Elastic Collision
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In
physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
, an elastic collision occurs between two
physical object In natural language and physical science, a physical object or material object (or simply an object or body) is a contiguous collection of matter, within a defined boundary (or surface), that exists in space and time. Usually contrasted with ...
s in which the total
kinetic energy In physics, the kinetic energy of an object is the form of energy that it possesses due to its motion. In classical mechanics, the kinetic energy of a non-rotating object of mass ''m'' traveling at a speed ''v'' is \fracmv^2.Resnick, Rober ...
of the two bodies remains the same. In an ideal, perfectly elastic collision, there is no net loss of kinetic energy into other forms such as heat, noise, or
potential energy In physics, potential energy is the energy of an object or system due to the body's position relative to other objects, or the configuration of its particles. The energy is equal to the work done against any restoring forces, such as gravity ...
. During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive or attractive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy (when the particles move with this force, i.e. the angle between the force and the relative velocity is acute). Collisions of
atom Atoms are the basic particles of the chemical elements. An atom consists of a atomic nucleus, nucleus of protons and generally neutrons, surrounded by an electromagnetically bound swarm of electrons. The chemical elements are distinguished fr ...
s are elastic, for example Rutherford backscattering. A useful special case of elastic collision is when the two bodies have equal mass, in which case they will simply exchange their momenta. The ''
molecule A molecule is a group of two or more atoms that are held together by Force, attractive forces known as chemical bonds; depending on context, the term may or may not include ions that satisfy this criterion. In quantum physics, organic chemi ...
s''—as distinct from
atom Atoms are the basic particles of the chemical elements. An atom consists of a atomic nucleus, nucleus of protons and generally neutrons, surrounded by an electromagnetically bound swarm of electrons. The chemical elements are distinguished fr ...
s—of a gas or
liquid Liquid is a state of matter with a definite volume but no fixed shape. Liquids adapt to the shape of their container and are nearly incompressible, maintaining their volume even under pressure. The density of a liquid is usually close to th ...
rarely experience perfectly elastic collisions because kinetic energy is exchanged between the molecules’ translational motion and their internal degrees of freedom with each collision. At any instant, half the collisions are, to a varying extent, '' inelastic collisions'' (the pair possesses less kinetic energy in their translational motions after the collision than before), and half could be described as “super-elastic” (possessing ''more'' kinetic energy after the collision than before). Averaged across the entire sample, molecular collisions can be regarded as essentially elastic as long as Planck's law forbids energy from being carried away by black-body photons. In the case of macroscopic bodies, perfectly elastic collisions are an ideal never fully realized, but approximated by the interactions of objects such as billiard balls. When considering energies, possible rotational energy before or after a collision may also play a role.


Equations


One-dimensional Newtonian

In any collision without an external force, momentum is conserved; but in an elastic collision, kinetic energy is also conserved. Consider particles A and B with masses ''m''A, ''m''B, and velocities ''v''A1, ''v''B1 before collision, ''v''A2, ''v''B2 after collision. The conservation of momentum before and after the collision is expressed by: m_v_+m_v_ \ =\ m_v_ + m_v_. Likewise, the conservation of the total
kinetic energy In physics, the kinetic energy of an object is the form of energy that it possesses due to its motion. In classical mechanics, the kinetic energy of a non-rotating object of mass ''m'' traveling at a speed ''v'' is \fracmv^2.Resnick, Rober ...
is expressed by: \tfrac12 m_v_^2+\tfrac12 m_v_^2 \ =\ \tfrac12 m_v_^2 +\tfrac12 m_v_^2. These equations may be solved directly to find v_,v_ when v_,v_ are known: \begin v_ &=& \dfrac v_ + \dfrac v_ \\ 5emv_ &=& \dfrac v_ + \dfrac v_. \end Alternatively the final velocity of a particle, v2 (vA2 or vB2) is expressed by: v_2 = (1+e)v_-ev_1 Where: *e is the coefficient of restitution. *vCoM is the velocity of the
center of mass In physics, the center of mass of a distribution of mass in space (sometimes referred to as the barycenter or balance point) is the unique point at any given time where the weight function, weighted relative position (vector), position of the d ...
of the system of two particles: v_ = \dfrac *v1 (vA1 or vB1) is the initial velocity of the particle. If both masses are the same, we have a trivial solution: \begin v_ &= v_ \\ v_ &= v_. \end This simply corresponds to the bodies exchanging their initial velocities with each other. As can be expected, the solution is invariant under adding a constant to all velocities ( Galilean relativity), which is like using a frame of reference with constant translational velocity. Indeed, to derive the equations, one may first change the frame of reference so that one of the known velocities is zero, determine the unknown velocities in the new frame of reference, and convert back to the original frame of reference.


Examples

;Before collision: :Ball A: mass = 3 kg, velocity = 4 m/s :Ball B: mass = 5 kg, velocity = 0 m/s ;After collision: :Ball A: velocity = −1 m/s :Ball B: velocity = 3 m/s Another situation: The following illustrate the case of equal mass, m_A=m_B. In the limiting case where m_ is much larger than m_, such as a ping-pong paddle hitting a ping-pong ball or an SUV hitting a trash can, the heavier mass hardly changes velocity, while the lighter mass bounces off, reversing its velocity plus approximately twice that of the heavy one. In the case of a large v_, the value of v_ is small if the masses are approximately the same: hitting a much lighter particle does not change the velocity much, hitting a much heavier particle causes the fast particle to bounce back with high speed. This is why a neutron moderator (a medium which slows down fast neutrons, thereby turning them into thermal neutrons capable of sustaining a chain reaction) is a material full of atoms with light nuclei which do not easily absorb neutrons: the lightest nuclei have about the same mass as a
neutron The neutron is a subatomic particle, symbol or , that has no electric charge, and a mass slightly greater than that of a proton. The Discovery of the neutron, neutron was discovered by James Chadwick in 1932, leading to the discovery of nucle ...
.


Derivation of solution

To derive the above equations for v_,v_, rearrange the kinetic energy and momentum equations: \begin m_A(v_^2-v_^2) &= m_B(v_^2-v_^2) \\ m_A(v_-v_) &= m_B(v_-v_) \end Dividing each side of the top equation by each side of the bottom equation, and using \tfrac = a+b, gives: v_+v_=v_+v_ \quad\Rightarrow\quad v_-v_ = v_-v_ That is, the relative velocity of one particle with respect to the other is reversed by the collision. Now the above formulas follow from solving a system of linear equations for v_,v_, regarding m_A,m_B,v_,v_ as constants: \left\{\begin{array}{rcrcc} v_{A2} & - & v_{B2} &=& v_{B1}-v_{A1} \\ m_Av_{A1}&+&m_Bv_{B1} &=& m_Av_{A2}+m_Bv_{B2}. \end{array}\right. Once v_{A2} is determined, v_{B2} can be found by symmetry.


Center of mass frame

With respect to the center of mass, both velocities are reversed by the collision: a heavy particle moves slowly toward the center of mass, and bounces back with the same low speed, and a light particle moves fast toward the center of mass, and bounces back with the same high speed. The velocity of the
center of mass In physics, the center of mass of a distribution of mass in space (sometimes referred to as the barycenter or balance point) is the unique point at any given time where the weight function, weighted relative position (vector), position of the d ...
does not change by the collision. To see this, consider the center of mass at time t before collision and time t' after collision: \begin{align} \bar{x}(t) &= \frac{m_{A} x_{A}(t)+m_{B} x_{B}(t)}{m_{A}+m_{B \\ \bar{x}(t') &= \frac{m_{A} x_{A}(t')+m_{B} x_{B}(t')}{m_{A}+m_{B. \end{align} Hence, the velocities of the center of mass before and after collision are: \begin{align} v_{ \bar{x} } &= \frac{m_{A}v_{A1}+m_{B}v_{B1{m_{A}+m_{B \\ v_{ \bar{x} }' &= \frac{m_{A}v_{A2}+m_{B}v_{B2{m_{A}+m_{B. \end{align} The numerators of v_{ \bar{x} } and v_{ \bar{x} }' are the total momenta before and after collision. Since momentum is conserved, we have v_{ \bar{x} } = v_{ \bar{x} }' \,.


One-dimensional relativistic

According to
special relativity In physics, the special theory of relativity, or special relativity for short, is a scientific theory of the relationship between Spacetime, space and time. In Albert Einstein's 1905 paper, Annus Mirabilis papers#Special relativity, "On the Ele ...
, p = \frac{mv}{\sqrt{1-\frac{v^2}{c^2} where ''p'' denotes momentum of any particle with mass, ''v'' denotes velocity, and ''c'' is the speed of light. In the center of momentum frame where the total momentum equals zero, \begin{align} p_1 &= - p_2 \\ p_1^2 &= p_2^2 \\ E &= \sqrt {m_1^2c^4 + p_1^2c^2} + \sqrt {m_2^2c^4 + p_2^2c^2} = E \\ p_1 &= \pm \frac{\sqrt{E^4 - 2E^2m_1^2c^4 - 2E^2m_2^2c^4 + m_1^4c^8 - 2m_1^2m_2^2c^8 + m_2^4c^8{2cE} \\ u_1 &= -v_1. \end{align} Here m_1, m_2 represent the rest masses of the two colliding bodies, u_1, u_2 represent their velocities before collision, v_1, v_2 their velocities after collision, p_1, p_2 their momenta, c is the
speed of light The speed of light in vacuum, commonly denoted , is a universal physical constant exactly equal to ). It is exact because, by international agreement, a metre is defined as the length of the path travelled by light in vacuum during a time i ...
in vacuum, and E denotes the total energy, the sum of rest masses and kinetic energies of the two bodies. Since the total energy and momentum of the system are conserved and their rest masses do not change, it is shown that the momentum of the colliding body is decided by the rest masses of the colliding bodies, total energy and the total momentum. Relative to the center of momentum frame, the momentum of each colliding body does not change magnitude after collision, but reverses its direction of movement. Comparing with
classical mechanics Classical mechanics is a Theoretical physics, physical theory describing the motion of objects such as projectiles, parts of Machine (mechanical), machinery, spacecraft, planets, stars, and galaxies. The development of classical mechanics inv ...
, which gives accurate results dealing with macroscopic objects moving much slower than the
speed of light The speed of light in vacuum, commonly denoted , is a universal physical constant exactly equal to ). It is exact because, by international agreement, a metre is defined as the length of the path travelled by light in vacuum during a time i ...
, total momentum of the two colliding bodies is frame-dependent. In the center of momentum frame, according to classical mechanics, \begin{align} m_1u_1 + m_2u_2 &= m_1v_1 + m_2v_2 = 0 \\ m_1u_1^2 + m_2u_2^2 &= m_1v_1^2 + m_2v_2^2 \\ \frac{(m_2u_2)^2}{2m_1} + \frac{(m_2u_2)^2}{2m_2} &= \frac{(m_2v_2)^2}{2m_1} + \frac{(m_2v_2)^2}{2m_2} \\ (m_1 + m_2)(m_2u_2)^2 &= (m_1 + m_2)(m_2v_2)^2 \\ u_2 &= -v_2 \\ \frac{(m_1u_1)^2}{2m_1} + \frac{(m_1u_1)^2}{2m_2} &= \frac{(m_1v_1)^2}{2m_1} + \frac{(m_1v_1)^2}{2m_2} \\ (m_1 + m_2)(m_1u_1)^2 &= (m_1 + m_2)(m_1v_1)^2 \\ u_1 &= -v_1\,. \end{align} This agrees with the relativistic calculation u_1 = -v_1, despite other differences. One of the postulates in Special Relativity states that the laws of physics, such as conservation of momentum, should be invariant in all inertial frames of reference. In a general inertial frame where the total momentum could be arbitrary, \begin{align} \frac{m_1\;u_1}{\sqrt{1-u_1^2/c^2 + \frac{m_2\;u_2}{\sqrt{1-u_2^2/c^2 &= \frac{m_1\;v_1}{\sqrt{1-v_1^2/c^2 + \frac{m_2\;v_2}{\sqrt{1-v_2^2/c^2=p_T \\ \frac{m_1c^2}{\sqrt{1-u_1^2/c^2 + \frac{m_2c^2}{\sqrt{1-u_2^2/c^2 &= \frac{m_1c^2}{\sqrt{1-v_1^2/c^2 + \frac{m_2c^2}{\sqrt{1-v_2^2/c^2=E \end{align} We can look at the two moving bodies as one system of which the total momentum is p_T, the total energy is E and its velocity v_c is the velocity of its center of mass. Relative to the center of momentum frame the total momentum equals zero. It can be shown that v_c is given by: v_c = \frac{p_T c^2}{E} Now the velocities before the collision in the center of momentum frame u_1 ' and u_2 ' are: \begin{align} u_1' &= \frac{u_1 - v_c}{1- \frac{u_1 v_c}{c^2 \\ u_2' &= \frac{u_2 - v_c}{1- \frac{u_2 v_c}{c^2 \\ v_1' &= -u_1' \\ v_2' &= -u_2' \\ v_1 &= \frac{v_1' + v_c}{1+ \frac{v_1' v_c}{c^2 \\ v_2 &= \frac{v_2' + v_c}{1+ \frac{v_2' v_c}{c^2 \end{align} When u_1 \ll c and u_2 \ll c\,, \begin{align} p_T &\approx m_1 u_1 + m_2 u_2 \\ v_c &\approx \frac{m_1 u_1 + m_2 u_2}{m_1 + m_2} \\ u_1' &\approx u_1 - v_c \approx \frac {m_1 u_1 + m_2 u_1 - m_1 u_1 - m_2 u_2}{m_1 + m_2} = \frac {m_2 (u_1 - u_2)}{m_1 + m_2} \\ u_2' &\approx \frac {m_1 (u_2 - u_1)}{m_1 + m_2} \\ v_1' &\approx \frac {m_2 (u_2 - u_1)}{m_1 + m_2} \\ v_2' &\approx \frac {m_1 (u_1 - u_2)}{m_1 + m_2} \\ v_1 &\approx v_1' + v_c \approx \frac {m_2 u_2 - m_2 u_1 + m_1 u_1 + m_2 u_2}{m_1 + m_2} = \frac{u_1 (m_1 - m_2) + 2m_2 u_2}{m_1 + m_2} \\ v_2 &\approx \frac{u_2 (m_2 - m_1) + 2m_1 u_1}{m_1 + m_2} \end{align} Therefore, the classical calculation holds true when the speed of both colliding bodies is much lower than the speed of light (~300,000 kilometres per second).


Relativistic derivation using hyperbolic functions

Using the so-called ''parameter of velocity'' s (usually called the
rapidity In special relativity, the classical concept of velocity is converted to rapidity to accommodate the limit determined by the speed of light. Velocities must be combined by Einstein's velocity-addition formula. For low speeds, rapidity and velo ...
), \frac{v}{c}=\tanh(s), we get \sqrt{1-\frac{v^2}{c^2=\operatorname{sech}(s). Relativistic energy and momentum are expressed as follows: \begin{align} E &= \frac{mc^2}{\sqrt{1-\frac{v^2}{c^2} = m c^2 \cosh(s) \\ p &= \frac{mv}{\sqrt{1-\frac{v^2}{c^2}=m c \sinh(s) \end{align} Equations sum of energy and momentum colliding masses m_1 and m_2, (velocities v_1, v_2, u_1, u_2 correspond to the velocity parameters s_1, s_2, s_3, s_4), after dividing by adequate power c are as follows: \begin{align} m_1 \cosh(s_1)+m_2 \cosh(s_2) &= m_1 \cosh(s_3)+m_2 \cosh(s_4) \\ m_1 \sinh(s_1)+m_2 \sinh(s_2) &= m_1 \sinh(s_3)+m_2 \sinh(s_4) \end{align} and dependent equation, the sum of above equations: m_1 e^{s_1}+m_2 e^{s_2}=m_1 e^{s_3}+m_2 e^{s_4} subtract squares both sides equations "momentum" from "energy" and use the identity \cosh^2(s)-\sinh^2(s)=1, after simplifying we get: 2 m_1 m_2 (\cosh(s_1) \cosh(s_2)-\sinh(s_2) \sinh(s_1)) = 2 m_1 m_2 (\cosh(s_3) \cosh(s_4)-\sinh(s_4) \sinh(s_3)) for non-zero mass, using the hyperbolic trigonometric identity \cosh(a-b)=\cosh(a)\cosh(b)-\sinh(b)\sinh(a), we get: \cosh(s_1-s_2) = \cosh(s_3-s_4) as functions \cosh(s) is even we get two solutions: \begin{align} s_1-s_2 &= s_3-s_4 \\ s_1-s_2 &= -s_3+s_4 \end{align} from the last equation, leading to a non-trivial solution, we solve s_2 and substitute into the dependent equation, we obtain e^{s_1} and then e^{s_2}, we have: \begin{align} e^{s_1} &= e^{s_4}{\frac{m_1 e^{s_3}+m_2 e^{s_4 {m_1 e^{s_4}+m_2 e^{s_3} \\ e^{s_2} &= e^{s_3}{\frac{m_1 e^{s_3}+m_2 e^{s_4 {m_1 e^{s_4}+m_2 e^{s_3} \end{align} It is a solution to the problem, but expressed by the parameters of velocity. Return substitution to get the solution for velocities is: \begin{align} v_1/c &= \tanh(s_1) = {\frac{e^{s_1}-e^{-s_1 {e^{s_1}+e^{-s_1} \\ v_2/c &= \tanh(s_2) = {\frac{e^{s_2}-e^{-s_2 {e^{s_2}+e^{-s_2} \end{align} Substitute the previous solutions and replace: e^{s_3}=\sqrt{\frac{c+u_1} {c-u_1 and e^{s_4}=\sqrt{\frac{c+u_2}{c-u_2, after long transformation, with substituting: Z=\sqrt{\left(1-u_1^2/c^2\right) \left(1-u_2^2/c^2\right)} we get: \begin{align} v_1 &= \frac{2 m_1 m_2 c^2 u_2 Z+2 m_2^2 c^2 u_2-(m_1^2+m_2^2) u_1 u_2^2+(m_1^2-m_2^2) c^2 u_1} {2 m_1 m_2 c^2 Z-2 m_2^2 u_1 u_2-(m_1^2-m_2^2) u_2^2+(m_1^2+m_2^2) c^2} \\ v_2 &= \frac{2 m_1 m_2 c^2 u_1 Z+2 m_1^2 c^2 u_1-(m_1^2+m_2^2) u_1^2 u_2+(m_2^2-m_1^2) c^2 u_2} {2 m_1 m_2 c^2 Z-2 m_1^2 u_1 u_2-(m_2^2-m_1^2) u_1^2+(m_1^2+m_2^2) c^2}\,. \end{align}


Two-dimensional

For the case of two non-spinning colliding bodies in two dimensions, the motion of the bodies is determined by the three conservation laws of momentum, kinetic energy and
angular momentum Angular momentum (sometimes called moment of momentum or rotational momentum) is the rotational analog of Momentum, linear momentum. It is an important physical quantity because it is a Conservation law, conserved quantity – the total ang ...
. The overall velocity of each body must be split into two perpendicular velocities: one tangent to the common normal surfaces of the colliding bodies at the point of contact, the other along the line of collision. Since the collision only imparts force along the line of collision, the velocities that are tangent to the point of collision do not change. The velocities along the line of collision can then be used in the same equations as a one-dimensional collision. The final velocities can then be calculated from the two new component velocities and will depend on the point of collision. Studies of two-dimensional collisions are conducted for many bodies in the framework of a two-dimensional gas. In a center of momentum frame at any time the velocities of the two bodies are in opposite directions, with magnitudes inversely proportional to the masses. In an elastic collision these magnitudes do not change. The directions may change depending on the shapes of the bodies and the point of impact. For example, in the case of spheres the angle depends on the distance between the (parallel) paths of the centers of the two bodies. Any non-zero change of direction is possible: if this distance is zero the velocities are reversed in the collision; if it is close to the sum of the radii of the spheres the two bodies are only slightly deflected. Assuming that the second particle is at rest before the collision, the angles of deflection of the two particles, \theta_1 and \theta_2, are related to the angle of deflection \theta in the system of the center of mass by \tan \theta_1=\frac{m_2 \sin \theta}{m_1+m_2 \cos \theta},\qquad \theta_2=\frac{2}. The magnitudes of the velocities of the particles after the collision are: \begin{align} v'_1 &= v_1\frac{\sqrt{m_1^2+m_2^2+2m_1m_2\cos \theta{m_1+m_2} \\ v'_2 &= v_1\frac{2m_1}{m_1+m_2}\sin \frac{\theta}{2}. \end{align}


Two-dimensional collision with two moving objects

The final x and y velocities components of the first ball can be calculated as: \begin{align} v'_{1x} &= \frac{v_{1}\cos(\theta_1-\varphi)(m_1-m_2)+2m_2v_{2}\cos(\theta_2-\varphi)}{m_1+m_2}\cos(\varphi)+v_{1}\sin(\theta_1-\varphi)\cos(\varphi + \tfrac{\pi}{2}) \\ .8emv'_{1y} &= \frac{v_{1}\cos(\theta_1-\varphi)(m_1-m_2)+2m_2v_{2}\cos(\theta_2-\varphi)}{m_1+m_2}\sin(\varphi)+v_{1}\sin(\theta_1-\varphi)\sin(\varphi + \tfrac{\pi}{2}), \end{align} where and are the scalar sizes of the two original speeds of the objects, and are their masses, and are their movement angles, that is, v_{1x} = v_1\cos\theta_1,\; v_{1y}=v_1\sin\theta_1 (meaning moving directly down to the right is either a −45° angle, or a 315° angle), and lowercase phi () is the contact angle. (To get the and velocities of the second ball, one needs to swap all the '1' subscripts with '2' subscripts.) This equation is derived from the fact that the interaction between the two bodies is easily calculated along the contact angle, meaning the velocities of the objects can be calculated in one dimension by rotating the x and y axis to be parallel with the contact angle of the objects, and then rotated back to the original orientation to get the true x and y components of the velocities. In an angle-free representation, the changed velocities are computed using the centers and at the time of contact as where the angle brackets indicate the inner product (or
dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. N ...
) of two vectors.


Other conserved quantities

In the particular case of particles having equal masses, it can be verified by direct computation from the result above that the scalar product of the velocities before and after the collision are the same, that is \langle \mathbf{v}'_1,\mathbf{v}'_2 \rangle = \langle \mathbf{v}_1,\mathbf{v}_2 \rangle. Although this product is not an additive invariant in the same way that momentum and kinetic energy are for elastic collisions, it seems that preservation of this quantity can nonetheless be used to derive higher-order conservation laws.


Derivation of two dimensional solution

The impulse \mathbf J during the collision for each particle is: Conservation of Momentum implies \mathbf{J}\equiv\mathbf{J_1}=-\mathbf{J_2} . Since the force during collision is perpendicular to both particles' surfaces at the contact point, the impulse is along the line parallel to \mathbf{x}_1-\mathbf{x}_2 \equiv\Delta \mathbf x , the relative vector between the particles' center at collision time: : \mathbf J =\lambda\, \mathbf \hat n, for some \lambda to be determined and \mathbf \hat n \equiv \frac{\Delta \mathbf x}{\, \Delta \mathbf x\ Then from (): From above equations, conservation of kinetic energy now requires: :\lambda^2\frac{m_1+m_2}{m_1 m_2}+2\lambda\,\langle \mathbf \hat n, \Delta \mathbf v\rangle = 0 ,\quadwith \quad\Delta \mathbf v\equiv \mathbf{v}_1-\mathbf{v}_2. The both solutions of this equation are \lambda = 0 and \lambda = -2 \frac{m_1 m_2}{m_1+m_2}\langle \mathbf \hat n, \Delta \mathbf v\rangle, where \lambda = 0 corresponds to the trivial case of no collision. Substituting the non trivial value of \lambda in () we get the desired result (). Since all equations are in vectorial form, this derivation is valid also for three dimensions with spheres.


See also

* Collision * Inelastic collision * Coefficient of restitution


References


General references

* * * {{cite book, last1=Serway , first1= Raymond A. , last2= Jewett , first2= John W. , date= 2014 , title= Physics for scientists and engineers with modern physics. , chapter= 9: Linear Momentum and Collisions , isbn=978-1-133-95405-7 , edition= 9th , location= Boston , url= https://archive.org/details/SerwayJewettPhysicsForScientistsAndEngineersWithModernPhysics9ed/Serway%20%26%20Jewett%20-%20Physics%20for%20Scientists%20and%20Engineers%20with%20Modern%20Physics%209ed/


External links


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