An action-adventure game is a
video game hybrid genre that combines core elements from both the
action game and
adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an
action game and an
adventure game, especially crucial elements like puzzles inspired by older adventure games.
Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games.
They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges.
Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the
player character's movement, which triggers story events and thus affects the flow of the game.
Popular examples of action-adventure games include ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
God of War'',
''
Grand Theft Auto'', and ''
Tomb Raider
''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' series.
Relationship to other genres
There is a good deal of controversy over what actually constitutes an action-adventure game.
One definition of the term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game."
In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game.
Others see action games as a pure genre, while an action-adventure is an action game that includes situational problem-solving.
Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure.
Regardless, the action-adventure label is prominent in articles over the internet and media. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope.
Subgenres
Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Many games with gameplay
similar to those in
''The Legend of Zelda'' series are called ''Zelda'' clones or ''Zelda''-like games. Popular subgenres include:
''Grand Theft Auto'' clone
A
''Grand Theft Auto'' clone belongs to a
subgenre of
open world action-adventure
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s in the
third-person perspective. They are characterized by their likeness to the
''Grand Theft Auto'' series in either gameplay or overall design.
In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting.
Metroidvania
Metroidvania is a portmanteau of ''Metroid'' and ''Castlevania''; such games are sometimes referred to as "search action", and are generally based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay.
Survival horror
Survival horror games emphasize "inventory management" and making sure the player has enough ammunition and recovery items to "
survive" the
horror setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features. The ''
Resident Evil'' franchise popularized this subgenre.
Gameplay
Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges
where the story is enacted rather than narrated. While motion-based, often reflexive, actions are required,
the gameplay still follows a number of adventure game genre tropes (gathering
items, exploration of and interaction with one's environment, often including an
overworld connecting areas of importance, and puzzle-solving).
While the controls are
arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score.
In most action-adventure games, the player controls a single
avatar as the
protagonist.
This type of game is often quite similar to
role-playing video games.
They are distinct from
graphic adventures, which sometimes have free-moving central characters, but also a wider variety of commands and fewer or no action game elements and are distinct too from
text adventures, characterized by many different commands introduced by the user via a complex
text parser and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including
bird's eye, side-scrolling, first-person,
third-person, over-the-shoulder, or even a 3/4
isometric view.
Many action-adventure games simulate a conversation through a
conversation tree. When the player encounters a
non-player character, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond.
Due to the action-adventure subgenre's broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability.
History
1979–1988
Brett Weiss cites
Atari's ''
Superman
Superman is a superhero created by writer Jerry Siegel and artist Joe Shuster, which first appeared in the comic book ''Action Comics'' Action Comics 1, #1, published in the United States on April 18, 1938.The copyright date of ''Action Comics ...
'' (1979) as an action-adventure game,
with ''Retro Gamer'' crediting it as the "first to utilize multiple screens as playing area".
Mark J.P. Wolf credits ''
Adventure'' (1980) for the
Atari VCS as the earliest-known action-adventure game. The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an
action game.
Muse Software's ''
Castle Wolfenstein'' (1981) was another early action-adventure game, merging exploration, combat, stealth, and
maze game elements,
drawing inspiration from arcade
shoot 'em ups and maze games (such as maze-shooter ''
Berzerk'') and
war films (such as ''
The Guns of Navarone'').
According to ''
Wizardry'' developer Roe R. Adams, early action-adventure games "were basically
arcade games done in a
fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
" setting.
''
Tutankham'', debuted by
Konami in January 1982,
was an action-adventure released for
arcades.
It combined maze, shoot 'em up,
puzzle-solving and adventure elements,
with a 1983 review by ''
Computer and Video Games'' magazine calling it "the first game that effectively combined the elements of an adventure game with frenetic shoot 'em up gameplay."
It inspired the similar ''
Time Bandit'' (1983).
''
Action Quest'', released in May 1982, blended puzzle elements of adventure games into a
joystick-controlled, arcade-style action game, which surprised reviewers at the time.
While noting some similarities to ''Adventure'',
IGN argues that ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' (1986) by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
"helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory
puzzles, an action component, a
monetary system, and simplified RPG-style
level building without the
experience points.
''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' series was the most prolific action-adventure game franchise through to the 2000s. Roe R. Adams also cited the arcade-style
side-scrolling fantasy games ''
Castlevania'' (1986), ''
Trojan'' (1986) and ''
Wizards & Warriors'' (1987) as early examples of action-adventure games.
Games like ''Brain Breaker'' (1985), ''
Xanadu'' (1985), ''
Metroid'' (1986) and ''
Vampire Killer'' (1986) combined a side-scrolling
platformer format with adventure exploration, creating the
Metroidvania platform-adventure subgenre. Similarly, games like ''
005'' (1981), ''Castle Wolfenstein'' and ''
Metal Gear'' (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the
stealth game subgenre, which would later be popularized in 1998 with the releases of ''
Metal Gear Solid'', ''
Tenchu: Stealth Assassins'', and ''
Thief: The Dark Project''.
1989–present
The
cinematic platformer ''
Prince of Persia'' (1989) featured action-adventure elements, inspiring games such as ''
Another World'' (1991) and ''
Flashback'' (1992). ''
Alone in the Dark'' (1992) used
3D graphics, which would later be popularized by ''
Resident Evil'' (1996) and ''
Tomb Raider
''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' (1996). ''
Resident Evil'' in particular created the
survival horror subgenre, inspiring titles such as ''
Silent Hill'' (1999) and ''
Fatal Frame'' (2001).
Action-adventure games have gone on to become more popular than the pure
adventure games and pure
platform games that inspired them.
Recent examples include the ''
Uncharted'' franchise, ''
The Legend of Zelda: Breath of the Wild'' and ''
Ark: Survival Evolved''.
References
External links
*
{{VideoGameGenre
Video game genres