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Triomphe
Triomphe (French for triumph), once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as ''Trionfi (cards), trionfi''; probably resulting in the latter becoming renamed as ''Tarocchi'' (tarot). While trionfi has a fifth suit that acts as permanent trump (card games), trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre (via Écarté) and Whist (via Ruff and Honours). The earliest known description of Triomphe was of a point-trick game, perhap ...
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Trump (card Games)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority or policy which automatically prevails over all others. The introduction of trumps is one of only two major innovations to trick-taking games since they were invented; the other being the idea of bidding. Trump cards, initially called '' trionfi'', first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. Around the same time that Tarot cards were invented with the purpose of adding a trump suit to the existing four suits, a similar concept arose in the g ...
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Trick-taking
A trick-taking game is a card game, card- or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and Spades (card game), spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the Tarot card games, tarot family, briscola, and most evasion games like Hearts (card game), hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or Polignac (card game), polignac are those in which the aim is to a ...
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Point-trick Game
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not ...
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Tổ Tôm
''Tổ tôm'' or Tụ tam bài (chữ Hán: 聚三牌, chữ Nôm: 祖𩵽) is a draw-and-discard card game played in Vietnam, usually by men. The game is often played at festivals. It is similar to the Chinese game of Khanhoo. Literally, ''tổ-tôm'' means ‘nest of shrimps’; however, when written in Sino-Vietnamese characters (Chữ Nôm) it is read ''tụ tam (bài)'' (Chinese 聚 三 牌 ''ju san pai''), ‘gathering three cards’, namely the three suits of Văn, Sách, and Vạn of the deck of cards. During holidays and Tết, tổ tôm was often played by men and the elderly because it has some quite difficult rules and many variations, so young uneducated people and women in the past rarely played it. Tổ tôm is not as popular and common as  tam cúc. History and origin The origin of tổ tôm is still unclear, but by the 19th century in Vietnam, this card game was very popular, especially among the upper class who considered it an elegant game that require ...
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Unsun Karuta
are Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous ''karuta'' was invented in the town of Miike in Chikugo Province at around the end of the 16th century. The Miike karuta Memorial Hall located in Ōmuta, Fukuoka, is the only municipal museum in Japan dedicated specifically to the history of ''karuta''. ''Karuta'' packs are classified into two groups, those that are descended from Portuguese-suited playing cards and those from ''e-awase''. ''E-awase'' originally derived from ''kai-awase'', which was played with shells but were converted to card format during the early 17th century. The basic idea of any ''e-awase karuta'' game is to be able to quickly determine which card out of an array of cards is required and then to grab the card before it is grabbed by an opponent. It is often played by children at elementary school and junior high ...
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Ganjifa
Ganjifa, Ganjapa or Gânjaphâ, is a card game and type of playing cards that are most associated with Persia and India. After Ganjifa cards fell out of use in Iran before the twentieth century, India became the last country to produce them.At the start of the 21st Century production in India was still ongoing in the town of Sawantvadi in the west, and Odisha in the east for example. See Abram (2003: 53) and Crestin-Billet (2002: 189). The form prevalent in Odisha is Ganjapa. Description Ganjifa cards are circular or rectangular, and traditionally hand-painted by artisans. The game became popular at the Mughal Empire, Mughal court, and lavish sets were made, from materials such as precious stone-inlaid ivory or tortoise shell (''darbar kalam''). The game later spread to the general public, whereupon cheaper sets (''bazâr kalam'') would be made from materials such as wood, palm tree, palm leaf, stiffened cloth or pasteboard. Typically Ganjifa cards have coloured backgrounds, with ...
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Face Card
In a deck of playing cards, the term face card (US) or court card (British and US), and sometimes royalty, is generally used to describe a card that depicts a person as opposed to the pip cards. In a standard 52-card pack of the English pattern, these cards are the King (playing card), King, Queen (playing card), Queen and Jack (playing card), Jack. The term picture card is also common, but that term sometimes includes the Aces. After the American innovation of corner-indices, the idea of "pictured" cards from tarot trumps was used to replace all 52 cards from the standard deck with pictures, art, or photography in some souvenir packs featuring a wide variety of subjects (animals, scenery, cartoons, pin-ups, vehicles, etc.) that may garner interest with collectors. In the standard packs of non-English speaking regions, the face or court cards may be different. For example, in Italian-suited cards, Italian- and Spanish-suited packs there is a Knight (playing card), Knight or Ca ...
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Hugh Latimer
Hugh Latimer ( – 16 October 1555) was a Fellow of Clare College, Cambridge, and Bishop of Worcester during the Reformation, and later Church of England chaplain to King Edward VI. In 1555 under the Catholic Queen Mary I he was burned at the stake, becoming one of the three Oxford Martyrs of Anglicanism. Life Latimer was born into a family of farmers in Thurcaston, Leicestershire. His birthdate is unknown. Contemporary biographers including John Foxe placed the date somewhere between 1480 and 1494. He later recalled that "my father...kept me to schole" and he started his studies in Latin grammar at the age of four, but not much else is known of his childhood. He attended the University of Cambridge from the age of 14, where according to the '' Alumni Cantabrigienses'' he was a pupil of John Watson and probably a scholar of Peterhouse. He was elected a fellow of Clare College on 2 February 1510, and in either that or the following year was awarded his Bachelor of Arts degr ...
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Madiao
''Madiao'' (), also ''ma diao'', ''ma tiu'' or ''ma tiao'', is a late imperial Chinese trick-taking gambling card game, also known as the game of ''paper tiger''. The deck used was recorded by Lu Rong in the 15th century and the rules later by Pan Zhiheng and Feng Menglong during the early 17th century.Lo, Andrew (2004), "China's Passion for Pai: Playing Cards, Dominoes, and Mahjong". In: Mackenzie, C. and Finkel, I., (eds.), ''Asian Games: The Art of Contest''. New York: Asia Society, pp. 216-231. Korean poet Jang Hon (1759-1828) wrote that the game dates back to the Yuan dynasty (1271-1368). It continued to be popular during the Qing dynasty until around the mid-19th century. It is played with 40 cards, and four players. In Chinese, ''mǎ'' (马) means "horse" and ''diao'' (吊) means "hanged" or "lifted". The name of the game comes from the fact that three players team against the banker, like a horse raising one shoe (banker), with the other three remaining hooves on the gro ...
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