Entertainment, for the PlayStation 2 console. The game was published by Tai ...
'', ''
Graffiti Kingdom'' and ''
Exit'', as well as some other games that were ultimately cancelled. He left as he did not enjoy working at the company, and ''Touhou'' was already successful enough for him to make a living from it.
However, he did not initially plan for ''Touhou'' to become his life work.
While the ''Touhou'' games were initially created as a passion project, ZUN found that they were very successful – the first games he sold were ''Highly Responsive to Prayers'' and its sequel, ''The Story of Eastern Wonderland'', at the 1997
Comiket. He brought a combined total of 80 copies, and was surprised when he was able to sell all of them. ''Touhou'' games were sold through Comiket until 2004, when the
convention
Convention may refer to:
* Convention (norm), a custom or tradition, a standard of presentation or conduct
** Treaty, an agreement in international law
* Convention (meeting), meeting of a (usually large) group of individuals and/or companies in a ...
Reitaisai was founded. The same year, ZUN wrote ''Curiosities of Lotus Asia,'' short stories that appeared in various magazines, which were then put together in a 2010
anthology. This was the first of several pieces of in-universe ''Touhou'' literature. ''Silent Sinner in Blue'', the first official ''Touhou''
manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
, was published in 2007. Literature continues to be produced, with the latest being the on-going ''Cheating Detective Satori'' and ''Lotus Eaters''.
Design philosophy
ZUN has voiced criticism of the
video game industry, saying that games have become easier and less mechanically complex when they try to appeal to a wider audience. However, he noted that the
dojin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced b ...
game market has allowed for ''danmaku'' and other niche genres to still thrive.
ZUN works alone, and each ''Touhou'' game was created from the ground up, including the engine. The only exception to this are the
fighting games, the first of which was ''
Immaterial and Missing Power
, commonly abbreviated as IaMP in English speaking circles, is a versus fighting game collaboratively developed by Twilight Frontier and Team Shanghai Alice released in 2004. It is the first spinoff in the ''Touhou'' series, and it is numbered as ...
'', created in 2003 with dojin group
Twilight Frontier
, known as Tasofro for short, is a Japanese ''dojin'' game developer. They are best known for their collaborations with Team Shanghai Alice ( ZUN), which include seven official games in the ''Touhou Project
The , also known simply as , is ...
. In the game's afterword, ZUN mentioned that he disliked having to manage other workers, and that he produced things "six times more comfortably" when doing so alone.
ZUN has acknowledged that while the ''Touhou'' characters have elaborate stories, little detail is given to them in-game, saying that "''danmaku'' is how the story and characters are communicated." Additionally, he has claimed ''danmaku'' is meant to be beautiful and aesthetically pleasing, which is also the main reason why the majority of ''Touhou'' characters are female. ZUN believes there is a feminine charm to ''danmaku'', which would be lost with male characters, and that the presence of female characters should not be interpreted as
fan service.
References
External links
ZUN's blog
{{DEFAULTSORT:ZUN
1977 births
Japanese video game designers
Japanese video game directors
Japanese video game programmers
Living people
People from Nagano (city)
Touhou Project
Video game composers
Video game developers
Taito people
Mythopoeic writers