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Newton Game Dynamics
Newton Game Dynamics is an open-source software, open-source physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional Linear complementarity problem, LCP or Iterative solver, iterative methods. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of Multi-core, multi-core CPUs and GPUs is being developed. Games that used Newton This is a select list of games using Newton Game Dynamics. * ''Amnesia: Rebirth'' * ''Amnesia: A Machine for Pigs'' * ''Amnesia: The Dark Descent'' * Amnesia: The Bunker * ''b4n92uid theBall'' * ''City Bus Simulator'' * Future Pinball – a 3D pinball editing and gaming application * ''Mount&Blade, Mount & Blade'' * ''Nicktoons Winners Cup Racing'' * ''Overclocked: A History of Violence'' * ''Penumbra: Overture'' * ''Penumbra: Black Plague'' * ''Penumbra: Requiem'' * Soma (video game), ''SOMA'' * ''S ...
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RagDoll Demo OGRE Newton 1
The Ragdoll is a List of cat breeds, breed of cat with a distinct Point coloration, colorpoint coat and blue eyes. Its Morphology (biology), morphology is large and weighty, and it has a semi-long and silky soft coat. American breeder Ann Baker developed Ragdolls in the 1960s. They are best known for their docile, placid temperament and affectionate nature. The name ''Ragdoll'' is derived from the tendency of individuals from the original breeding stock to go limp and relaxed when picked up. The breed is particularly popular in both the United Kingdom and the United States. Ragdolls are known as Dog-like cat, dog-like cats due to their tendency to follow people around, their receptiveness to handling, and their relative lack of aggression towards other pets. Ragdolls are distinguishable by their pointed coloration (where the body is lighter than the face, ears, legs, and tail), large round blue eyes, soft, thick coats, thick limbs, long tails, and soft bodies. Their color rings ...
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Future Pinball
Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows.Future Pinball
— freewaregenius.com
It is similar to ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser"
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Project Chrono
Project Chrono is a physics engine developed by University of Parma, University of Wisconsin-Madison and members of its open source community. It supports simulating rigid body dynamics, rigid and soft body dynamics, collision detection, vehicle dynamics, fluid-solid interaction, deformable terrain, and granular dynamics, among other physical systems. The latest developments are in the area of sensor simulation, robotics simulation, human-autonomous agent interaction (real-time simulation), and autonomous vehicle simulation, where the emphasis is on off-road scenarios. Parts of the code run on the GPU, multi-core CPUs, and distributed memory architectures via MPI. It is used at tens of universities, in industry, and federal research labs. History Project Chrono was initially developed for use as a Multibody system, multibody simulation tool for robotics and biomechanics applications by Alessandro Tasora while a student at the Polytechnic University of Milan. This became a joint U ...
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Open Dynamics Engine
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL. ODE was started in 2001 and has already been used in many applications and games, such as '' Assetto Corsa'', '' BloodRayne 2'', '' Call of Juarez'', ''S.T.A.L.K.E.R.'', '' Titan Quest'', '' World of Goo'', '' X-Moto'' and ''OpenSimulator''. Overview The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called ''drawstuff''. It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap. Simulation Higher level environments that allow non-programmers access to ODE include Player Project, Webots, Opensimulator, anyKode Marilou and CoppeliaSim. ODE is a ...
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PAL (software)
The Physics Abstraction Layer (PAL) is an open-source cross-platform physical simulation API abstraction system. It is similar to a physics engine wrapper, however it is far more flexible providing extended abilities. PAL is free software, released under the BSD license. PAL is a high-level interface for low-level physics engines used in games, simulation systems, and other 3D applications. It supports a number of dynamic simulation methodologies, including rigid body, liquids, soft body, ragdoll, and vehicle dynamics. PAL features a simple C++ API and intuitive objects (e.g. Solids, Joints, Actuators, Sensors, and Materials). It also features COLLADA, Scythe Physics Editor, and XML-based file storage. The Physics Abstraction Layer provides a number of benefits over directly using a physics engine: * Flexibility – It allows developers to switch between different physics engines to see which engine provides their needs, as well as quickly testing a new engine. * Portable � ...
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HPL Engine
Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gameplay mechanics. It is best known for its games '' Amnesia: The Dark Descent'' and '' Soma''. History Frictional Games was founded by Thomas Grip and Jens Nilsson. Before founding the company, both had little professional experience in the video game industry, having only had done some freelance jobs. The two began co-operating when Nilsson joined Grip on ''Unbirth'', a hobby project that was later cancelled. They subsequently collaborated on other projects and formally established Frictional on 1 January 2007. The company was established in Helsingborg, Sweden, although most members worked remotely from other parts of Europe. Frictional's first game was '' Penumbra: Overture'', based on a tech demo titled ''Penumbra'' and released in 200 ...
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Steam Brigade
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is invisible; however, wet steam, a visible mist or aerosol of water droplets, is often referred to as "steam". When liquid water becomes steam, it increases in volume by 1,700 times at standard temperature and pressure; this change in volume can be converted into mechanical work by steam engines such as reciprocating piston type engines and steam turbines, which are a sub-group of steam engines. Piston type steam engines played a central role in the Industrial Revolution and modern steam turbines are used to generate more than 80% of the world's electricity. If liquid water comes in contact with a very hot surface or depressurizes quickly below its vapour pressure, it can create a steam explosion. Types of steam and conversions Steam is trad ...
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Soma (video Game)
''Soma'' (stylized as ''SOMA'') is a 2015 survival horror video game developed and published by Frictional Games. It follows Simon Jarrett, who finds himself on an underwater remote research facility under mysterious circumstances, which contains machinery that exhibit human characteristics such as possessing a personality and consciousness. He embarks upon discovering its history, while trying to make sense of his predicament and potential future. ''Soma''s gameplay builds on the conventions established in the previous horror titles of Frictional Games (notably, '' Amnesia: The Dark Descent'') including an emphasis on stealthy evasion of threats, puzzle-solving, and immersion. However, in a break with this tradition, it also de-emphasizes aspects such as inventory management in favour of a tighter focus on narrative and character development. ''Soma'' was released on 22 September 2015 for Windows, OS X, Linux, and PlayStation 4, and on 1 December 2017 for Xbox One. A port to ...
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Requiem
A Requiem (Latin: ''rest'') or Requiem Mass, also known as Mass for the dead () or Mass of the dead (), is a Mass of the Catholic Church offered for the repose of the souls of the deceased, using a particular form of the Roman Missal. It is usually celebrated in the context of a funeral (where in some countries it is often called a Funeral Mass). Musical settings of the propers of the Requiem Mass are also called Requiems, and the term has subsequently been applied to other musical compositions associated with death, dying, and mourning, even when they lack religious or liturgical relevance. The term is also used for similar ceremonies outside the Catholic Church, especially in Western Rite Orthodox Christianity, the Anglo-Catholic tradition of Anglicanism, and in certain Lutheran churches. A comparable service, with a wholly different ritual form and texts, exists in the Eastern Orthodox and Eastern Catholic churches as well as some Methodist churches. The Mass and its s ...
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