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''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.


History

The magazine was founded in 1988 as
U.S. National Video Game Team The U.S. National Video Game Team (USNVGT) was founded in July 1983 in Ottumwa, Iowa, United States by Walter Day and Jim Riley as part of the Electronic Circus tour, with Steve Sanders as the first captain. After the Circus folded, Day re-esta ...
's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to
Ziff Davis Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, an ...
. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In May 2009, ''EGM'' founder Steve Harris purchased the magazine and its assets from Ziff Davis. The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets. Notable contributors to ''Electronic Gaming Monthly'' have included Martin Alessi, Ken Williams (as Sushi-X), Jim Allee, "Trickman" Terry Minnich, Andrew "Cyber-Boy" Baran, Danyon Carpenter, Marc Camron (later Director of Operations), Mark "Candyman" LeFebvre, Todd Rogers, Mike Weigand A.K.A. Major Mike (now Managing Editor at
GamePro Magazine Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
), Al Manuel, Howard Grossman, Arcade Editor Mark "Mo" Hain, Mike "Virus" Vallas, Jason Streetz, Tim Davis, Ken Badziak, Scott Augustyn, Chris Johnston, Che Chou, Dave Ruchala, Crispin Boyer, Greg Sewart, Jeanne Trais, Jennifer Tsao, artist Jeremy Norm Scott, Game Scholar Leonard Herman, Shawn "Shawnimal" Smith, West Coast Editor Kelly Rickards, Kraig Kujawa, Dean Hager, Jeremy Parish and Mark Macdonald (who later went on to become director of Gamevideos.com before leaving Ziff-Davis). Writers who also served stints as editor-in chief include Ed Semrad, Joe Funk, John Davison, James Mielke, artist Jeremy "Norm" Scott, Dan "Shoe" Hsu and Seanbaby. In addition, writers of ''EGM''s various sister publications – including ''GameNow'', '' Computer Gaming World''/'' Games for Windows: The Official Magazine'', '' Official U.S. PlayStation Magazine'' – would regularly contribute to ''EGM'' and vice versa. The magazine is known for making April Fools jokes. Its April 1992 issue was the source of the Sheng Long hoax in '' Street Fighter II: The World Warrior''.


Web-only relaunch (2019–present)

In March 2019, ''EGM'' announced that it was going to relaunch "later this year" into an outfit that will have "a new look and a focus on long-form features, original reporting, and intelligent critique." It enters under the backronym "Enjoy Games More". In a letter in April 2020, editor Josh Harmon announced that the site would no longer publish long-form articles, prompting speculation that the publication had shut down. Harmon edited the announcement shortly afterwards to confirm that the site would continue "some form of daily news coverage".


Magazine structure

The magazine includes the following sections: * Insert Coin ** Letter from the editor – the editorial ** Login – Letters from readers and replies by the magazine * Press Start ** This section contains a general article about video gaming ** EGM RoundTable – discussions around video games ** The Buzz – industry rumors ** The EGM Hot List – background information about a critically acclaimed game * Features – feature articles ** The EGM Interview – interview with a person from the gaming industry ** Cover Story – preview of the game featured on the magazine cover ** Next Wave – previews of upcoming games ** Launch Point – short previews of upcoming games * Review Crew – review section ** Review Recap – recapitulation of the review scores from the preceding issue * Game Over – Commentary articles on video gaming related topics


The Review Crew

''EGMs current review scale is based on a letter grade system in which each game receives a grade based on its perceived quality. Games are reviewed by one member (originally a team of four until the year 2000, then a team of three, and finally knocked down to one in 2008), except for "the big games", which were reviewed by one of a pool of editors known as "The Review Crew." They each assign a grade to the game and write a few paragraphs about their opinion of the game. The magazine makes a strong stance that a grade of C is average. Towards the top of the scale, awards are given to games that average a B− or higher from the three individual grade: "Silver" awards for games averaging a grade of B− to B+; "Gold" awards for games averaging a grade of A− or A; and "Platinum" awards for games with three A+ grades. The current letter grade system replaced a long-standing 0–10 scale in the April 2008 issue. In that system, Silver went to a game with an average rating from 8 to 9, Gold to a game reviewed at 9 to 10 and Platinum to a game that received nothing but 10 ratings. Until 1998, as a matter of editorial policy, the reviewers rarely gave scores of 10 and never gave a Platinum Award. That policy changed when the reviewers gave ''Metal Gear Solid'' four 10 ratings in 1998, with an editorial announcing the shift. In addition, they gave the game (or multiple games in the event of a tie, as with '' Grand Theft Auto: San Andreas'' for Xbox and ''
NCAA Football 2006 ''NCAA Football 06'' is a collegiate American football video game which was released on July 11, 2005. It is the successor to ''NCAA Football 2005'' in the ''NCAA Football'' series. The product features former Michigan Wolverines standout and Heis ...
'') with the highest average score for that issue a "Game of the Month" award. If a "Game of the Month" title receives a port to another console, that version is disqualified from that month's award, such as with '' Resident Evil 4'', which won the award for the Nintendo GameCube version and subsequently received the highest scores for the PlayStation 2 port months later and '' Tony Hawk's Pro Skater 2'', which won the Platinum award for two separate versions of the game. In 2002, ''EGM'' began giving games that earned unanimously bad scores a "Shame of the Month" award. As there is not always such a game in each issue, this award is only given out when a game qualifies. Originally, a team of four editors reviewed all the games. This process was eventually dropped in favor of a system that added more reviewers to the staff so that no one person reviewed all the games for the month. Though the scores ranged from 0–10 on the previous numerical scale, the score of zero was almost never utilized, with exceptions being ''
Mortal Kombat Advance ''Ultimate Mortal Kombat 3'' is a fighting game in the ''Mortal Kombat'' series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier ''Mortal Kombat 3'' with an altered gameplay system, additional cha ...
'', ''
The Guy Game ''The Guy Game'' is an adult video game developed by Topheavy Studios and published by Gathering, released for Microsoft Windows, PlayStation 2, and Xbox in 2004. Presented in a trivia gameshow-style supporting up to four players, it consists ...
'' and '' Ping Pals''. At the very end of every single magazine made during the Hsu period there is a funny/random message after the absolute last text (copyright/disclaimer text) on the last page.


International expansion

''EGM en Español'' was released in
Mexico Mexico ( Spanish: México), officially the United Mexican States, is a country in the southern portion of North America. It is bordered to the north by the United States; to the south and west by the Pacific Ocean; to the southeast by Guate ...
in November 2002. It was published by Editorial Televisa and is edited by a different staff. Sometimes the content was more focused to the Latin American gaming crowd (e.g. soccer games were paid more attention than
NASCAR The National Association for Stock Car Auto Racing, LLC (NASCAR) is an American auto racing sanctioning and operating company that is best known for stock car racing. The privately owned company was founded by Bill France Sr. in 1948, and h ...
or
American football American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team wit ...
games), as well as the humor and other features. Sometimes it featured jokes among the Mexican community and sometimes supported the production with a poster. Adrián Carbajal “Carqui”, with a long experience in Mexican gaming magazines (prior to ''EGM en Español'', he worked in now competitor publications ''Club Nintendo'' and ''Atomix''), was the editor-in-chief through the entire run. There was a weekly official podcast called "Playtime!" hosted by most of the editorial staff. ''EGM en Español'' has bee
cancelled
as of December 2008 due to Ziff Davis Media's economical problems. ''EGM'' was also published in
Brazil Brazil ( pt, Brasil; ), officially the Federative Republic of Brazil (Portuguese: ), is the largest country in both South America and Latin America. At and with over 217 million people, Brazil is the world's fifth-largest country by area ...
as ''EGM Brasil'' by Conrad Editora since April 2002. Since the last quarter of 2005, ''EGM Brasil'' was being published by Futuro Comunicação. With the suspension of U.S. sales of the EGM, the Brazilian EGM was rebranded to EGW (Entertainment + Game World). In 2006 three other editions of ''EGM'' were published around the world. ''EGM
Thailand Thailand ( ), historically known as Siam () and officially the Kingdom of Thailand, is a country in Southeast Asia, located at the centre of the Indochinese Peninsula, spanning , with a population of almost 70 million. The country is b ...
'' is published by Future Gamer Company Ltd., ''EGM
Singapore Singapore (), officially the Republic of Singapore, is a sovereign island country and city-state in maritime Southeast Asia. It lies about one degree of latitude () north of the equator, off the southern tip of the Malay Peninsula, borde ...
'' is published by MediaCorp Publishing and ''EGM
Turkey Turkey ( tr, Türkiye ), officially the Republic of Türkiye ( tr, Türkiye Cumhuriyeti, links=no ), is a list of transcontinental countries, transcontinental country located mainly on the Anatolia, Anatolian Peninsula in Western Asia, with ...
'' is published by Merkez Dergi. ''EGM
Turkey Turkey ( tr, Türkiye ), officially the Republic of Türkiye ( tr, Türkiye Cumhuriyeti, links=no ), is a list of transcontinental countries, transcontinental country located mainly on the Anatolia, Anatolian Peninsula in Western Asia, with ...
'' got closed in January 2009 for financial crisis.


Internet presence

In 1995, ''EGM''s first online website was nuke.com. It merged with
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
in 1996 after Ziff-Davis purchased Sendai Media Group. In 2003, ''EGM'' created a new website, ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'', after
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
was sold to
CNET Networks ''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
. Since the magazine's relaunch in 2010, the affiliated website has been egmnow.com ''EGM Live*'' was a
podcast A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio or video files that a user can download to a personal device