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''F-Zero GX'' is a 2003
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
developed by
Amusement Vision , doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey B ...
, a division of
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. It runs on an enhanced version of the
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
used in ''
Super Monkey Ball ''Super Monkey Ball'' is a series of Platformer, platform video games initially developed by Amusement Vision (now Ryu Ga Gotoku Studio) and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to ...
'' (2001). Sega also released an
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
version, ''F-Zero AX'', which uses the
Triforce The is a fictional artifact (archaeology), artifact and icon of Nintendo's ''The Legend of Zelda'' video game franchise. It first appeared in the original ''The Legend of Zelda (video game), The Legend of Zelda'' video game (1986) and has app ...
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
. ''F-Zero GX'' retains the basic gameplay of the previous ''
F-Zero is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent co ...
'' game, the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
game '' F-Zero X'' (1998). It maintains the series' difficult high-speed racing, with an emphasis on track memorization and reflexes. It introduces a "story mode", in which the player completes missions as the F-Zero pilot
Captain Falcon is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent co ...
through nine chapters. The ''GX'' and ''AX'' project was the first significant game collaboration between Nintendo and Sega. ''GX'' received positive reviews for its visuals, intense action, sense of speed, and track design, though its difficulty was criticized. In 2025, it was rereleased on the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service for the
Nintendo Switch 2 The is a hybrid video game console developed by Nintendo, released in most regions on June5, 2025. Like the original Nintendo Switch, Switch, it can be used as a Handheld game console, handheld, as a Tablet computer, tablet, or connected via ...
.


Gameplay

''F-Zero GX'' is a futuristic racing game where up to thirty competitors race on massive circuits inside plasma-powered machines in an intergalactic
Grand Prix ( , meaning ''Grand Prize''; plural ''Grands Prix'') most commonly refers to: * Grand Prix motor racing, a form of motorsport competition ** List of Formula One Grands Prix, an auto-racing championship *** Monaco Grand Prix, the most prestigious ...
. It is the successor to '' F-Zero X'' and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
game. Tracks include enclosed tubes, cylinders, tricky jumps, and rollercoaster-esque paths. Some courses are littered with innate obstacles like dirt patches and mines. An emphasis is placed on track memorization and reflexes. Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale. Before a race, the player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
and is decreased from accidents or attacks from opposing racers. Second, the player is usually given the ability to boost after the first lap, but must sacrifice energy to do so. Pit areas and dash plates are located at various points around the track for vehicles to drive over. The former replenishes energy, while the latter gives a speed boost without using up any energy. The less time spent in the pit area, the less energy will regenerate. Courses may also have jump plates, which launch vehicles into the air enabling them to cut corners. Each racing craft contains air brakes for navigating tight corners by using an
analog stick An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
and
shoulder button A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Some common additions to the standar ...
s. Afterwards, the physics modeling gives vehicles setup with high acceleration a boost of acceleration. Players can easily exploit this on a wide straight stretch of a circuit to generate serpentinous movements. This technique called "snaking" delivers a massive increase in speed, but it is best used on the easier tracks, when racing alone in Time Trial, and with heavy vehicles with a high grip rating and given high acceleration. According to Nintendo, the snaking technique was an intentional addition to ''F-Zero GX''s gameplay. ''F-Zero GX'' features numerous gameplay modes and options. In the Grand Prix mode, the player races against twenty-nine opponents through three laps of each track in a cup. There are four cups available (Ruby, Sapphire, Emerald, and Diamond) with five tracks in each. Unlocking the AX cup gives the player all six tracks from the arcade game, ''F-Zero AX''. Each cup has four selectable
difficulty level Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pla ...
s: Novice, Standard, Expert, and Master. Players get a certain number of points for finishing a track depending on where they placed, and the winner of the circuit is the character who receives the most total points. If the player has a "spare machine"—the equivalent of an extra
life Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
—then the race can be restarted even if the player's vehicle is destroyed from losing all energy or falling off the track. A predetermined number of spare machines based on the difficulty level chosen are given to players before starting a cup. Players get an additional spare machine for every five contenders they destroy through vehicular combat, with each destroyed and eliminated opponent also granting extra energy. The Vs. Battle is the multiplayer mode where two to four players can compete simultaneously.
Time Attack In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial (TT) against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team se ...
lets the player choose any track and complete it in the shortest time possible. An Internet ranking system was established where players enter a password on the official F-Zero website and get ranked based on their position in the database. Players receive a password after completing a Time Attack race, which records their time and machine used. Ghost data, transparent re-enactments of the player's Time Attack performances, can be saved on
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games conso ...
s to later race against. Up to five ghosts can be raced against simultaneously. The Replay mode allows saved Grand Prix and Time Attack gameplay to be replayed with different camera angles and in-game music. The Pilot Profile mode has each character's biography, theme music, information on their machine, and a short
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
sequence. Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation, and miscellaneous items such as story mode chapters and staff ghost data can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix, Time Attack, and Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, cockpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals. ''F-Zero GX'' is the first ''F-Zero'' game to feature a story mode. Its story has the player assume the role of ''F-Zero'' pilot
Captain Falcon is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent co ...
in nine chapters of various racing scenarios; such as Falcon's training regiment, a race against a rival through a canyon with falling boulders, attack and eliminate a rival's gang, and escape from a collapsing building through closing blast doors. Each chapter can be completed on a normal, hard, and very hard difficulty setting.
Toshihiro Nagoshi is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of t ...
, one of the co-producers, stated that this mode was included because the development team felt that the ''F-Zero'' universe was unique and they wanted to explain some of the characters' motivations and flesh out the game world.


Arcade counterpart

''F-Zero AX'' is a futuristic racing
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
developed by Amusement Vision and published by Sega for the
Triforce The is a fictional artifact (archaeology), artifact and icon of Nintendo's ''The Legend of Zelda'' video game franchise. It first appeared in the original ''The Legend of Zelda (video game), The Legend of Zelda'' video game (1986) and has app ...
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
. It is the second game by Sega to use Triforce, which was conceived from a business alliance between them, Nintendo and
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
. This hardware allows for connectivity between the GameCube and arcade games. ''F-Zero AX''s
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
is available for purchase in standard and deluxe versions. The standard version is a regular sit-down model, while the deluxe version is shaped like Captain Falcon's vehicle and has a tilting seat simulating the craft's cockpit. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' demoed the Cycraft version dubbed "F-Zero Monster Ride" at the 2003
JAMMA The (formerly the , abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo. JAMMA is run by representatives from various arcade video game manufacturers, including Bandai Namco, Sega, Taito, Koei Tecmo, Capcom, and Konami a ...
arcade show. The Cycraft machine, co-developed between Sega and Simuline, is a cabin suspended in midair controlled by three
servomotor A servomotor (or servo motor or simply servo) is a rotary or linear actuator that allows for precise control of angular or linear position, velocity, and acceleration in a mechanical system. It constitutes part of a servomechanism, and consi ...
s for an in-depth motion-based simulation. The game features 14 playable vehicles with their pilots, consisting of ten newcomers and the four returning characters from the original ''F-Zero'', as well as six race tracks. Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course however, the player will receive time penalties for falling off-course or depleting their energy meter. Two gameplay modes are available: Race mode, in which the player races against twenty-nine opponents; and Time Attack mode, in which the player attempts to complete a track in the fastest time possible. Connecting multiple cabinets opens up "Versus Play" in the race mode, thus enabling up to four players to compete simultaneously.


Data storage devices

''F-Zero AX'' cabinets can dispense
magnetic stripe card The term digital card can refer to a physical item, such as a memory card on a camera, or, increasingly since 2017, to the digital content hosted as a virtual card or cloud card, as a digital virtual representation of a physical card. They shar ...
s called an "F-Zero license card" to keep track of custom machine data, pilot points, and race data. A card was bundled with the Japanese release of ''F-Zero GX''. The card expires after fifty uses, but its data can be transferred to a new card. Once inserted, the game builds a machine with three custom parts which can be upgraded by earning pilot points. Pilot points are acquired as the player progresses through the Race and Time Attack modes. Players can increase point earnings by improving finish place, eliminating opponents, and finishing races with a large amount of energy reserved. A magnetic stripe card is needed to enter the ''F-Zero AX'' Internet Ranking system. Similarly to ''GX'', players receive a password after completing a Time Attack race to enter on the official ''F-Zero'' website's ranking system. GameCube
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games conso ...
s, on which
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
s are kept, can be inserted into these arcade units. A memory card is required for players a chance to win the ''AX''-exclusive pilots, their vehicles, and tracks for use in ''GX''. Players can store up to four machines from ''GX'' on a memory card, then play them in ''AX''. If a memory card is used with a magnetic stripe card, players have additional options; they can enter stored ''GX'' machines into the ''F-Zero AX'' Internet ranking system, and transfer custom ''AX'' machine parts to ''GX''. ''F-Zero AX'' content can also be acquired by completing ''GX''s tougher challenges, or through the use of a cheat device.


Development

After Sega transitioned from first to third-party development in 2001, they and Nintendo developed a close relationship. Toshihiro Nagoshi, president of Sega subsidiary
Amusement Vision , doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey B ...
, developed ''
Super Monkey Ball ''Super Monkey Ball'' is a series of Platformer, platform video games initially developed by Amusement Vision (now Ryu Ga Gotoku Studio) and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to ...
'' for the GameCube, which opened up the opportunity for a collaboration between the two companies. Nintendo announced on February 18, 2002, that an
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
under the name of "
Triforce The is a fictional artifact (archaeology), artifact and icon of Nintendo's ''The Legend of Zelda'' video game franchise. It first appeared in the original ''The Legend of Zelda (video game), The Legend of Zelda'' video game (1986) and has app ...
" was being developed in conjunction between
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
,
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
, and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. The idea for the arcade board originated after discussions between Sega and Namco about the capabilities and cost effectiveness of the GameCube architecture to make arcade games. Sega, having helped to develop Nintendo's Triforce arcade system, wanted to support it with software that would "stand out and draw attention to Nintendo's platform." Nagoshi was suggested to develop a driving game and agreed under the stipulation he could come up with something unique—which was working on the next installment in Nintendo's ''F-Zero'' series. Nagoshi contemplated declining the project due to the combined pressure of making a great impression on Nintendo and creating the next installment of an esteemed franchise, but his curiosity about what he and his team could create overcame his hesitation. In March 2002, an announcement from Sega and Nintendo revealed that Amusement Vision and Nintendo would collaborate to release ''F-Zero'' games for the Triforce arcade board and the GameCube. ''F-Zero GX'' and ''AX'' was the first significant software collaboration between Nintendo and Sega, and the announcement that Nintendo had handled development of one of its franchises to former competitor Sega came as a surprise to some critics. Nagoshi claimed that 1991's ''
F-Zero is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent co ...
'' "actually taught me what a game should be" and that it served as an influence for him to create '' Daytona USA'' and other racing games. ''F-Zero'' producer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
stated that Nintendo "gained a lot of fans among current game developers, including famous producers like Mr. Nagoshi who grew up playing Nintendo games and are big fans of some of our titles." and thought the collaboration resulted in a "true evolution of the ''F-Zero'' series", enhancing the simulation of racing at high speeds and expanding the "F-Zero world on a grand scale." While Amusement Vision was responsible for most of the development, Miyamoto and Takaya Imamura of
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
took on the role of producer and supervisor, respectively. Sega handled planning and execution and Nintendo was responsible for supervision of their product. Nagoshi was initially concerned about differences in opinion between the two companies, and mentioned "If Nintendo planned to hold our hands through development, I would have suggested they develop the game themselves. That way we could focus on a project which would reflect our studio's abilities. I figured that would cause a war, but I was told most of the responsibility would be left to us." ''F-Zero GX'' runs on an enhanced version of the engine used in ''Super Monkey Ball''. Nagoshi focused on what he called its self-explanatory "interface" and "rhythm" to give the way the tracks are laid out a rhythmic feel. The game's soundtrack features an array of songs from rock and
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
musical styles originally composed by the game music staff's
Hidenori Shoji is a Japanese video game composer who has contributed to such Sega titles as '' Fighting Vipers 2'' (1998) and '' F-Zero GX'' (2003). He is best known for his work as the music director of the ''Yakuza'' series and its ''Judgment'' spin-off ser ...
and Daiki Kasho. Shojii is known for his musical scores in '' Daytona USA 2'' and '' Fighting Vipers 2'', while Kasho worked on the ''Gran Turismo'' series. Kasho composed the character themes and their lyrics were by Alan Brey. Both Shoji and Kasho supervised the soundtrack's
audio mastering Mastering is a form of audio post production which is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device called a master recording, the source from which all copies will ...
. Nintendo revealed the first footage of ''F-Zero GX'' at the Pre- E3 press conference on May 21, 2002. While it was known to exist several months prior, it had remained behind closed doors. In early March 2003, according to the official Nintendo website, ''F-Zero'' was delayed by two months. Via a live
video conference Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syst ...
call from Japan on July 7, Miyamoto, Nagoshi, and Imamura answered questions about the two ''F-Zero'' games. There, Miyamoto announced the Japanese version was finished and would soon be available to the public. Nagoshi mentioned that back at E3 2003, he was hoping that they would have that time to include a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
(LAN) multiplayer mode, however they chose not to support this mode. The development team focused more on the single-player aspects, and a LAN multiplayer mode would distract greatly. Imamura commented that even though he worked directly on ''F-Zero'' throughout its different incarnations, this time he took a "step back and was involved at kind of a producer level at looking over the game." Imamura added "hav ngworked on the ''F-Zero'' series, and seeing the results of the collaboration with Sega, I found myself at something of a loss as to how we can take the franchise further past ''F-Zero GX'' and ''AX''."


Release

Published by Nintendo, ''F-Zero GX'' was released in Japan on July 25, 2003, North America on August 25, Australia on October 24, and Europe on October 31. The arcade version was released in 2003 alongside its Gamecube counterpart. ''F-Zero GX/AX Original Soundtracks'', a two-CD set composed of BGM soundtracks to the video games ''GX'' and its arcade counterpart, was released in Japan under the Scitron Digital Content
record label "Big Three" music labels A record label or record company is a brand or trademark of Sound recording and reproduction, music recordings and music videos, or the company that owns it. Sometimes, a record label is also a Music publisher, ...
on July 22, 2004. The first disc consists of forty-one tracks and the second has forty with an additional track rearranged by Supersweep's AYA (Ayako Sasō) of "Big Blue". ''F-Zero GX'' was added to the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
library for the
Nintendo Switch 2 The is a hybrid video game console developed by Nintendo, released in most regions on June5, 2025. Like the original Nintendo Switch, Switch, it can be used as a Handheld game console, handheld, as a Tablet computer, tablet, or connected via ...
on June 5, 2025.


Reception

''F-Zero GX'' has an average score of 89/100 on the aggregate website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Some video game journalists consider it as one of the best racers of its time and the greatest racer on the GameCube platform. It was listed "Best GameCube Racing Game" in the E3 2003 ''IGN'' Awards and "Best Racing Game of 2003" by ''IGN''. ''F-Zero GX'' was named the best GameCube game of August 2003 and "Best GameCube Driving Game" of 2003 overall by ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', and was nominated for " Console Racing Game of the Year" at the 7th Annual Interactive Achievement Awards held by the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' ranked it the 92nd best game available on Nintendo platforms. The staff felt it was best for hardcore fans. In 2007, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' named it the 66th-best game. The game has been credited for its visuals, arcade/home connectivity, longevity, sharp controls, tough challenge, and fleshed-out single-player modes. The game's most common criticism is its difficulty, especially in the story mode. It earned fourth place in ''IGN''s and ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' toughest games to beat. ''GameTrailers'' mentioned ''F-Zero GX'' demanded players to master the "rollercoaster-style tracks
hich Ij () is a village in Golabar Rural District of the Central District in Ijrud County, Zanjan province, Iran Iran, officially the Islamic Republic of Iran (IRI) and also known as Persia, is a country in West Asia. It borders Iraq ...
required hairline precision" to avoid falling off-course. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' criticized ''GX''s sharp increase in difficulty and ''GameSpot''s
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
agreed stating it "will surely turn some people away before they've seen the 20 tracks and unlocked all the story mode chapters". Bryn Williams of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' mentioned that "purists may find it too similar to N64 version" and criticized the lack of
LAN Lan or LAN may refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in space * ...
play. '' 1UP.com'' stated that the ''F-Zero'' series is "finally running on hardware that can do it proper justice". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s Kristan Reed pointed out that, graphically, "it's hard to imagine how Amusement Vision could have done a better job".
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game ...
of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' praised the developers' work commenting they have "done a fine job of taking Nintendo's dated franchise and updating it for the new generation" and summed up the general opinion by stating that "For some, GX will be the ultimate racer. For others, it will be flat out too difficult." In Japan, ''F-Zero GX'' sold 100,981 units and became qualified for the
Player's Choice ''Nintendo Selects'' (and its predecessor; ''Player's Choice'') was a marketing label previously used by Nintendo to promote best-selling video games on Nintendo game consoles. ''Nintendo Selects'' titles were sold at a lower price point (usually ...
line in both Europe and North America by selling at least 250,000 copies. Nagoshi said in a 2018 ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' interview that ''F-Zero GX'' sold over 1.5 million copies worldwide.


References

Bibliography * * *


External links


Official ''F-Zero GX/AX'' website (archived)
{{DEFAULTSORT:F-Zero GX 2003 video games Arcade video games Amusement Vision games GX GameCube games GameCube-only games Multiplayer and single-player video games Nintendo Classics games Sega arcade games Video games about dinosaurs Video games developed in Japan Video games produced by Shigeru Miyamoto Video games scored by Hidenori Shoji Video games scored by Daiki Kasho Video games set on fictional planets