Croteam is a Croatian
video game developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in
Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for ''
Serious Sam'', a series of
first-person shooters introduced with ''
Serious Sam: The First Encounter'' in 2001. The company also developed the 2014
puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
game ''
The Talos Principle''. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner
Devolver Digital in October that year.
History

Croteam was founded by Davor Hunski, Damir Perović, Roman Ribarić, and Dean Sekulić.
Hunski and Ribarić were born and raised in the
Utrina neighbourhood of
Zagreb and initially met around age 6 at the "Mladost"
primary school, which they attended for eight years.
Perović and Sekulić came from the neighbouring and
Sopot, respectively.
All four were in Neli Mindoljević's class during their four-year tenure at the "Nikola Tesla" high school in Zagreb, graduating as part of the school's last generation in 1991.
The brother of another classmate was the first Croat to release a commercial video game. After Hunski and Ribarić learned that the developer made a profit with his endeavour, they decided to develop games for a living.
In late August 1992, while studying at separate universities, Hunski and Ribarić teamed up with Perović and Sekulić to found Croteam.
Personal computers, such as the
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, were expensive at the time, wherefore the team acquired hardware from
grey market,
duty-free shops.
The company initially operated out of Ribarić's apartment in Utrina and later rented an office in the building where Hunski resided with his mother.
Both rent and hardware were financed by the parents of various employees.
Other team members, such as Sekulić, worked from home and shared
source code with the others by exchanging
floppy disk
A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s.
Several Croteam employees, including Hunski, were drafted for one-year military
conscription
Conscription (also called the draft in the United States) is the state-mandated enlistment of people in a national service, mainly a military service. Conscription dates back to antiquity and it continues in some countries to the present day un ...
s.
Croteam later rented office space from the .
Croteam's first game was a
clone
Clone or Clones or Cloning or Cloned or The Clone may refer to:
Places
* Clones, County Fermanagh
* Clones, County Monaghan, a town in Ireland
Biology
* Clone (B-cell), a lymphocyte clone, the massive presence of which may indicate a pathologi ...
of ''
Sokoban'', created to demonstrate that the team could successfully complete a game.
Having finished that project, the team decided to create a
association football game, which later became a clone of ''
Sensible Soccer''.
The game, ''
Football Glory
''Football Glory'' is a 1994 football video game developed by Croteam and published by Black Legend. One or two players compete in football matches viewed from a top-down perspective and modelled after one of six leagues and cups. The players ...
'', entered production in late 1993 and was completed in October 1994.
During this time, the Croteam staff was expanded with Admir Elezović, Alen Ladavac, Tomislav Pongrac, and Marko Sekulić.
The game was released on 6 November 1994 for the
500 500 may refer to:
* 500 (number)
* 500 BC
* AD 500
Buildings and places
* 500 Boylston Street of Boston
* 500 Brickell in Miami
* 500 Capitol Mall in Sacramento
* 500 Fifth Avenue
* 500 Renaissance Center, one of seven buildings in the GM Renai ...
,
1200 and
4000 4000 or ''variation'', may refer to:
* 4000 (number)
* 4000 BCE, a year in the 4th millennium BC
* A.D. 4000, the last year of the 4th millennium CE, a century leap year starting on Saturday
* 4000s AD, a decade, century, millennium in the 5th mill ...
models of the Amiga.
The company subsequently created an
MS-DOS version of the game, which was released in May 1995.
Sensible Software, the developer of ''Sensible Soccer'', soon threatened with legal action, wherefore Croteam ceased all development on ''Football Glory''.
An
indoor soccer
Indoor soccer or arena soccer (known internationally as indoor football, fast football, or showball) is five-a-side version of minifootball, derived from association football and adapted to be played in walled hardcourt indoor arena. Indoor socc ...
version of ''Football Glory'', titled ''Five-A-Side Soccer'', was completed in 1995 and designed for the Amiga 500, 1200, and 4000 systems.
It was due to be published by Black Legend as ''Football Glory Indoors'' but the company was shut down in 1996 due to a declining Amiga games market.
The game was released by the publisher's surviving German branch in 1996 before that branch shut down as well.
Croteam eventually released ''Five-A-Side Soccer'' as
public-domain software in March 2000.
Also in 1995, the studio began work on ''Save the Earth'', a game created for , a Croatian children's game show by the Croatian national broadcaster,
Hrvatska radiotelevizija. The game was designed for the Amiga 4000 with additional hardware. The development wrapped up in January 1996 and the game was shown on ''Turbo Limach Show'' every week between March and July 1996.
In mid-1996, Croteam decided that its next game would a 3D
first-person shooter game with a dark, horror-themed atmosphere.
The company announced the game ''Flesh'' in September that year.
Davor Tomičić, another former classmate of the four founders, joined Croteam in late 1997.
In 1998, the theme of the game, which was now known as ''In the Flesh'', was changed to a more bright and open environment, followed by a name change to ''Serious Sam'' the year after, upon insistence from Ribarić.
Damjan Mravunac was hired in 1999 as Croteam's composer and
sound effects designer, taking over the latter occupation from Ribarić.
He was followed shortly by Dinko Pavičić and Petar Ivanček, completing the development team for ''Serious Sam''.
''Serious Sam'' was released as ''
Serious Sam: The First Encounter'' by
Gathering of Developers in 2001, followed by ''
Serious Sam: The Second Encounter'' in 2002.
Both ''Serious Sam'' games debuted on
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and utilised Croteam's in-house Serious Engine. In 2002, ''Serious Sam'' for the
Xbox was released, which consisted of both games with the additional number of cinematics, an updated scores system, combos, multikills, auto-aiming and other console specific features.
A sequel, ''
Serious Sam 2
''Serious Sam 2'' is a first-person shooter video game released for Microsoft Windows and Xbox and the sequel to the 2001 video game ''Serious Sam''. It was developed by Croteam and was released on 11 October 2005. The game was initially publish ...
'' for both PC and Xbox was released on 11 October 2005, using Serious Engine 2.
In 2007, development began on ''
Serious Sam 3: BFE'', a prequel to the original game. In 2010, Croteam released high definition remakes of the original ''Serious Sam'' games with upgraded textures and models, enhanced engine, user interface and audio, and additional features. ''Serious Sam 3: BFE'' was released for Windows in November 2011, soon followed by
macOS and
Linux versions. The
Xbox 360 version of ''Serious Sam 3: BFE'' was released on
Xbox Live Arcade in September 2012, and later made its way to
PlayStation 3 via
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in March 2014.
In December 2014, Croteam released the first-person puzzle game ''
The Talos Principle'' for Microsoft Windows, macOS, and Linux.
Ladavac left Croteam to join
Google's
Munich-based branch in October 2019 and work on the
Stadia project.
By the time of ''
Serious Sam 4''s late development in 2020, Croteam employed around 40 employees.
On 16 October 2020, Devolver Digital acquired Croteam from Ribarić, Sekulić, Elezović, Hunski, and Tomičić.
At the time, the company comprised five legal entities—Abest d.o.o., Des informatika 2010 d.o.o., Nebo iz sna d.o.o., Nebo media d.o.o, and Plavi slon d.o.o.—which each held portions of Croteam's
intellectual property. They were consolidated by merging the latter four into Abest d.o.o. on 1 April 2021, leaving the latter as the sole entity for Croteam.
Croteam Incubator
In 2015, Croteam launched Croteam Indie, a division to support small
indie game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
development teams based in Croatia with investments and co-production. Croteam's first such co-production was ''
Scum'' by Gamepires, for which a contract was signed in December 2015.
The division was later expanded into a
business incubator programme providing teams with office space and technology, as well as occasionally financial support.
In March 2018, it was formally announced as Croteam Incubator, at the time with six studios based in the same Zagreb office as part of the programme.
Among the first games released under the Croteam Incubator banner were ''
I Hate Running Backwards'', ''
Tormental
''Serious Sam: Tormental'' is a 2022 twin-stick shooter and rogue-lite game developed by Gungrounds and published by Devolver Digital. One or two players traverse Procedural generation, procedurally generated levels across several stages set i ...
'', and ''Battle Bolts''. Ribarić acts as the division's
president, Nikola Mosettig as vice-president, Damjan Mravunac as
chief operating officer, and Zeno Žokalj as marketing and public relations manager.
Serious Engine
For development of ''Serious Sam: The First Encounter'', Croteam developed the Serious Engine (formerly named S-Cape3D), a proprietary
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, which, while similar to other engines at the time, was designed to render large environments and support a large number of enemies visible at any time.
Serious Engine 2 was developed alongside ''
Serious Sam 2
''Serious Sam 2'' is a first-person shooter video game released for Microsoft Windows and Xbox and the sequel to the 2001 video game ''Serious Sam''. It was developed by Croteam and was released on 11 October 2005. The game was initially publish ...
'', adding in support for a physics engine, refraction, detailed textures, and high dynamic range lighting.
Serious Engine 3 was used to support the high-definition remakes of ''The First Encounter'' and ''The Second Encounter'' for release on Windows and Xbox 360, adding in true high-dynamic lighting support. As Croteam wanted to target more platforms with the release of ''Serious Sam 3: BFE'', Serious Engine 3 was heavily reworked to support seventh-generation consoles, and became Serious Engine 3.5. With the introduction of eighth-generation consoles, Croteam continued to improve the Serious Engine, releasing it as Serious Engine 4, which premiered with ''The Talos Principle''. Serious Engine 4 is also expected to be used for the upcoming ''Serious Sam 4'', with Croteam claiming it can support up to 100,000 enemies on screen at any time.
In celebration of ''Serious Sam: The First Encounter'' 15th anniversary in March 2016, Croteam released the
source code for the final version of the first iteration of Serious Engine, version 1.10, under the
GNU GPL-2-0-only.
Games developed
Games co-produced
References
External links
* {{Official website, http://www.croteam.com/
2020 mergers and acquisitions
Companies based in Zagreb
Croatian companies established in 1992
Video game companies established in 1992
Video game companies of Croatia
Video game development companies