Tormental
''Serious Sam: Tormental'' is a 2022 twin-stick shooter and rogue-lite game developed by Gungrounds and published by Devolver Digital. One or two players traverse Procedural generation, procedurally generated levels across several stages set in the mind of Mental, the antagonist of the ''Serious Sam'' series. They use two weapons each, of which the primary weapon can be enhanced through "mods" found throughout the game. The unlockable player characters can perform dodge rolls and a unique special ability. Upon the player character's defeat, the player is reset to the start of the game. After completing all stages, the players can use black keys to unlock power-ups from a vault. The stages then loop with increasing difficulty. Gungrounds initially developed ''Spitfire Inferno'' with inspiration from ''Geometry Wars''. After exhibiting the game at several video game conferences, the studio became a part of Croteam Incubator, the development team expanded, and the game's theme was ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Serious Sam
''Serious Sam'' is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, '' Serious Sam: The First Encounter'', was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of ''The First Encounter'' by InterActive Vision, '' Serious Sam: Next Encounter'' (on GameCube and PlayStation 2) by Climax Solent, and ''Serious Sam Advance'' (on Game Boy Advance) by Climax London. All three were published by Global Star Software. Development Croteam created a proprietary engine for use in both '' Serious Sam: The First Encounter'' and '' Serious Sam: The Second Encounter''. At the time Croteam was making ''Serious Sam'', licensing other engines was costly (upwards of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Croteam
Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for '' Serious Sam'', a series of first-person shooters introduced with '' Serious Sam: The First Encounter'' in 2001. The company also developed the 2014 puzzle game '' The Talos Principle''. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year. History Croteam was founded by Davor Hunski, Damir Perović, Roman Ribarić, and Dean Sekulić. Hunski and Ribarić were born and raised in the Utrina neighbourhood of Zagreb and initially met around age 6 at the "Mladost" primary school, which they attended for eight years. Perović and Sekulić came from the neighbouring and Sopot, respectively. All four were in Neli Mindoljević's class during their four-year tenure at ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Croteam Incubator
Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for ''Serious Sam'', a series of first-person shooters introduced with '' Serious Sam: The First Encounter'' in 2001. The company also developed the 2014 puzzle game ''The Talos Principle''. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner Devolver Digital in October that year. History Croteam was founded by Davor Hunski, Damir Perović, Roman Ribarić, and Dean Sekulić. Hunski and Ribarić were born and raised in the Utrina neighbourhood of Zagreb and initially met around age 6 at the "Mladost" primary school, which they attended for eight years. Perović and Sekulić came from the neighbouring and Sopot, respectively. All four were in Neli Mindoljević's class during their four-year tenure at the "Nik ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Devolver Digital
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson (executive), Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels. Devolver Digital started by publishing high-definition remakes of games in the ''Serious Sam'' series. After success with these remakes and Spin-off (media), spin-off games based on the series, Devolver Digital began publishing games from other, smaller independent studios, one of the first being their breakout title, ''Hotline Miami''. The company also operated Devolver ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sound Effects
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditionally, in the twentieth century, they were created with foley. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point ''without'' the use of dialogue or music. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called "sound effects". This area and sound design have been slowly merged since t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Artist
Game art design is a subset of game development involving the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects, etc. Bates 2004, p. 171 Bethke 2003, p. 45-49 These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes, these concept designs are called "programmer art". After the rough sketches are completed and the game is ready to be moved forward, those artists or more artists are brought in to develop graphic designs based on the sketches. The art design of a game can involve anywhere from two people and up. Small gaming companies tend to not have as many artists on the team, meaning that their artist must be skilled in several types of art development, whereas the larger the compa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could deve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Business Incubator
Business incubator is an organization that helps startup companies and individual entrepreneurs to develop their businesses by providing a fullscale range of services starting with management training and office space and ending with venture capital financing. The National Business Incubation Association (NBIA) defines business incubators as a catalyst tool for either regional or national economic development. NBIA categorizes its members' incubators by the following five incubator types: academic institutions; non-profit development corporations; for-profit property development ventures; venture capital firms, and a combination of the above. Business incubators differ from research and technology parks in their dedication to startup and early-stage companies. Research and technology parks, on the other hand, tend to be large-scale projects that house everything from corporate, government, or university labs to very small companies. Most research and technology parks do not ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Jam
A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. While many game jams are run purely as a game-making exercise, some game jams are contests that offer prizes. Traditionally, game jams focus on video games;Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane, and lovesplayingslendeLocalizing Global Game Jam Retrieved February 21, 2013. however, board games have also been the subject of game jams.Global Game Jam Retrieved February 21, 2013. History The term ''game jam'' is a[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PewDiePie
Felix Arvid Ulf Kjellberg ( , ; born 24 October 1989), better known as PewDiePie ( ), is a Swedish YouTuber known for his Let's Play videos and comedic formatted videos and shows. Kjellberg's popularity on YouTube and extensive media coverage have made him one of the most noted online personalities and content creators. He has been portrayed in the media as a figurehead for YouTube and as being almost synonymous with YouTube gaming. Born and raised in Gothenburg, Kjellberg registered his YouTube channel "PewDiePie" in 2010, primarily posting Let's Play videos of horror and action video games. His channel gained a substantial following and was one of the fastest growing channels in 2012 and 2013, before becoming the most-subscribed on YouTube on 15 August 2013. From 29 December 2014 to 14 February 2017, Kjellberg's channel was also the most-viewed on the platform. During this period, his content shifted focus from Let's Plays and diversified to include vlogs, comedy shorts, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |