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Sonic Blast
''Sonic Blast'' is a 1996 side-scrolling platform video game known for its use of pre-rendered visuals. To stop Doctor Robotnik from using Chaos Emerald shards to fortify his base, the player controls Sonic the Hedgehog and Knuckles the Echidna through 15 levels. As a '' Sonic the Hedgehog'' series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate bonus stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards. The game was developed by Aspect Co. and published by Sega for the Game Gear. It was the final ''Sonic the Hedgehog'' game for the system, and has been rereleased on the Master System (1997), through two ''Sonic''-themed compilations (2003 and 2004), and the Nintendo 3DS's Virtual Console (2012). Despite their similar titles and coinciding releases, ''Sonic Blast'' and ''Sonic 3D Blast'' have little in common. Retrospective reviewers generally had l ...
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Aspect Co
Aspect or Aspects may refer to: Entertainment * ''Aspect magazine'', a biannual DVD magazine showcasing new media art * Aspect Co., a Japanese video game company * Aspects (band), a hip hop group from Bristol, England * ''Aspects'' (Benny Carter album), a 1959 album by Benny Carter * ''Aspects'' (The Eleventh House album), a 1976 album by Larry Coryell and The Eleventh House * ''Aspects'' (novel), a posthumous novel by John M. Ford Persons * Alain Aspect, a French physicist and Nobel prize recipient (1947–) Other * Aspect (computer programming), a feature linked to many parts of a program but not necessarily the primary function of the program * Aspect (geography), the compass direction that a slope faces * Aspect (religion), a particular manifestation of a deity * Aspect (trade union), a trade union in the United Kingdom * Aspect Software, an American call center technology and customer experience company * Astrological aspect, an angle the planets have to each other * ...
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Rings (Sonic The Hedgehog)
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise. Sega developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off '' Sonic Spinball'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the u ...
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Boss Fight
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Sonic & Knuckles
is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog (character), Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Eggman, Doctor Robotnik from relaunching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous ''Sonic the Hedgehog, Sonic'' games, players traverse side-scrolling levels at high speeds while collecting Rings (Sonic the Hedgehog), rings and defeating enemies. Sega Technical Institute developed ''Sonic & Knuckles'' simultaneously alongside its predecessor, ''Sonic the Hedgehog 3'' (1994); they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The ''Sonic & Knuckles'' Game cartridge, cartridge features an adapter that allows players to connect the ''Sonic the Hedgehog 3'' cartridge, creating a combined game, ''Sonic 3 & Knuckles''. ''Sonic the Hedgehog 2'' (1992 ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spa ...
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Player-character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing style ...
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Gamer Network
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, '' Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, '' Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Netwo ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom ...
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Sonic Blast Screenshot
Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in fast-food restaurant chain * Sonic (ISP), an Internet provider and CLEC, serving more than 100 California communities * Sonic Foundry, a computer software company which develops programs for editing audio and video *Sonic Healthcare, a company that provides laboratory pathology and radiology services * Sonic Solutions, a company operating in digital-media markets * Sonic Team, a developer of video games *SONIC, a brand name of Sega, S.A. SONIC Arts and Entertainment *''Sonic the Hedgehog'', a Sega video game franchise **Sonic the Hedgehog (character), the titular character of the ''Sonic the Hedgehog'' franchise started in 1991 ** ''Sonic the Hedgehog'' (1991 video game), the first video game in the franchise. It was made for the Sega Genesis. ** ''Sonic the Hedgehog'' (film), the 2020 film based on the franchise and its sequel, ''Sonic the Hedgehog 2'' (film). * Sonic screwdriver, a fictional tool i ...
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Level Design
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first '' Half-Life'''s penultimate chapter, "Interloper", featured m ...
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Sonic 3D Blast
known in Europe and Japan as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior ''Sonic'' games, ''Sonic 3D Blast'' is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites. The concept for ''Sonic 3D Blast'' originated during the development of '' Sonic the Hedgehog 3'' (1994). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with '' Nights into Dreams'' (1996). Development lasted eight months, and the team drew inspiration from ''Donkey Kong Country'' (1994) and '' Sonic Labyrinth'' (1995). ''Sonic 3D Blast'' was developed alongside the Saturn game ' ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to ...
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