Full-motion video (FMV) is a
video game narration technique that relies upon pre-recorded video files (rather than
sprites,
vectors, or
3D model
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
s) to display action in the game. While many games feature FMVs as a way to present information during
cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, games that are primarily presented through FMVs are referred to as full-motion video games or
interactive movie
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but m ...
s.
The early 1980s saw almost exclusive use of the
LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of
optical disc
In computing and optical disc recording technologies, an optical disc (OD) is a flat, usually circular disc that encodes binary data (bits) in the form of pits and lands on a special material, often aluminum, on one of its flat surfaces. ...
s gave rise to a slew of original FMV-based computer games such as ''
Night Trap
''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepo ...
'' (1992), ''
The 7th Guest'' (1993), ''
Voyeur'' (1993), ''
Phantasmagoria
Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or semi-t ...
'' (1995), and ''
Daryl F. Gates' Police Quest: SWAT'' (1995). The introduction of CD-based consoles like
3DO,
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the '' Green Book ...
, and
Sega CD brought the concept of interactive FMV gameplay. Companies such as
Digital Pictures and
American Laser Games were formed to produce full-motion video games.
As the video game industry was emerging from its niche status into the mainstream—by 1994 it was two-and-a-half times larger than Hollywood by revenue—Hollywood began to make inroads into the growing market. In 1994,
Sony's ''
Johnny Mnemonic'' became the first video game title produced by a film studio. Soon thereafter, video game heavyweight
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
featured well-known Hollywood talent such as
Mark Hamill
Mark Richard Hamill (; born September 25, 1951) is an American actor and writer. He is known for his role as Luke Skywalker in the ''Star Wars'' film series, beginning with the original 1977 film and subsequently winning three Saturn Awards ...
,
Tom Wilson and
John Spencer in their critically acclaimed titles ''
Wing Commander III'' and ''
IV'', setting the stage for a
more expansive tie-up between the movie and video game industries. With the continual improvement of in-game
CGI, FMV as a major gameplay component had eventually disappeared because of the limited gameplay options it allowed.
Arcades
The first wave of FMV games originated in
arcades in 1983 with
laserdisc video games, notably ''
Astron Belt'' from
Sega and ''
Dragon's Lair'' from
Cinematronics
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and A ...
. They used
Laserdiscs to store the video used in the game, which allowed for very high quality visuals compared to contemporary arcade games of the era. A number of arcade games using FMV with Laserdiscs were released over the next three years and the technology was touted as the future of video games. Some games released in this era reused video footage from other sources while others had it purpose made. ''
Bega's Battle'', ''
Cliff Hanger
A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious or difficult dilemma or confronted with a shocking revelation at the end of an episode or a film of serialized fiction. A cliffhang ...
'' and
''Firefox'' reused footage, while titles like ''
Space Ace'', ''
Time Gal'', ''
Thayer's Quest
''Thayer's Quest'' is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for ''Dragon's Lair'' and ''Space Ace''. In 1995 it was ported ...
'', ''
Super Don Quix-ote'' and ''
Cobra Command
Cobra (sometimes referred to as Cobra Command) is a fictional terrorist organization and the nemesis of the G.I. Joe Team in the Hasbro action figure toyline '' G.I. Joe: A Real American Hero'' and '' G.I. Joe: Sigma 6'', as well as in related ...
'' were entirely original.
The use of
pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typi ...
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
for video sequences also date back to two arcade laserdisc games introduced in 1983: ''Interstellar'',
introduced by
Funai
is a Japanese consumer electronics company headquartered in Daitō, Osaka. Apart from producing its own branded electronic products, it is also an OEM providing assembled televisions and video players/recorders to major corporations such as ...
at the
AM Show
The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater To ...
in September, and ''
Star Rider'', introduced by
Williams Electronics at the AMOA show in October.
The limited nature of FMV, high price to play (50 cents in an era where 25 cents was standard), high cost of the hardware and problems with reliability quickly took its toll on the buzz surrounding these games and their popularity diminished.
By 1985, the allure of FMV and the Laserdisc had worn off, and the technology had disappeared from arcades by the end of 1987. RDI Video Systems (''Thayer's Quest'') had branched out into making a home console called the Halcyon, but it failed and they went bankrupt. Cinematronics's fortunes fared little better and they were bought out by
Tradewest in 1987. Companies such as
Atari canceled more prototype Laserdisc games than they released. Others, like
Universal, stopped development on games after only one release despite announcing several titles.
After only a few years, the technology had improved and Laserdisc players were more reliable. In addition, costs had come down and the average price to play a game had gone up. These factors caused a resurgence of the popularity of Laserdiscs games in the arcade.
American Laser Games released a
light gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the 1930s, following the development of light-sens ...
shooting game called ''
Mad Dog McCree'' in 1990 and it was an instant hit and then in 1991 with ''
Who Shot Johnny Rock?'' American Laser alone would go on to lease almost a dozen Laserdisc games over the next few years and many other companies again rushed to release titles using the technology.
''Dragon's Lair II'', a title which had been shelved years earlier, was released by
Leland to strong sales.
''Time Traveler'' further pushed the technology by using special projection technology to give the appearance of 3D visuals.
Again, the fad passed quickly. The limited nature of the Laserdisc hampered interactivity and limited replayability, a key weakness in arcade games. American Laser, the chief producer of Laserdisc games during this era, had stopped making arcade games in 1994 and most other companies switched over to newer technologies around the same time. With the rise of
3D graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
and the introduction of
hard drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magne ...
s and
CD-ROMs to arcades, the large, expensive and small-capacity Laserdisc could not compete and disappeared. While CDs would see some use in the mid and late 1990s, it was hard drives,
GD-ROMs and
DVD-ROM
The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any k ...
s that caused the largest jump in FMV use in the arcade. Their very large capacities and mature, reliable technology allowed for much cheaper hardware than traditional hardware systems, and FMV cut-scenes became commonplace. FMV as a major gameplay component had disappeared by this time because of the limited gameplay options it allowed.
Home systems
In 1984, a home console system called the
Halcyon was released by RDI Video Systems that used Laserdiscs for its games and was to feature ports of several popular Laserdisc arcade games of the day. It used FMV exclusively, but the company folded after releasing only two titles for the system. The
LaserActive from
Pioneer would try the technology again in 1994, but it too failed.
By the early 1990s when
PCs
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or techn ...
and consoles moved to creating games on a
CD, they became technically capable of utilizing more than a few minutes' worth of movies in a game. This gave rise to a slew of original FMV-based
computer games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-d ...
such as ''
Night Trap
''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepo ...
'' (1992), ''
The 7th Guest'' (1993), ''
Voyeur'' (1993), ''
Phantasmagoria
Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or semi-t ...
'' (1995), and ''
Daryl F. Gates' Police Quest: SWAT'' (1995). Other titles were simply scaled down ports of Laserdisc arcade games, some of them a decade old by this time. Regardless of their sources, these
FMV games frequently used
B-movie
A B movie or B film is a low-budget commercial motion picture. In its original usage, during the Golden Age of Hollywood, the term more precisely identified films intended for distribution as the less-publicized bottom half of a double feature ...
and TV actors and promised to create the experience of playing an interactive movie or animation. However, production values were quite low with amateurish sets, lighting, costumes, and special effects. Animated titles either cobbled together footage from old
anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
or used cheaper overseas animation producers to create their footage. In addition, the video quality in these early games was low, and the gameplay frequently did not live up to the
hype
Hype (derived from hyperbole) is promotion, especially promotion consisting of exaggerated claims.
Hype or The Hype may also refer to:
Film and television
* ''Hype'' (TV series), an American comedy television series
* ''The Hype'' (TV seri ...
becoming
well-known failures in video gaming. At this time, consoles like
3DO,
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the '' Green Book ...
, and
Sega CD borrowed this concept for several low-quality
interactive games. Companies such as
Digital Pictures and
American Laser Games were formed to produce full-motion video games.
Also, the "
multimedia
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradi ...
" phenomenon that was exploding in popularity at the time increased the popularity of FMV because consumers were excited by this new emerging interactive technology. The personal computer was rapidly evolving during the early-to-mid 1990s from a simple text-based productivity device into a home entertainment machine. Gaming itself was also emerging from its niche market into the mainstream with the release of easier-to-use and more powerful operating systems, such as Microsoft's
Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufactu ...
, that leveraged continually evolving processing capabilities. Some games like the ''
Tex Murphy'' series combined FMV cutscenes with a virtual world to explore.
Video game consoles too saw incredible gains in presentation quality and contributed to the mass market's growth in awareness of gaming. It was during the 1990s that the video/computer game industry first beat Hollywood in earnings.
Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
made its debut in the console market with the release of the
32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32- bit units. Compared to smaller bit widths, 32-bit computers can perform large calcula ...
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
. The PlayStation was probably the first console to popularize FMVs (as opposed to earlier usage of FMV which was seen as a passing fad). A part of the machine's hardware was a dedicated
M-JPEG processing unit which enabled far superior quality relative to other platforms of the time. The FMVs in ''
Final Fantasy VIII
is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the '' Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, t ...
'', for example, were marketed as movie-quality at the time.
FMVs in games today typically consist of high-quality pre-rendered video sequences (
CGI). These sequences are created in similar ways as computer generated effects in movies. Use of FMV as a selling point or focus has diminished in modern times. This is primarily due to graphical advancements in modern video game systems making it possible for in-game cinematics to have just as impressive visual quality. Digitized video footage of real actors in games generally ended for mainstream games in the early 2000s with a few exceptions such as ''
Ace Combat Zero: The Belkan War'' released in 2006, ''
Command & Conquer 3: Tiberium Wars'' released in 2007, ''
Tesla Effect: A Tex Murphy Adventure'' released in 2014, ''
Her Story'' released in 2015, the
2015 reboot of ''Need for Speed'', and ''
Obduction
Obduction is a geological process whereby denser oceanic crust (and even upper mantle) is scraped off a descending ocean plate at a convergent plate boundary and thrust on top of an adjacent plate. When oceanic and continental plates converge, ...
'' released in 2016.
Formats
The early 1980s saw the almost exclusive use of the Laserdisc for FMV games. Many arcade games used the technology but it was ultimately considered a fad and fell out of use. At least one arcade game, ''NFL Football'' from Bally/Midway, used
CEDs to play its video. Some 1970s era
Nintendo games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...
used film and projectors. formats had the advantage of offering full frame video and sound without the quality problems of compressed video that would plague later formats like CDs.
With the re-popularization of FMV games in the early 1990s following the advent of CD-ROM, higher-end developers usually created their own custom FMV formats to suit their needs. Early FMV titles used game-specific proprietary video renderers optimized for the content of the video (e.g.,
live-action
Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ga ...
vs.
animated
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
), because CPUs of the day were incapable of playing back real-time
MPEG-1
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, mak ...
until the fastest
486
__NOTOC__
Year 486 ( CDLXXXVI) was a common year starting on Wednesday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Basilius and Longinus (or, less frequently, year 12 ...
and
Pentium
Pentium is a brand used for a series of x86 architecture-compatible microprocessors produced by Intel. The original Pentium processor from which the brand took its name was first released on March 22, 1993. After that, the Pentium II and P ...
CPUs arrived. Consoles, on the other hand, either used a third-party codec (e.g.,
Cinepak
Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite. One of the first video compression tools to achiev ...
for
Sega CD games) or used their own proprietary format (e.g. the Philips
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the '' Green Book ...
). Video quality steadily increased as CPUs became more powerful to support higher quality video compression and decompression. ''
The 7th Guest'', one of the first megahit multiple-CD-ROM games, was one of the first games to feature
transparent quality 640x320 FMV at 15 frames per second in a custom format designed by programmer
Graeme Devine.
Other examples of this would be
Sierra
Sierra (Spanish for "mountain range" and "saw", from Latin '' serra'') may refer to the following:
Places Mountains and mountain ranges
* Sierra de Juárez, a mountain range in Baja California, Mexico
* Sierra de las Nieves, a mountain range i ...
's VMD (Video and Music Data) format, used in games like ''
Gabriel Knight 2
''The Beast Within: A Gabriel Knight Mystery'' (also known as ''Gabriel Knight 2: The Beast Within'') is an interactive movie point-and-click adventure game, developed and published by Sierra On-Line for MS-DOS, Macintosh, and Microsoft Windows, an ...
'' and ''
Phantasmagoria
Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or semi-t ...
'', or
Westwood Studios
Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to We ...
'
VQA format, used in most Westwood games made from the mid-1990s up until 2000s ''
Command & Conquer: Tiberian Sun Firestorm''. These video formats initially offered very limited video quality, due to the limitations of the machines the games needed to run on. Ghosting and distortion of high-motion scenes, heavy
pixelization
Pixelization (British English, pixelisation) or mosaic processing is any technique used in editing images or video, whereby an image is blurred by displaying part or all of it at a markedly lower resolution. It is primarily used for censorship ...
, and limited color palettes were prominent visual problems. However, each game pushed the technological envelope and was typically seen as impressive even with quality issues.
''
Johnny Mnemonic: The Interactive Action Movie'', was the first FMV title made by a
Hollywood studio.
Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and i ...
spent over $3 million on the title. Instead of piecing together the title with filmed assets from their movie (directed by
Robert Longo
Robert Longo (born 1953) is an American artist, filmmaker, photographer and musician.
Longo became first well known in the 1980s for his ''Men in the Cities'' drawing and print series, which depict sharply dressed men and women writhing in cont ...
) of the same name, Sony hired Propaganda Code director Douglas Gayeton to write and film an entirely new storyline for the property. The CD-ROM's interactivity was made possible with the Cine-Active engine, based on the
QuickTime
QuickTime is an extensible multimedia framework developed by Apple Inc., capable of handling various formats of digital video, picture, sound, panoramic images, and interactivity. Created in 1991, the latest Mac version, QuickTime X, is a ...
2.0 codec.
''
Wing Commander III: Heart of the Tiger'' was one of the most significant FMV titles made in 1994, featuring big-name Hollywood actors. The video quality in the game suffered significantly from the aforementioned problems and was almost visually indecipherable in parts; however, this did not stop the title from earning significant praise for its innovative gameplay/FMV combination. Its sequel, ''
Wing Commander IV: The Price of Freedom'', used a similar custom movie codec in its CD-ROM release, but a later limited-volume
DVD-ROM
The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any k ...
release saw
MPEG-2
MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods, w ...
DVD-quality movies that far exceeded the original CD release in quality. A hardware decoder card was required at the time to play back the DVD-quality video on a PC. Wing Commander IV was also the first game to have used actual film (rather than video tape) to record the FMV scenes which attributed to the ability to create a DVD-quality transfer.
An exception to the rule was ''
The 11th Hour'', the sequel to ''
The 7th Guest''. ''11th Hour'' featured 640×480 FMV at 30 frames-per-second on 4 CDs. The development team had worked for three years on developing a format that could handle the video, as the director of the live-action sequences had not shot the FMV sequences in a way that could be easily compressed. However, this proved to be the game's downfall, as most computers of the day could not play the full-resolution video. Users were usually forced to select an option which played the videos at a quarter-size resolution in black-and-white.
As FMV established itself in the market as a growing game technology, a small company called
RAD Game Tools appeared on the market with their 256-color FMV format
Smacker. Developers took to the format, and the format ended up being used in over 3,000, largely PC-based games.
With the launch of consoles with built-in optical storage (the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and Sony's
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
) console manufacturers began more actively taking it upon themselves to provide higher quality FMV capabilities to developers. Sony included optimizations in their hardware for their MDEC (motion decompression) technology, and Sega chose the software route. Sega worked both internally on optimizing technology such as
Cinepak
Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite. One of the first video compression tools to achiev ...
, and externally by licensing video decompression technology from the New York-based
Duck Corporation
On2 Technologies, formerly known as The Duck Corporation, was a small publicly traded company (on the American Stock Exchange), founded in New York City in 1992 and headquartered in Clifton Park, New York, that designed video codec technology. It ...
. While Duck's offering won praise for its quality (showcased in games like ''
Enemy Zero'', major Launch titles in the US and the Saturn adaptations of console hits from the
Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including '' Hang-On'' and ''Out Run'', was the first manager of ...
arcade group) the opaque licensing and royalty structure impeded widespread adoption outside of Japanese and larger US developers.
Duck's
TrueMotion technology was extended to the PC and Macintosh as well, showcased in the high profile ''
Star Trek: Borg'' and ''
Star Trek: Klingon'', ''
The X-Files Game'', ''
Final Fantasy VII
is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the '' Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Enterta ...
'', and the highly anticipated sequel to ''
Phantasmagoria
Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or semi-t ...
'', ''
Phantasmagoria: A Puzzle of Flesh'' and other titles. It was reported that versions for PlayStation and
GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
were developed, but the last console version released was for Sega's short-lived
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
.
As the popularity of games loaded with live-action and FMV faded out in the late 1990s, and with Smacker becoming outdated in the world of 16-bit color games, RAD introduced a new true-color format,
Bink video. Developers quickly took to the format because of its high compression ratios and videogame-tailored features. The format is still one of the most popular FMV formats used in games today. 4,000 games have used Bink, and the number is still growing.
In the late '90s, Duck largely shelved its support for the console market (likely fueled by the direct support for DVD support in newer generation consoles) and focused its formats instead on internet delivered video. Duck went public as
On2 Technologies
On2 Technologies, formerly known as The Duck Corporation, was a small publicly traded company (on the American Stock Exchange), founded in New York City in 1992 and headquartered in Clifton Park, New York, that designed video codec technology. It ...
and later generations of its technology was licensed by
Adobe
Adobe ( ; ) is a building material made from earth and organic materials. is Spanish for '' mudbrick''. In some English-speaking regions of Spanish heritage, such as the Southwestern United States, the term is used to refer to any kind of ...
,
Skype
Skype () is a proprietary telecommunications application operated by Skype Technologies, a division of Microsoft, best known for VoIP-based videotelephony, videoconferencing and voice calls. It also has instant messaging, file transfer, ...
and was eventually bought (along with the company) by Google as the foundation for
WebM
WebM is an audiovisual media file format. It is primarily intended to offer a royalty-free alternative to use in the HTML5 video and the HTML5 audio elements. It has a sister project, WebP, for images. The development of the format is sponso ...
. An early open source version of that work also appears as the renamed
Theora
Theora is a free lossy video compression format. It is developed by the Xiph.Org Foundation and distributed without licensing fees alongside their other free and open media projects, including the Vorbis audio format and the Ogg container ...
codec of the
Xiph
Xiph.Org Foundation is a nonprofit organization that produces free multimedia formats and software tools. It focuses on the Ogg family of formats, the most successful of which has been Vorbis, an open and freely licensed audio format and codec de ...
Project.
Windows Media Video
Windows Media Video (WMV) is a series of video codecs and their corresponding video coding formats developed by Microsoft. It is part of the Windows Media framework. WMV consists of three distinct codecs: The original video compression technology ...
,
DivX,
Flash Video
Flash Video is a container file format used to deliver digital video content (e.g., TV shows, movies, etc.) over the Internet using Adobe Flash Player version 6 and newer. Flash Video content may also be embedded within SWF files. There ...
,
Theora
Theora is a free lossy video compression format. It is developed by the Xiph.Org Foundation and distributed without licensing fees alongside their other free and open media projects, including the Vorbis audio format and the Ogg container ...
and
WebM
WebM is an audiovisual media file format. It is primarily intended to offer a royalty-free alternative to use in the HTML5 video and the HTML5 audio elements. It has a sister project, WebP, for images. The development of the format is sponso ...
are also now major players in the market.
DivX is used in several
Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
titles, including ''
Star Wars Rogue Squadron III: Rebel Strike''.
See also
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List of interactive movies
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Interactive movie
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but m ...
References
External links
''FMV WORLD - The Home of Full-Motion Video Games''The Rise & Fall of Full-Motion Video- Retrospective on the genre and why it failed
What is Full Motion Video
{{VideoGameGenre
Video game graphics
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Video game terminology