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Sonic Lost World
is a 2013 action-adventure platform game developed by Sonic Team. It is part of the ''Sonic the Hedgehog'' series, and was released in October 2013 for the Wii U and Nintendo 3DS in PAL regions by Nintendo and by Sega in North America and Japan. A port of the Wii U version for Windows was later released in November 2015. ''Lost World'' focuses on the efforts of Sonic the Hedgehog to stop the Deadly Six, an alien tribe that serves as the game's main antagonists, as they seek to siphon the world's energy from the Lost Hex, the game's setting. Sonic and his long-time sidekick Tails must team up with Doctor Eggman, normally their enemy, to stop the Deadly Six, leading to conflicts among the three parties. While the gameplay is typical of the ''Sonic'' series in some ways, it adds parkour mechanics and features largely cylindrical level design with an emphasis on alternate pathways. The game also features the Wisp creatures from ''Sonic Colors'' as power-ups. The game began developm ...
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Sonic Team
is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, '' Sonic the Hedgehog,'' for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on ''Sonic CD'' in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed gam ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was ...
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Level Design
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first '' Half-Life'''s penultimate chapter, "Interloper", featured m ...
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Sonic Colors
(known as ''Sonic Colours'' in the PAL region) is a 2010 platform game published by Sega. It follows Sonic's quest to stop his nemesis Doctor Eggman from enslaving an alien race and taking over the world. The gameplay is similar to prior ''Sonic'' games, with players collecting rings and defeating enemies; the camera perspective often switches from third-person to side-scrolling perspectives. The game also introduces Wisps, power-ups the player can use to increase attack power and reach new areas. Development of ''Sonic Colors'' began in 2008, following the completion of ''Sonic Unleashed''. Examining criticisms of past games, the developers made Sonic the only playable character and worked to balance speed and platforming; the Wisps were introduced to diversify the gameplay without slowing it down. Two versions of the game were developed: one for the Wii by Sonic Team, and one for the Nintendo DS by Dimps. The game was designed for a wider demographic than previous games, s ...
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Wisp (Sonic)
The ''Sonic the Hedgehog'' video game franchise began in 1991 with the game ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' for the Sega Genesis, which pitted a blue anthropomorphism, anthropomorphic hedgehog named Sonic the Hedgehog (character), Sonic against a rotund male human villain named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, ''Sonic 2'', gave Sonic a fox friend named Tails (character), Tails. ''Sonic CD'' introduced Amy Rose, a female hedgehog with a persistent crush on Sonic. ''Sonic 3'' introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games. The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotni ...
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Parkour
Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing artistic-gymnastic maneuvers. With roots in military obstacle course training and martial arts, parkour includes running, climbing, swinging, vaulting, jumping, plyometrics, rolling, gymnastics, and quadrupedal movement—whatever is suitable for a given situation. Parkour is an activity that can be practiced alone or with others, and is usually carried out in urban spaces, though it can be done anywhere. It involves seeing one's environment in a new way, and envisioning the potential for navigating it by movement around, across, through, over and under its features. Although practitioners of Parkour often perform flips and other acrobatic movements, these are not considered a part of Parkour proper. The practice of similar movemen ...
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Doctor Eggman
Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's ''Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Ohshima chose to use his previous egg-shaped character to create the antagonist of the 1991 video game ''Sonic the Hedgehog'', making him the arch-nemesis of the series' eponymous main character. In the main line of video games, Eggman is a dastardly mad scientist who plans to conquer the world to build his own empire. While he has gone through several major and minor appearance changes throughout the series, his in-game designs retain several basic characteristics, such as his ovate body, red-black-yellow clothing, bald head, a onesie, pince-nez sunglasses, and large mustache. Eggman commonly creates machines and robots, including a wide variety of Badniks. Notably in early games, he has also served as a recurring boss, appearing in ...
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Tails (character)
, better known by his nickname , is a fictional character in Sega's ''Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's side in the series. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is a two-tailed fox, hence the nickname. A mechanical genius and skilled pilot, Super Smash Bros. Brawl (2008). In-game description of the "Tails" trophy. he can fly by spinning his tails like a helicopter rotor and can be seen flying in multiple games and TV shows created by Sega. He debuted in November 1992 with the release of ''Sonic the Hedgehog 2''. In the mid-1990s, he was featured as the main character in a number of spinoff games: '' Tails and the Music Maker'' for the Sega Pico, and '' Tails Adventure'' and ''Tails' Skypatrol'' for the Game Gear. Tails was rated the third-most-popular character in the fra ...
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Sonic The Hedgehog (character)
is a title character and the main protagonist of the video game series of the same name published by Sega, and appears in numerous spin-off comics, animations, and other media. He is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies. Programmer Yuji Naka and artist Naoto Ohshima are generally credited with creating Sonic. Most of the games are developed by Sonic Team. The original ''Sonic the Hedgehog'' (1991) was released to provide Sega with a mascot to rival Nintendo's flagship character Mario. Sonic was redesigned by Yuji Uekawa for ''Sonic Adventure'' (1998), with a more mature look designed to appeal to older players. Sonic is one of the world's best-known video game characters and a gaming icon. His series had sold more than 80 million copies by 2011. Origins and history While Sega was se ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster- ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ...
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