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Epyx, Inc. was a
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ...
active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman, publishing a series of tactical combat games. The Epyx brand was introduced when the company branched out to a series of more action-oriented titles. In 1983, as these types of games now represented the majority of their product line, the company was renamed to match. Epyx published a long series of games through the 1980s. The company's assets are currently owned by Bridgestone Multimedia Group Global.


History


Formation

In 1977, Susan Lee-Merrow invited Jon Freeman to join a ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and he came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and he joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, mission sets, background stories and the manual, while Connelley coded up the system in PET BASIC.Rusel DeMaria and Johnny Wilson
"High Score! The Illustrated History of Video Games"
McGraw-Hill, 2003, pg. 54-55


The BASIC era

The two formed Automated Simulations around Thanksgiving 1978 to market the game, and released it in December as '' Starfleet Orion''. Examining contemporary magazines (''Byte'' and ''Creative Computing'') suggests this is the first commercial space-themed wargame for a personal computer. As the game was written in BASIC, it was easy to port to other
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s of the era, starting with the
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is ...
and then the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, the latter featuring rudimentary graphics. They followed this game with 1979's ''Invasion Orion'', which included a computer opponent so as not to require two human players. The company's next release, ''Temple of Apshai'', was very successful, selling over 20,000 copies. As the game was not a "simulation" of anything, the company introduced the Epyx
brand name A brand is a name, term, design, symbol or any other feature that distinguishes one seller's goods or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create and ...
for these more action-oriented titles. Rated as the best computer game by practically every magazine of the era, ''Apshai'' was soon ported from the TRS-80 to additional systems, such as the Atari 8-bit computers and Commodore 64. ''Apshai'' spawned a number of similar adventure games based on the same
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, including two direct sequels, branded under the ''Dunjonquest'' label. The games were so successful that they were later re-released in 1985 as the ''Temple of Apshai Trilogy''. Using the same BASIC
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, a series of "semi-action" games followed under the Epyx brand, including '' Crush, Crumble and Chomp!'', '' Rescue at Rigel'', and '' Star Warrior'', each of which added twists to the ''Apshai'' engine.


Growth and action focus

Freeman became increasingly frustrated by Connelley's refusal to update the game engine. He left the company to start Free Fall Associates in 1981, leaving Connelley to lead what was now a large company. A year later, Epyx was starting to have financial difficulties. Jim Connelley wanted and received money through venture capital, and the venture capitalists installed Michael Katz to manage the company. Connelley clashed with new management, left Epyx, and formed his own development team, The Connelley Group, with all of the programmers going with him, but continued to work under the Epyx umbrella. With no programmers to develop any games in-house, Michael Katz needed to hire programmers to ensure a steady supply of games. Several venture capital owners involved in Epyx also had ownership of a company called Starpath. While Starpath had several young programmers and hardware engineers, they were facing financial difficulties as well. Around this time, an independent submission to publish a game called '' Jumpman'' came through and was a big hit for Epyx. The success of Jumpman made Epyx a lot of money, so Michael Katz had the capital to create a merger between Epyx and Starpath, bringing Starpath's programmers and hardware engineers under the same company. Michael Katz left Epyx in 1984 after being hired away by Atari Corporation as their President of Entertainment Electronics Division (and later, became the President of Sega of America), and was replaced by Gilbert Freeman (no relation to Jon Freeman). By 1983 Epyx discontinued its older games because,
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
reported, "its managers tell me that arcade games so outsell strategic games that it just isn't cost-effective to put programmer time on strategy." By early 1984, ''InfoWorld'' estimated that Epyx was the world's 16th-largest microcomputer-software company, with $10 million in 1983 sales. Many successful action games followed, including the hits '' Impossible Mission'' and the sports game '' Summer Games''. The latter created a long run of successful sequels, including '' Summer Games II'', '' Winter Games'', '' California Games'', and '' World Games''. The company produced games based on licenses of '' Hot Wheels'', '' G.I. Joe'', and ''
Barbie Barbie is a fashion doll created by American businesswoman Ruth Handler, manufactured by American toy and entertainment company Mattel and introduced on March 9, 1959. The toy was based on the German Bild Lilli doll, Bild Lilli doll which Hand ...
''. In
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
, U.S. Gold published Epyx games for the Commodore 64, and also
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
ed many of the games to other major European platforms such as the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
and
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
. For the Commodore 64, Epyx made the Fast Load cartridge which enables a fivefold speedup of
floppy disk drive A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
accesses through Commodore's very slow serial interface. Another hardware product was the Epyx 500XJ Joystick, which uses high-quality microswitches and a more ergonomic form factor than the standard Atari CX40 joystick while remaining compatible. Starting in 1986, Epyx realized that the Commodore 64 was starting to show its age, and they needed to think about the future of the company. They hired Dave Morse to explore the next generation of consoles and computers and to learn about their strengths. David's son wanted his father to come up with a portable game system, so he had a meeting with former colleagues at Amiga Corporation, RJ Mical and Dave Needle, to see if there was a way to design a portable gaming system. Internally, the handheld gaming system they were working on was called the Handy. Unable to continue due to high costs, it was sold to Atari Corporation which brought it to market in 1989 as the Atari Lynx.


Litigation

In 1987, Epyx faced an important
copyright infringement Copyright infringement (at times referred to as piracy) is the use of Copyright#Scope, works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the c ...
lawsuit from Data East USA regarding Epyx's Commodore 64 video game '' World Karate Championship''. Data East thought the whole game, and particularly the depiction of the referee, looked too much like its 1984
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
'' Karate Champ''. Data East won at the US District Court level and Judge William Ingram ordered Epyx to recall all copies of ''World Karate Championship''. Epyx appealed the case to the United States Court of Appeals for the Ninth Circuit, who reversed the judgment and ruled in favor of Epyx, stating that copyright protection did not extend to the idea of a tournament karate game, but specific artistic choices not dictated by that idea. The Court noted that a "17.5 year-old boy" could see clear differences between the elements of each game actually subject to copyright.
Data East USA, Inc. v. Epyx, Inc.
'', 862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988).


Bankruptcy and asset sales

Epyx had become heavily dependent on the Commodore 64 market, which accounted for the bulk of its revenues most years, but by 1988 the C64 was an aging machine now in its sixth year and the focus of computer gaming was shifting to PC compatibles and 16-bit machines. Although the console market, dominated by the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
, was highly lucrative, Epyx objected to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's strict rules and licensing policies and instead initiated a failed attempt to develop their own game console. Epyx was unable to fulfill its contract with Atari to finish developing Lynx hardware and software, and the latter withheld payments that the former needed. By the end of 1989, Epyx discontinued developing computer games, began making only console games, and filed for Chapter 11 bankruptcy protection. According to Stephen Landrum, a long-time game programmer at Epyx, the company went bankrupt "because it never really understood why it had been successful in the past, and then decided to branch out in a lot of directions, all of which turned out to be failures." Epyx had shrunk from 145 employees in 1988 to fewer than 20 by the end of 1989. After emerging from bankruptcy the company resumed game development but only for the Lynx, with Atari acting as publisher. In 1993, with eight employees left, they decided just to sell off the rest of the company. Bridgestone Media Group eventually acquired the rights the rest of Epyx's assets. Job offers were extended to the eight remaining employees, but only Peter Engelbrite accepted. In 2006, British publisher
System 3 System 3, System/3 or System III may refer to: Computing and electronics *Acorn System 3, a home computer produced by Acorn Computers from 1980 *Cromemco System Three, a home computer produced by Cromemco from 1978 *IBM System/3, a low-end business ...
announced it had licensed certain Epyx's assets on a time limited basis to release games such as '' California Games'' and '' Impossible Mission'' for
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, PlayStation Portable, and Wii in 2007.Brendan Sinclair
"Epyx returns on Wii, PSP, DS"
''gamespot'', 17 August 2006


Products


Games


Other software


Hardware

{, class="wikitable sortable" , - !Name !! Year !! class="unsortable" , Description !! class="unsortable" , Image , - , , , {{nowrap, A powerful disk drive loading accelerator, one of the most widely used peripherals for the Commodore 64, it also contained a number of other useful software tools , , - , {{nowrap, 500XJ joystick , , An Atari compatible
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
that was innovative in that its base was molded to more naturally fit a player's hand, so it was easier to use than traditional rectangular-based joysticks. Variations were released that were compatible with the NES and Master System. , , - , Handy , {{dts, 1989 , A
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
that was innovative in many ways. Short on capital at the time, however, Epyx licensed it to Atari, who christened it the Atari Lynx ,


Notes

{{Notelist


References

{{Reflist


External links


Epyx profile
on
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...

"Epyx Journey"
nbsp;– An in-depth history of Epyx

nbsp;– GOTCHA on GameSpy.
Epyx Consumer Software Catalog Winter 1984Epyx 500XJ Joystick BrochureEpyx 500XJ Joystick Commercial (1986)
{{Authority control 1993 disestablishments in California Defunct computer hardware companies Companies that filed for Chapter 11 bankruptcy in 1989 Video game companies established in 1978 Video game companies disestablished in 1993 Defunct video game companies of the United States