Event Detection
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Event Detection
Activity recognition aims to recognize the actions and goals of one or more agents from a series of observations on the agents' actions and the environmental conditions. Since the 1980s, this research field has captured the attention of several computer science communities due to its strength in providing personalized support for many different applications and its connection to many different fields of study such as medicine, human-computer interaction, or sociology. Due to its multifaceted nature, different fields may refer to activity recognition as plan recognition, goal recognition, intent recognition, behavior recognition, location estimation and location-based services. Types Sensor-based, single-user activity recognition Sensor-based activity recognition integrates the emerging area of sensor networks with novel data mining and machine learning techniques to model a wide range of human activities. Mobile devices (e.g. smart phones) provide sufficient sensor data and calc ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Nuria Oliver
Nuria Oliver is a computer scientist. She is the director of the ELLIS Alicante Foundation, Chief Data Scientist at DataPop Alliance, and president of the board of trustees of UNED. Previously, she was an independent director on the board of directors of Bankia, Commissioner of the Presidency of Valencia for AI and COVID-19, Director of Data Science Research at Vodafone, Scientific Director at Telefónica and researcher at Microsoft Research. She holds a PhD from the Media Lab at MIT, and is an IEEE Fellow, ACM Fellow, a member of the board of ELLIS, and elected permanent member of the Royal Academy of Engineering of Spain. She is one of the most cited female computer scientists in Spain, with her research having been cited by more than 24,000 publications. She is well known for her work in computational models of human behavior, human computer-interaction, mobile computing and big data for social good. Biography Nuria graduated with a degree in Telecommunications Engineering ...
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Commonsense Knowledge (artificial Intelligence)
In artificial intelligence research, commonsense knowledge consists of facts about the everyday world, such as "Lemons are sour", or "Cows say moo", that all humans are expected to know. It is currently an unsolved problem in artificial general intelligence. The first AI program to address common sense knowledge was Advice Taker in 1959 by John McCarthy (computer scientist), John McCarthy. Commonsense knowledge can underpin a commonsense reasoning process, to attempt inferences such as "You might bake a cake because you want people to eat the cake." A natural language processing process can be attached to the commonsense knowledge base to allow the knowledge base to attempt to question answering, answer questions about the world.Liu, Hugo, and Push Singh. "ConceptNet—a practical commonsense reasoning tool-kit." BT technology journal 22.4 (2004): 211-226. Common sense knowledge also helps to solve problems in the face of Complete information, incomplete information. Using wi ...
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Commonsense Reasoning
In artificial intelligence (AI), commonsense reasoning is a human-like ability to make presumptions about the type and essence of ordinary situations humans encounter every day. These assumptions include judgments about the nature of physical objects, taxonomic properties, and peoples' intentions. A device that exhibits commonsense reasoning might be capable of drawing conclusions that are similar to humans' folk psychology (humans' innate ability to reason about people's behavior and intentions) and naive physics (humans' natural understanding of the physical world). Definitions and characterizations Some definitions and characterizations of common sense from different authors include: * "Commonsense knowledge includes the basic facts about events (including actions) and their effects, facts about knowledge and how it is obtained, facts about beliefs and desires. It also includes the basic facts about material objects and their properties." * "Commonsense knowledge differs from ...
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RGBD Camera
Range imaging is the name for a collection of techniques that are used to produce a 2D image showing the distance to points in a scene from a specific point, normally associated with some type of sensor device. The resulting range image has pixel values that correspond to the distance. If the sensor that is used to produce the range image is properly calibrated the pixel values can be given directly in physical units, such as meters. Types of range cameras The sensor device that is used for producing the range image is sometimes referred to as a ''range camera'' or ''depth camera''. Range cameras can operate according to a number of different techniques, some of which are presented here. Stereo triangulation Stereo triangulation is an application of stereophotogrammetry where the depth data of the pixels are determined from data acquired using a stereo or multiple-camera setup system. This way it is possible to determine the depth to points in the scene, for example, from t ...
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Computer Stereo Vision
Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis. Outline In traditional stereo vision, two cameras, displaced horizontally from one another, are used to obtain two differing views on a scene, in a manner similar to human binocular vision. By comparing these two images, the relative depth information can be obtained in the form of a disparity map, which encodes the difference in horizontal coordinates of corresponding image points. The values in this disparity map are inversely proportional to the scene depth at the corresponding pixel location. For a human to compare the two images, they must be superimposed in a stereoscopic device, with the image from the right camera being shown to the obs ...
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Hidden Markov Model
A hidden Markov model (HMM) is a Markov model in which the observations are dependent on a latent (or ''hidden'') Markov process (referred to as X). An HMM requires that there be an observable process Y whose outcomes depend on the outcomes of X in a known way. Since X cannot be observed directly, the goal is to learn about state of X by observing Y. By definition of being a Markov model, an HMM has an additional requirement that the outcome of Y at time t = t_0 must be "influenced" exclusively by the outcome of X at t = t_0 and that the outcomes of X and Y at t < t_0 must be conditionally independent of Y at t=t_0 given X at time t = t_0. Estimation of the parameters in an HMM can be performed using maximum likelihood estimation. For linear chain HMMs, the Baum–Welch algorithm can be used to estimate parameters. Hidden Markov models are known for their applications to thermodynamics, statistical mechanics, physics, chem ...
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Kalman Filtering
In statistics and control theory, Kalman filtering (also known as linear quadratic estimation) is an algorithm that uses a series of measurements observed over time, including statistical noise and other inaccuracies, to produce estimates of unknown variables that tend to be more accurate than those based on a single measurement, by estimating a joint probability distribution over the variables for each time-step. The filter is constructed as a mean squared error minimiser, but an alternative derivation of the filter is also provided showing how the filter relates to maximum likelihood statistics. The filter is named after Rudolf E. Kálmán. Kalman filtering has numerous technological applications. A common application is for guidance, navigation, and control of vehicles, particularly aircraft, spacecraft and ships positioned dynamically. Furthermore, Kalman filtering is much applied in time series analysis tasks such as signal processing and econometrics. Kalman filtering is ...
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Optical Flow
Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent velocities of movement of brightness pattern in an image. The concept of optical flow was introduced by the American psychologist James J. Gibson in the 1940s to describe the visual stimulus provided to animals moving through the world. Gibson stressed the importance of optic flow for affordance perception, the ability to discern possibilities for action within the environment. Followers of Gibson and his ecological approach to psychology have further demonstrated the role of the optical flow stimulus for the perception of movement by the observer in the world; perception of the shape, distance and movement of objects in the world; and the control of locomotion. The term optical flow is also used by roboticists, encompassing related techniqu ...
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CVPR
The Conference on Computer Vision and Pattern Recognition is an annual conference on computer vision and pattern recognition. Affiliations The conference was first held in 1983 in Washington, DC, organized by Takeo Kanade and Dana H. Ballard. From 1985 to 2010 it was sponsored by the IEEE Computer Society. In 2011 it was also co-sponsored by University of Colorado Colorado Springs. Since 2012 it has been co-sponsored by the IEEE Computer Society and the Computer Vision Foundation, which provides open access to the conference papers. Scope The conference considers a wide range of topics related to computer vision and pattern recognition—basically any topic that is extracting structures or answers from images or video or applying mathematical methods to data to extract or recognize patterns. Common topics include object recognition, image segmentation, motion estimation, 3D reconstruction, and deep learning. The conference generally has less than 30% acceptance rates for all p ...
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ICCV
The International Conference on Computer Vision (ICCV) is a research conference sponsored by the Institute of Electrical and Electronics Engineers (IEEE) held every other year. It is considered to be one of the top conferences in computer vision, alongside CVPR and ECCV, and it is held on years in which ECCV is not. The conference is usually spread over four to five days. Typically, experts in the focus areas give tutorial talks on the first day, then the technical sessions (and poster sessions in parallel) follow. Recent conferences have also had an increasing number of focused workshops and a commercial exhibition. Awards Azriel Rosenfeld Lifetime Achievement Award The Azriel Rosenfeld Award, or Azriel Rosenfeld Lifetime Achievement Award, recognizes researchers who have made significant contributions to the field of computer vision over their careers. It is named in memory of computer scientist and mathematician Azriel Rosenfeld. The following people have received this awar ...
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Robot Learning
Robot learning is a research field at the intersection of machine learning and robotics. It studies techniques allowing a robot to acquire novel skills or adapt to its environment through learning algorithms. The embodiment of the robot, situated in a physical embedding, provides at the same time specific difficulties (e.g. high-dimensionality, real time constraints for collecting data and learning) and opportunities for guiding the learning process (e.g. sensorimotor synergies, motor primitives). Example of skills that are targeted by learning algorithms include sensorimotor skills such as locomotion, grasping, active object categorization, as well as interactive skills such as joint manipulation of an object with a human peer, and linguistic skills such as the grounded and situated meaning of human language. Learning can happen either through autonomous self-exploration or through guidance from a human teacher, like for example in robot learning by imitation. Robot learning ca ...
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