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Vectorman 3
''Vectorman 3'' is a cancelled third entry in the '' Vectorman'' series of video games published by Sega. At least three separate attempts have been made public; ''Vectorman 3''/''Vectorman Ultra'' for the Sega Saturn, ''Vectorman Neo'' for the Sega Dreamcast, and simply ''Vectorman'', as a series reboot for the PlayStation 2. All three were rejected and cancelled by Sega, and no third entry has been released to date. Background and development After a series of successfully developed games for the Sega Genesis video game console, developer BlueSky Software signed a contract directly with Sega to exclusively develop their next games for the platform. Sega tasked them with creating a game centered around pre-rendered 3D models that could act as a competitor to Nintendo's huge ''Donkey Kong Country'' (1994) game, and retain interest in aging 16-bit Genesis console at a time when consumer interest was gravitating towards more advanced technology of new technology of the 32-bit gener ...
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BlueSky Software
BlueSky Software was an American video game developer based in California. Formed in 1988, BlueSky closed in March 2001 when parent company, Titus Interactive, was in financial trouble. Titus retained ownership of the BlueSky trademark until their bankruptcy in 2004. Games Atari 7800 * '' Basketbrawl'' (1990) * '' Mat Mania Challenge'' (1990) * '' Mean 18'' (1989) * ''Motor Psycho'' (1990) * '' Ninja Golf'' (1990) * '' Scrapyard Dog'' (1990) * '' Xenophobe'' (1989) Atari Lynx * '' Cyberball 2072'' (1991) * '' NFL Football'' (1992) * '' Ninja Gaiden'' (1990) Amiga * '' Hare Raising Havoc'' (1991) * '' PGA Tour Golf'' (1990) Commodore 64 * ''Arachnophobia'' (1991) * '' Avoid the Noid'' (1989) IBM PC compatibles * ''Arachnophobia'' (1991) * '' ASSASSIN 2015'' (1996) * '' Goosebumps: Attack of the Mutant'' (1997) * '' Hare Raising Havoc'' (1991) * '' PC USA'' * '' PC Globe'' (1990) * '' Relativity'' (1998) * '' Total Control Football'' (1996) Master System * '' ...
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Donkey Kong Country
''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong (character), Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The player traverses 40 side-scrolling Level (video games), levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and Boss (video games), bosses, and find secret bonus stages. In multiplayer modes, two players work Cooperative video game, cooperatively or race. After developing Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. Nintendo sought a game ...
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Name Recognition
In politics, name recognition is the ability a voter has to identify a candidate's name due to a certain amount of previous exposure through various campaigning methods. It can be described as the awareness voters have about specific candidates resulting from various forms of campaign advertising. Some of the advertising methods to raise public awareness used by candidates running for various offices include: creating professional personal and ideological advertising, public service announcements, community work with target voter demographics and public appearances through mass media exposure. Though candidates can achieve high name recognition and exposure, this does not necessarily mean that the average voter has a good understanding of their ideology, positions and stances on political issues. Effects The ability of a citizen to recognize a candidate's name can impact the effect of their voting behavior and which candidates they select when casting their ballots. Exposur ...
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Intellectual Properties
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in most of the world's legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. Supporters of intellectual property laws often describe their main purpose as encouraging the creation of a wide varie ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
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Side-scroller
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computers. ...
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Hardcore Gaming 101
''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books about gaming history. In its formative years, ''Hardcore Gaming 101'' focused especially on games from Japan. The site has become known for its in-depth coverage of classic games and the history behind them. Kalata describes his motivations for founding the site, "gaming history is important to me because it's important to analyze how everything is connected to each other. ... New products are always influenced by things that came before it, so it's interesting to trace where certain elements may have come from and to recognize the talents of the trailblazers." Books Over the years, ''Hardcore Gaming 101'' has also produced a number of books on specific gaming topics. In 2013, they published ''Sega Arcade Classics Volume 1,'' focu ...
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Concept Art
Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. The term was used by the Walt Disney Animation Studios as early as the 1930s. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as storyboard, though they are often confused. Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials. Overview of the Industry A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, ani ...
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Design Document
A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders. An SDD usually accompanies an architecture diagram with pointers to detailed feature specifications of smaller pieces of the design. Practically, the description is required to coordinate a large team under a single vision, needs to be a stable reference, and outline all parts of the software and how they will work. Composition The SDD usually contains the following information: #The ''Data-driven design'' describes structures that reside within the software. Attributes and relationships between data objects dictate the choice of data structures. #The '' architecture design'' uses information flowing characteristics, and maps them into the program structur ...
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Astal
''Astal'' is a 1995 platform video game developed and published by Sega for the Sega Saturn. It was released early in the Sega Saturn's life and used hand-drawn graphics. The animations for the cutscenes were provided by Tokyo Movie Shinsha. Gameplay ''Astal'' is a 2D side-scrolling platform game. The player must guide the title character through the course of a level while avoiding or eliminating obstacles and opposing forces. In addition to running and jumping, different button combinations allow for punching or throwing enemies. The ground can be punched to stun opposing enemies nearby, and a blowing attack can be charged by inhaling and exhaling, which blows enemies or obstacles away from the character. Certain parts of the level's environment, such as trees or rocks, can also be picked up and thrown. Defeating special glowing enemies charges up a meter that allows for the use of a bird character who assists the player. A limited asymmetrical co-op mode includes a secon ...
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Panzer Dragoon (video Game)
''Panzer Dragoon'' is a 1995 rail shooter game for the Sega Saturn, developed and published by Sega. It is the first game in the '' Panzer Dragoon'' series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming reticle (representing the dragon's laser and Kyle's gun) and shoots enemies while the dragon flies through 3D environments on a predetermined track. As one of six games available at the Sega Saturn's surprise North American launch, ''Panzer Dragoon'' was the first game created by Team Andromeda. It was also the directorial debut of Yukio Futatsugi, who was 25 years old at the time of release. ''Panzer Dragoon'' received positive reviews in 1995 and in retrospective coverage. ''Electronic Gaming Monthly'' named it game of the month and the best Saturn game of the year, and named it the 140th-best game of all time in 2006. In particular, its art direction and post-apocalyptic universe gained acclaim. ''Panzer Dragoon'' ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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