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Tails' Skypatrol
is a 1995 horizontally scrolling shooter video game developed by Japan System House and published by Sega for the Game Gear. It is a spin-off of the ''Sonic the Hedgehog'' franchise, and one of two Game Gear games to star Sonic's sidekick Tails. The player controls the titular character in his quest to stop the evil witch Witchcart before she conquers an island and turns its inhabitants into crystals. Gameplay involves shooting enemies, collecting power-ups, and defeating bosses. ''Skypatrol'' was developed by Japan System House with assistance from SIMS, a part-owned subsidiary of Sega at the time. It was in development as an educational game for a cancelled handheld system, before being moved to the Game Gear. It did not feature the ''Sonic'' branding until it was presented to Sega, which requested the main character be replaced with Tails. ''Skypatrol'' received mixed reviews, with critics focusing specifically on its high difficulty and poor controls. It has been re-releas ...
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SIMS (company)
, which stands for "Soft Development Innovation Multi Success", is a Japanese video game publisher and video game developer, developer. History SIMS was originally established on June 12, 1991 as a joint venture of Sanritsu, Sanritsu Denki Co., Ltd. and Sega, Sega Enterprises, Ltd. About 50 employees transferred over from Sanritsu. SIMS became independent of the Sega group on June 25, 2004, when Representative Director (Japan), Representative Director Noboru Machida took over all stock from the veteran game maker Games Nintendo 3DS *''Fish On'' *''Beyblade: Evolution'' PlayStation Vita *''Let's Fish! Hooked On'' Dreamcast *''Charge 'N Blast'' *''Harusame Youbi'' *''The House of the Dead 2'' *''Maboroshi Tsukiyo'' *''Sega Bass Fishing'' Master System *''Air Rescue'' *''Disney's Aladdin (1994 video game), Aladdin'' *''Alien Storm'' *''Buggy Run'' *''George Foreman's KO Boxing'' *''Master of Darkness'' *''Masters of Combat'' *''Ninja Gaiden (1992 video game), Ninja Gaiden'' ...
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Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT screen rather than monochrome monitor, monochrome, a Central processing unit, CPU that can operate twice as fast, and four times as much memory. It retains backward compatibility with games developed for its predecessor. The Game Boy Color is part of the fifth generation of video game consoles and primarily competed with the WonderSwan, Neo Geo Pocket, and Genesis Nomad. The handheld is slightly thicker, taller and has a smaller screen than its immediate predecessor, the Game Boy Pocket, but is significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp Corporation, Sharp. The American and British English spelling differences#-our, -or, American English spelling of t ...
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1995 Video Games
1995 was designated as: * United Nations Year for Tolerance * World Year of Peoples' Commemoration of the Victims of the Second World War This was the first year that the Internet was entirely privatized, with the United States government no longer providing public funding, marking the beginning of the Information Age. America Online and Prodigy (online service), Prodigy offered access to the World Wide Web system for the first time this year, releasing browsers that made it easily accessible to the general public. Events January * January 1 ** The World Trade Organization (WTO) is established to replace the General Agreement on Tariffs and Trade (GATT). ** Austria, Finland and Sweden join the European Union. * January 9 – Valeri Polyakov completes 366 days in space while aboard then ''Mir'' space station, breaking a duration record. * January 10–January 15, 15 – The World Youth Day 1995 festival is held in Manila, Manila, Philippines, culminating in 5 million people ...
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Sonic Blast
''Sonic Blast'' is a 1996 platform game developed by Aspect and published by Sega for the Game Gear. The player controls Sonic the Hedgehog and Knuckles the Echidna, who venture through 15 levels to stop Doctor Robotnik from using Chaos Emerald shards to fortify his base. As a ''Sonic the Hedgehog'' series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate bonus stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards. The game was the final ''Sonic the Hedgehog'' game for the system, utilizing pre-rendered visuals to maximize the graphical potential of the decreasingly popular handheld console. It was rereleased on the Master System exclusively in Brazil in 1997, various compilations in the series, and the Nintendo 3DS's Virtual Console (2012). Despite their similar titles and coinciding releases, ''Sonic Blast'' and '' Sonic 3D Blast'' have little in common ...
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Sonic Triple Trouble
''Sonic the Hedgehog: Triple Trouble'' is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to '' Sonic Chaos'' (1993) and features classic side-scrolling ''Sonic'' gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna and series newcomer Fang the Sniper. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay. Critics found the game to be enjoyable and praised its graphics, but thought that it lacked in challenge and originality to help it stand out from previous ''Sonic'' games. Reception was more positive in retrospect. Critics have considered it one of the best ''Sonic'' games on the 8-bit Game Gear, coming closer than the others to matching the quality of its 16-bit counterparts. ''Triple Trouble'' has been rereleased through various ''Sonic'' game compilatio ...
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Boss (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Collision Detection
Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. Overview Collision detection is closely linked to calculating the distance between objects, as two objects (or more) intersect when the distance between them reaches zero or even becomes negative. Negative distance indicates that one object has penetrated another. Performing collision detection requires more context than just the distance between the objects. Accurately identifying the points of contact on both objects' surfaces is also essential for the co ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and ''The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher, such as Durell Software, Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, ...
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Shadow The Hedgehog (video Game)
is a 2005 platform game developed by Sega Studios USA and published by Sega. It is a spin-off from the ''Sonic the Hedgehog'' series starring the character Shadow. It follows the amnesiac Shadow's attempts to learn about his past during an alien invasion. Gameplay is similar to previous ''Sonic'' games, featuring fast-paced platforming and ring collecting, but introduces third-person shooter and nonlinear elements. Shadow uses a variety of weapons to defeat enemies and complete missions that determine the plot and playable levels. Sega Studios USA chose to make a game featuring Shadow to capitalize on his popularity and resolve plot mysteries that began with his introduction in '' Sonic Adventure 2'' (2001). ''Shadow the Hedgehog'' was written and directed by Takashi Iizuka and produced by Yuji Naka, with music by Jun Senoue. Iizuka strove to attract an older audience; Shadow's character allowed the team to use a darker tone and elements otherwise considered inappropriate ...
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Sonic The Hedgehog (2006 Video Game)
commonly referred to as ''Sonic '06'', is a 2006 platform game developed by Sonic Team and published by Sega. Intended as a soft reboot to the ''Sonic'' franchise for seventh-generation video game consoles, players control Sonic, Shadow, and the new character Silver, alongside several supporting characters, across three intertwining storylines as they individually piece together the mystery behind an ancient evil pursued by Doctor Eggman in the city Soleanna. Each of the three main playable characters has his own campaign and abilities, and must complete levels, explore hub worlds and fight bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level. The development began in early 2005, led by ''Sonic'' co-creator Yuji Naka. Sonic Team sought to create an appealing game in the vein of superhero films such as ''Batman Begins'' (2005), hoping it would advance the series with a realistic tone an ...
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USgamer
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internationa ...
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GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ...
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