Snake (1998 Video Game)
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Snake (1998 Video Game)
''Snake'' () is a 1998 Mobile game, mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 Mobile phone, cellular phone. In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body. The game was developed by Armanto after the marketing team at Nokia wanted to include more custom options on their new phone. After initially trying to develop a ''Tetris''-like game, Armanto began developing a game in the Snake (video game genre), snake video game genre, which he was familiar with from older computer games. Along with the other included games with the phone, ''Snake'' was the first video game released with sound for cellular phones. The game grew to a large popularity, with tournaments for the game being held in Finland and Australia. In November 2012, The Museum of Modern Art in New York announced that it would ...
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Nokia
Nokia Corporation is a Finnish multinational corporation, multinational telecommunications industry, telecommunications, technology company, information technology, and consumer electronics corporation, originally established as a pulp mill in 1865. Nokia's main headquarters are in Espoo, Finland, in the Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa.HS: Nokian juuret ovat Tammerkosken rannalla
(in Finnish)
In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a public limited company listed on the Nasdaq Helsinki and New York Stock Exchange. It was the world's 415th-largest company ...
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Snakes Subsonic
''Snakes Subsonic'' is a game release in 2007 for N-Gage 2.0. The game is a sequel to ''Snakes'' and the last game in the ''Snake'' series to be produced. Gameplay It is possible collect green pallets to get bigger, and if the player collides with his own tail, he dies. But, differently from ''Snake'', colliding with the scenario doesn't result in game over. Instead, the life bar will go down. There are 40 levels themed with the four elements and 20 levels from N-Gage Arena. There are also secret levels that are unlocked by collecting the letters from "SNAKES". To advance a level, it is necessary to empty blue "evolver bar" by following the trail of glowing blue pellets, that appear after eating a certain number of green pallets. The soundtrack accelerates as the snake eat the pellets, and if one is missed, they are resetted. The player also has to solve several puzzles to advance in the game. The snake can run in a 3D ambient. It is also possible to collect power-ups, including ...
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Gameloft
Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and Personal computer, PC. Formerly a public company traded at the Euronext Paris, Paris Bourse, Gameloft was acquired by media conglomerate Vivendi in 2016. History Game development strategy Gameloft was founded by Michel Guillemot, one of the five founders of Ubisoft, on 14 December 1999. By February 2009, Gameloft had shipped over 200 million copies of its games since its IPO, as well as 2 million daily downloads of its games via the App Store (iOS), App Store for iOS. Gameloft's chief financial officer (CFO), Alexandre de Rochefort, noted that the company's games generated about 400 times more revenue on iOS than on Android (operating system), Android, partially because Google did not develop its Google Play storefront to "entice custo ...
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N-Gage 2
N-Gage, also referred to as N-Gage 2.0, was a mobile gaming digital distribution platform from Nokia that was available for several Nokia smartphones running on S60 (Symbian). The successor to the original N-Gage gaming device and launched as part of their Ovi initiative in 2007, it aimed to offer AAA games for trial and purchase into a single application with full compatibility to all devices, along with online multiplayer and social features using N-Gage Arena via in-house servers. Games on the platform were natively coded or ported using C++. Testing began in Finland in February 2007, but the service faced numerous delays before the service finally rolled out on April 3, 2008 with five launch titles, initially for Nokia N81, N82 and N95 owners. Less than two years after its full launch, on October 30, 2009, Nokia announced that no new N-Gage games would be produced. A total of 49 games were released for it. Nokia moved its games onto their Ovi Store thereafter. N-Gage ...
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