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Rescue At Rigel
''Rescue at Rigel'' is a science fiction role-playing video game developed by Automated Simulations (later known as Epyx) and published in 1980. It is based on a modified version of their ''Temple of Apshai'' game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC (as a self-booting disk), TRS-80, Commodore PET, VIC-20, and Atari 8-bit computers. The player moves through a space fortress in search of ten hostages. Presented in a top-down view, the player can only see the area immediately around them, so the entire base has to be searched room by room. There is a 60-minute time limit on the mission. ''Rescue at Rigel'' was followed by ''Star Warrior'', and the two games were rebranded to be part of the ''Starquest'' series. Gameplay Players take on the role of adventurer Sudden Smith. Smith must try to rescue captives from the interior of an asteroid orbiting the star Rigel. Players have 60 minutes to rescue 10 human ca ...
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Automated Simulations
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman (game designer), Jon Freeman, publishing a series of tactical combat games. The Epyx brand was introduced when the company branched out to a series of more action-oriented titles. In 1983, as these types of games now represented the majority of their product line, the company was renamed to match. Epyx published a long series of games through the 1980s. The company's assets are currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a ''Dungeons & Dragons'' game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and he came up with the idea of writing a computer game for the machine before the end of the year so he cou ...
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Star Warrior
''Star Warrior'' is a 1980 science fiction role-playing video game written and published by Automated Simulations (later renamed to Epyx) for the Apple II, TRS-80, and Atari 8-bit computers. The game is branded as part of the ''Starquest'' series, consisting of ''Star Warrior'' and the otherwise unrelated '' Rescue at Rigel''. Description Players take on the role of one of two members of the Furies, a mercenary group that only accepts assignments that meet their Samurai-like code. In ''Star Warrior'' the Furies have been hired by the people of Fornax, who were recently annexed by the Interstellar Union of Civilized Peoples but wish a return to autonomous rule. Two agents are sent on separate missions, which are assumed to occur simultaneously. In one, the agent must draw off and destroy enemy forces to guarantee success of the second, where the agent tracks down and kills the Stellar Union's military governor. A "directional indicator" points the way to mission objectives. Gam ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Bruce Webster
Bruce F. Webster is an American academic and software engineer. He is a principal at Bruce F. Webster & Associates and an adjunct professor in computer science at Brigham Young University. Early life and education Webster received a full National Merit Scholarship to study computer science at Brigham Young University, graduating in 1978 with a bachelor's degree. He went on to work in computer science at the University of Houston-Clear Lake in Houston, Texas. Career Webster has written over 150 articles on the computer industry and software development. He has also written four books on information technology (IT) issues, including ''The NeXT book'', ''Pitfalls of Object-Oriented Development'', ''The Art of ‘Ware'', and ''The Y2K Survival Guide'', and contributed to two others. He authored PricewaterhouseCoopers' 2000 white paper, ''Patterns in IT Litigation: System Failure''. He also wrote for two years as an IT management columnist for '' Baseline''. In the 1980s, Web ...
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Dunjonquest
Dunjonquest is a series of single-player, single-character fantasy computer role-playing games by Automated Simulations (later known as Epyx). ''Temple of Apshai'' was the most successful and most widely ported game in the series. The games relied on strategy and pen & paper RPG style rules and statistics. There were two types of ''Dunjonquest'' games: #''Temple of Apshai'', ''Hellfire Warrior'' and related expansions for both are of the larger type, and contain four dungeons each with detailed room descriptions and no time limit. These games contain an "Innkeeper" program, where the player character is created and equipment can be sold and bought. Character statistics can also be put in manually, and floppy disk versions allow to save the character between sessions. The dungeons are reset upon each visit. #''Datestones of Ryn'', ''Morloc's Tower'' and ''Sorcerer of Siva'' are confined to a single, smaller dungeon, and the player has to achieve a goal within a time limit. They h ...
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The Datestones Of Ryn
''The Datestones of Ryn'' is a role-playing video game released in 1979 for the Apple II, Commodore PET, and TRS-80 by Epyx, Automated Simulations. ''The Datestones of Ryn'' is the second title in the ''Dunjonquest'' series, but was actually a prequel to the first game, ''Temple of Apshai''.Dunjonquest
from Hardcore Gaming 101
Like its predecessor, this game is written in . A port to programmed by Aric Wilmunder was published in 1981.


Gameplay

The player assumes the role of an

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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to the 1975 release of '' Dungeon!''. Over the years, many games built on that concept. One of the most acclaimed board games of the late 2010s, '' Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, such as '' Rogue'', '' The Bard's Tale'', '' Cosmic Soldier'', '' D ...
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less pro ...
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Slug
Slug, or land slug, is a common name for any apparently shell-less Terrestrial mollusc, terrestrial gastropod mollusc. The word ''slug'' is also often used as part of the common name of any gastropod mollusc that has no shell, a very reduced shell, or only a small internal shell, particularly sea slugs and semi-slugs (this is in contrast to the common name ''snail'', which applies to gastropods that have a coiled shell large enough that they can fully retract their soft parts into it). Various Taxonomy (biology), taxonomic families of land slugs form part of several quite different evolutionary lineages, which also include snails. Thus, the various families of slugs are not closely related, despite the superficial similarity in overall body form. The shell-less condition has arisen many times independently as an example of convergent evolution, and thus the category "slug" is Polyphyly, polyphyletic. Taxonomy Of the six orders of Pulmonata, two – the Onchidiacea and Soleoli ...
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Amoeba
An amoeba (; less commonly spelled ameba or amœba; : amoebas (less commonly, amebas) or amoebae (amebae) ), often called an amoeboid, is a type of Cell (biology), cell or unicellular organism with the ability to alter its shape, primarily by extending and retracting pseudopodia, pseudopods. Amoebae do not form a single Taxonomy (biology), taxonomic group; instead, they are found in every major Lineage (evolution), lineage of eukaryote, eukaryotic organisms. Amoeboid cells occur not only among the protozoa, but also in fungi, algae, and animals. Microbiologists often use the terms "amoeboid" and "amoeba" interchangeably for any organism that exhibits amoeboid movement. In older classification systems, most amoebae were placed in the Class (biology), class or subphylum Sarcodina, a grouping of Unicellular organism, single-celled organisms that possess pseudopods or move by protoplasmic flow. However, molecular phylogenetic studies have shown that Sarcodina is not a monophyletic ...
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Robot
A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, control may be embedded within. Robots may be constructed to evoke Humanoid robot, human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous robot, autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' (ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, robot-assisted surgery, medical operating robots, patient assist robots, dog therapy robots, collectively programmed Swarm robotics, ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic Nanorobotics, nanorobots. By mimicking a lifelike appearance or automating mo ...
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Rigel
Rigel is a blue supergiant star in the constellation of Orion. It has the Bayer designation β Orionis, which is Latinized to Beta Orionis and abbreviated Beta Ori or β Ori. Rigel is the brightest and most massive componentand the eponymof a star system of at least four stars that appear as a single blue-white point of light to the naked eye. This system is located at a distance of approximately . A star of spectral type B8Ia, Rigel is calculated to be anywhere from 61,500 to 363,000 times as luminous as the Sun, and 18 to 24 times as massive, depending on the method and assumptions used. Its radius is more than seventy times that of the Sun, and its surface temperature is . Due to its stellar wind, Rigel's mass-loss is estimated to be ten million times that of the Sun. With an estimated age of seven to nine million years, Rigel has exhausted its core hydrogen fuel, expanded, and cooled to become a supergiant. It is expected to end its life as a typeII su ...
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