SWAT Series
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SWAT Series
''Police Quest'' (or ''SWAT'') is a series of police simulation video games produced and published by Sierra On-Line between 1987 and 1998. The first five were adventure simulation games, the first three of which were designed by former police officer Jim Walls. The fourth to sixth titles were designed by former LAPD Chief Daryl F. Gates. Both ''SWAT'' and the real-time tactics game ''SWAT 2'' still carried the ''Police Quest'' name and were numbered V and VI in the series, respectively, although subsequent titles in the series would drop the ''Police Quest'' title altogether and were rebranded as ''SWAT''. Games By Jim Walls (PQ 1–3) The first three games were produced by former police officer Jim Walls and follow the adventures of Sonny Bonds, a character whose name and appearance was loosely based on his own son, Sonny Walls. Jim Walls makes a cameo appearance in each game, typically in the introduction. ;''Police Quest: In Pursuit of the Death Angel'' Release ...
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Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ...
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In Pursuit Of The Death Angel
''Police Quest: In Pursuit of the Death Angel'' (also known as ''Police Quest I'' or simply ''Police Quest'') is a 1987 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. ''Police Quest'' follows police officer Sonny Bonds as he investigates a drug cartel in the town of Lytton, California. First released in 1987 as a command-line interface game built on Sierra's AGI, ''Police Quest'' was remade in 1992 using 256-color VGA graphics and the SCI engine and used point-and-click gameplay. Designed to effectively be a police simulator, ''Police Quest'' features relatively simple puzzles, but relies strongly on strict adherence to proper police procedure, as detailed in the game's manual. ''Police Quest'' was a moderate critical and commercial success, spawning the successful ''Police Quest'' series, which later evolved into the ''SWAT'' series of shooter games. A direct sequel, '' Police Quest II: The Vengeance'', was released in 1988. ...
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Global Strike Team
Global may refer to: General *Globe, a spherical model of celestial bodies *Earth, the third planet from the Sun Entertainment * ''Global'' (Paul van Dyk album), 2003 * ''Global'' (Bunji Garlin album), 2007 * ''Global'' (Humanoid album), 1989 * ''Global'' (Todd Rundgren album), 2015 * Bruno J. Global, a character in the anime series ''The Super Dimension Fortress Marcoss'' Companies and brands Television * Global Television Network, in Canada ** Canwest Global, former parent company of Global Television Network ** Global BC, on-air brand of CHAN-TV, a television station in Vancouver, British Columbia, Canada ** Global Calgary ** Global Edmonton ** Global Halifax ** Global Montreal ** Global News, the news division of the Global Television Network ** Global Okanagan, on-air brand of CHBC-TV, a television station in Kelowna, British Columbia, Canada ** Global Toronto, a television station in Toronto * Global TV (Venezuela), a regional channel in Venezuela * Global TV, the ...
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Close Quarters Battle
Close-quarters battle (CQB), also called close-quarters combat (CQC), is a close combat situation between multiple combatants involving ranged (typically firearm-based) or melee combat. It can occur between military units, law enforcement and criminal elements, and in other similar situations. CQB is typically defined as a short duration, high intensity conflict characterized by sudden violence at close range. History Close-quarters battle has occurred since the beginning of warfare, in the form of melee combat, the use of ranged weaponry (such as slings, bows, and muskets) at close range, and the necessity of bayonets. During World War I, CQB was a significant part of trench warfare, where enemy soldiers would fight in close and narrow quarters in attempts to capture trenches. The origins of modern close-quarters battle lie in the combat methods pioneered by Assistant Commissioner William E. Fairbairn of the Shanghai Municipal Police, the police force of the Shanghai Internat ...
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SWAT 2
''Police Quest: SWAT 2'' (stylized as ''SWAT2'') is a 1998 real-time tactics video game developed by Yosemite Entertainment and published by Sierra FX (both studios of Sierra Entertainment, Sierra On-Line) exclusively for Microsoft Windows. It is the sixth installment in the ''Police Quest'' series and the second installment in the ''SWAT'' subseries. The game follows the Los Angeles Police Department (LAPD) LAPD Metropolitan Division, Metropolitan Division SWAT team as they clash with a Domestic terrorism, domestic terrorist militia launching attacks across Los Angeles. ''SWAT 2'' uses an Isometric video game graphics, isometric view, with the player issuing orders to individual units as they move through the level. The game has two campaigns, featuring storylines for both police and terrorists. The game received average reviews, though they were more positive than Police Quest: SWAT, its predecessor. A sequel, ''SWAT 3: Close Quarters Battle'', was released in 1999. Gamepla ...
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