Sim Earth
''SimEarth'' is a life simulation video game, the second designed by Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Apple Macintosh, Commodore Amiga, IBM PC, SNES, Sega Mega-CD and TurboGrafx-16. It was also subsequently re-released on the Wii Virtual Console. In 1996, several of Maxis' simulation games were re-released under the ''Maxis Collector Series'' with greater compatibility with Windows 95 and differing box art, including the addition of ''Classics'' beneath the title. SimEarth was re-released in 1997 under the ''Classics'' label. Overview In ''SimEarth'', the player can vary a planet's atmosphere, temperature, landmasses, etc., then place various forms of life on the planet and watch them evolve. In the “Random Planet” game setting, the game is a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Maxis
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims'', ''Spore'' and '' SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish '' SimCity'' on home computers. Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FM Towns
The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games. The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes". History Fujitsu decided to release a new home computer after the FM-7 was technologically overcome by ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gaia Hypothesis
The Gaia hypothesis (), also known as the Gaia theory, Gaia paradigm, or the Gaia principle, proposes that living organisms interact with their inorganic surroundings on Earth to form a synergistic and self-regulating, complex system that helps to maintain and perpetuate the conditions for life on the planet. The hypothesis was formulated by the chemist James Lovelock and co-developed by the microbiologist Lynn Margulis in the 1970s. Lovelock named the idea after Gaia, the primordial goddess who personified the Earth in Greek mythology. The suggestion that the theory should be called "the Gaia hypothesis" came from Lovelock's neighbour, William Golding. In 2006, the Geological Society of London awarded Lovelock the Wollaston Medal in part for his work on the Gaia hypothesis. Topics related to the hypothesis include how the biosphere and the evolution of organisms affect the stability of global temperature, salinity of seawater, atmospheric oxygen levels, the maintenance ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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James Lovelock
James Ephraim Lovelock (26 July 1919 – 26 July 2022) was an English independent scientist, environmentalist and futurist. He is best known for proposing the Gaia hypothesis, which postulates that the Earth functions as a self-regulating system. With a PhD in medicine, Lovelock began his career performing cryopreservation experiments on rodents, including successfully thawing frozen specimens. His methods were influential in the theories of cryonics (the cryopreservation of humans). He invented the electron capture detector, and using it, became the first to detect the widespread presence of chlorofluorocarbons in the atmosphere. While designing scientific instruments for NASA, he developed the Gaia hypothesis. In the 2000s, he proposed a method of climate engineering to restore carbon dioxide–consuming algae. He was an outspoken member of Environmentalists for Nuclear Energy, asserting that fossil fuel interests have been behind opposition to nuclear energy, citing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Planet
A planet is a large, rounded astronomical body that is neither a star nor its remnant. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a young protostar orbited by a protoplanetary disk. Planets grow in this disk by the gradual accumulation of material driven by gravity, a process called accretion. The Solar System has at least eight planets: the terrestrial planets Mercury, Venus, Earth and Mars, and the giant planets Jupiter, Saturn, Uranus and Neptune. These planets each rotate around an axis tilted with respect to its orbital pole. All of them possess an atmosphere, although that of Mercury is tenuous, and some share such features as ice caps, seasons, volcanism, hurricanes, tectonics, and even hydrology. Apart from Venus and Mars, the Solar System planets generate magnetic fields, and all except Venus and Mercury have natural satellites. The giant pla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Life Simulation Game
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG). Definition Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of creatures ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Mega-CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the time was ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TurboGrafx CD
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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X68000
The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and lacks a hard drive. The final model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than 2 MB. The X68000 has graphics hardware similar to arcade video games of the late-1980s, with custom coprocessors supporting scrolling, tiled backgrounds, and large numbers of sprites. There are multiple sound chips supporting 8 channels of FM synthesis; 2 channels of stereo, digital audio; and one channel of pulse-code modulation audio. As such, video gaming was a major use of the X68000. Operating system The X68k runs an operating system called Human68k which was developed for Sharp by Hudson Soft. An MS-DOS-workalike, Human68k features English-b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM from February 1985. The Atari 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. "ST" officially stands for "Sixteen/Thirty-two", referring to the Motorola 68000's 16-bit external bus and 32-bit internals. The system was designed by a small team led by Shiraz Shivji. Alongside the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 Kilobyte, KB or more of RAM, and computer mouse, mouse-controlled graphical user interfaces. The ST was sold with either Atari's color monitor or less expensive ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |