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Super NES Mouse
The Super NES Mouse, sold as the in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It was released in 1992, on July 14 in Japan, in August in North America, and on December 10 in Europe. Originally designed for use with the game ''Mario Paint'', the Super NES Mouse was sold in a bundle with the game and included a plastic mouse pad. Soon after its introduction, several other titles were released with Mouse support. Although this device closely resembles and mimics the functionality of a two-button computer mouse, it is smaller than most computer mice of the time and has a significantly shorter cord than the standard Super NES controller. Due to its proprietary connector it is not compatible with PCs' motherboards. The ''Mario Paint'' and Mouse package sold more than units by March 1993. In 2017, Hyperkin released the Hyper Click Mouse, an aftermarket Super NES mouse that utilizes optical motion detection in place of the rolling ball us ...
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International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Genevieve Juillard, who was appointed CEO of the company in 2023. Juillard serves on IDG, Inc.'s leadership team along with IDC President Crawford Del Prete and IDG, Inc.'s Chief Financial Officer Tiziana Figliolia. IDG, Inc. is headquartered in Needham, Massachusetts and is the parent company of both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporation (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT) ...
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Expert
An expert is somebody who has a broad and deep understanding and competence in terms of knowledge, skill and experience through practice and education in a particular field or area of study. Informally, an expert is someone widely recognized as a reliable source of technique or skill whose faculty for judging or deciding rightly, justly, or wisely is accorded authority and status by peers or the public in a specific well-distinguished domain. An expert, more generally, is a person with extensive knowledge or ability based on research, experience, or occupation and in a particular area of study. Experts are called in for advice on their respective subject, but they do not always agree on the particulars of a field of study. An expert can be believed, by virtue of credentials, training, education, profession, publication or experience, to have special knowledge of a subject beyond that of the average person, sufficient that others may officially (and legally) rely upon the indivi ...
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Asameshimae Nyanko
The Super Nintendo Entertainment System has a library of official releases, of which 717 were released in North America plus 4 championship cartridges, 531 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were released in Japan and the US only, 165 in Europe and the US, and 28 in Japan and Europe. There are 978 Japanese exclusives, 111 US exclusives, and 34 European exclusives. The Super NES was released in North America on August 23, 1991, with its launch titles being '' Super Mario World'', '' F-Zero'', '' Pilotwings'', '' Gradius III'', and ''SimCity''. The last game to be officially published on a physical cartridge was '' Fire Emblem: Thracia 776'' on January 21, 2000 – with the last game officially made and Nintendo-published during the system's lifespan being '' Metal Slader Glory: Director's Cut'' on November 29, 2000, via the Nintendo Power downloadable cartridge system. In North America, the final fi ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Doh It Again
is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari, Inc.'s '' Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The fi ...
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Alice No Paint Adventure
is a 1995 adventure game based on the 1951 animated film ''Alice in Wonderland (1951 film), Alice in Wonderland''. Gameplay There is a narrative, story mode, a painting mode, and Midway (fair), midway-style games. Story mode comes in interactive mode (with password (video games), passwords) or as a short movie that can be watched in less than an hour. The game is directed towards children, and literacy in both Japanese language, Japanese and English language, English is required to properly enjoy the story mode and to fully understand the rules. The three arcade games include painting the roses red, whacking characters from the story, and matching creatures like in the card game Concentration (game), Concentration. There is only one eraser tool and paintings cannot be saved. The full 256-color palette is reserved for the blank canvas. The character canvases can use only 16 colors. During the interactive adventure, the Queen of Hearts (Alice's Adventures in Wonderland), Queen of ...
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The Ultimate Gaming Magazine
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Eye Of The Beholder
Eye of the beholder is a phrase meaning something is a matter of personal opinion. It is shortened from the aphorism "beauty is in the eye of the beholder", which originally appeared in the 1876 novel '' Molly Bawn''. It may refer to: Books * ''Eye of the Beholder'', a 1999 novel by Jayne Ann Krentz * ''The Eye of the Beholder'', a 1980 novel by Marc Behm, basis for the 1999 film * ''The Eye of the Beholder: The Life of Muhammad as Viewed by the Early Muslims: A Textual Analysis'', a 1995 book by Uri Rubin * ''Eye of the Beholder: Johannes Vermeer, Antoni van Leeuwenhoek, and the Reinvention of Seeing'', a 2015 book by Laura J. Snyder * "Eye of the Beholder", a story by Burt K. Filer, which appeared in ''Again, Dangerous Visions ''Again, Dangerous Visions'' (1972) is a science fiction short story anthology, edited by American author Harlan Ellison. It is the follow-up to ''Dangerous Visions'' (1967), also edited by Ellison. Cover art and interior illustrations are by Ed ...' ...
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Acme Animation Factory
''Acme Animation Factory'' is an educational game, educational art and graphics video game released by Sunsoft in November 1994 for the Super Nintendo Entertainment System. Gameplay The game is compatible with the Super NES Mouse in addition to the gamepad. The player is given a series of tools to create their own animated cartoons, using the Looney Tunes characters. The player can alter the graphics, music, and animation. When the cartoon has been created, it can be saved and replayed. Aside from that, card games such as ''Solitaire (game), Solitaire'' and ''Mix 'n' Match'' (a variation of the game ''Concentration (game), Concentration'') are playable. Reception ''GamePro'' gave the game a positive review, saying that the variety of activities offered by the cart keeps the player engaged for long stretches. They also praised the graphics and the efficiency of the controls. See also * ''The Bugs Bunny Cartoon Workshop'' * ''Tiny Toon Adventures Cartoon Workshop'' Referenc ...
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Kirby Super Star
''Kirby Super Star'', released as ''Kirby's Fun Pak'' in PAL regions, is a 1996 anthology Action game, action-Platformer, platform game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It is part of the ''Kirby (series), Kirby'' series of video games by HAL Laboratory. The game was advertised as a compilation featuring eight games: seven short subsections with the same basic gameplay, and two minigames. An Video game remake, enhanced remake titled ''Kirby Super Star Ultra'' was released for the Nintendo DS in 2008 and 2009 to commercial and critical success, selling just under 3 million copies. The original game has also been digitally rereleased multiple times. Gameplay ''Kirby Super Star'' is a side-scrolling platform game. Similar to previous entries in the ''Kirby (series), Kirby'' series, the player controls the titular character Kirby (character), Kirby to complete various Level (video games), levels while avoiding obstacle ...
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