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Life simulation games form a subgenre of
simulation video game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).


Definition

Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
research in
artificial life Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline ...
. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
s which focus on managing tribal worshipers, as well as artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of creatures over several generations.


History

Artificial life games and life simulations find their origins in
artificial life Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline ...
research, including ''
Conway's Game of Life The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial ...
'' from 1970. But one of the first commercially viable artificial life games was '' Little Computer People'' in 1985, a
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
game that allowed players to type requests to characters living in a virtual house. The game is cited as a little-known forerunner of virtual-life simulator games to follow. One of the earliest
dating sim Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
s, '' Tenshitachi no gogo'', was released for the 16-bit
NEC PC-9801 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
computer that same year,Tenshi-Tachi no Gogo
,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
though dating sim elements can be found in
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's earlier '' Girl's Garden'' in 1984. In the mid-1990s, virtual pets such as '' Petz'' and ''
Tamagotchi is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the bigge ...
'' began to appear. Around the same time, '' Creatures'' became "the first full-blown commercial entertainment application of Artificial Life and genetic algorithms". By 2000, ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' refined the formula seen in ''Little Computer People'' and became the most successful artificial life game created to date. In 2008, the game ''
Spore In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'' was released, being a notable example of innovative gameplay in a life simulation game, borrowing elements from different game genres. ''Spore,'' in which the player develops an alien species of their own liking and control them through different life stages, featured different gameplay styles depending on said stage: from the microbial tide pool level (cell stage) that is depicted as a simple
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
game, until the final stage where they can build an interstellar empire (space stage), featuring loose elements from the
strategy Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
game genre. In 2013, the first playable version of ''Thrive'' was released. The idea of ''Thrive'' is designed as a more “scientifically accurate" view on the idea of ''Spore'', which uses more "cute" and simplified approach. Similar to ''Spore'', ''Thrive'' is divided into stages, of which only first is finished, while other 9 stages are currently in development.


Types


Digital pets

Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal. The pets can be simulations of real animals, or fantasy pets. Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at once. In contrast to artificial life games, digital pets do not usually reproduce or die, although there are exceptions where pets will run away if ignored or mistreated. Digital pets are usually designed to be cute, and act out a range of emotions and behaviors that tell the player how to influence the pet. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole develops
emergent properties In philosophy, systems theory, science, and art, emergence occurs when a complex entity has properties or behaviors that its parts do not have on their own, and emerge only when they interact in a wider whole. Emergence plays a central role ...
". Players are able to tease, groom, and teach the pet, and so they must be able to learn behaviors from the player. However, these behaviors are typically "preprogrammed and are not truly emergent". Game designers try to sustain the player's attention by mixing common behaviors with more rare ones, so the player is motivated to keep playing until they see them. Otherwise, these games often lack a victory condition or challenge, and can be classified as software toys. Games such as '' Nintendogs'' have been implemented for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, although there are also simple electronic games that have been implemented on a keychain, such as ''
Tamagotchi is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the bigge ...
''. There are also numerous online pet-raising/virtual pet games, such as
Neopets ''Neopets'' is a free-to-play virtual pet site, virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currency, v ...
. Other pet life simulation games include online show dog raising games, and show horse raising games.


Biological simulations

Some artificial life games allow players to manage a population of creatures over several generations, and try to achieve goals for the population as a whole. These games have been called genetic artificial life games, or biological simulations. Players are able to crossbreed creatures, which have a set of
gene In biology, the word gene has two meanings. The Mendelian gene is a basic unit of heredity. The molecular gene is a sequence of nucleotides in DNA that is transcribed to produce a functional RNA. There are two types of molecular genes: protei ...
s or descriptors that define the creature's characteristics. Some games also introduce mutations due to random or environmental factors, which can benefit the population as creatures reproduce. These creatures typically have a short life-span, such as the '' Creatures'' series where organisms can survive from half an hour to well over seven hours. Players are able to watch forces of
natural selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the Heredity, heritable traits characteristic of a population over generation ...
shape their population, but can also interact with the population by breeding certain individuals together, by modifying the environment, or by introducing new creatures from their design. Another group of biological simulation games seek to simulate the life of an individual animal whose role the player assumes (rather than simulating an entire ecosystem controlled by the player). These include ''
Wolf The wolf (''Canis lupus''; : wolves), also known as the grey wolf or gray wolf, is a Canis, canine native to Eurasia and North America. More than thirty subspecies of Canis lupus, subspecies of ''Canis lupus'' have been recognized, includin ...
'' and its sequel ''
Lion The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'', native to Sub-Saharan Africa and India. It has a muscular, broad-chested body (biology), body; a short, rounded head; round ears; and a dark, hairy tuft at the ...
'', the similar '' WolfQuest'', and the more modest '' Odell'' educational series. In addition, a large number of games have loose biological or evolutionary themes but do not attempt to reflect closely the reality of either biology or evolution: these include, within the "
God game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
" variety, '' Evolution: The Game of Intelligent Life'' and ''
Spore In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'', and within the arcade/RPG variety, a multitude of entertainment software products including '' Eco'' and '' EVO: Search for Eden''.


Social simulation

Social simulation games explore social interactions between multiple artificial lives. In some cases, the player may simply be an observer with no direct control but can influence the environment of the artificial lives, such as by creating and furnishing a house and creating situations for those characters to interact. These games are part of a subcategory of artificial life game sometimes called a virtual dollhouse. ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' is the most notable example of this type of game, and was itself influenced by the 1985 game '' Little Computer People''. In other games, the player takes a more active role as one character living alongside other artificial ones, engaging in similar life pursuits as to make money or sustain their character while engaging in social interactions with the other characters, typically seeking to gain beneficial relations with all such characters. Several of these fall into the subgenre of farming simulations, where the player-character runs a farm in a rural setting, growing crops and raising livestock to make money to keep their farm going while working to improve relations with the local townspeople. Such games include the '' Story of Seasons'' and the ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' series, and ''
Stardew Valley ''Stardew Valley'' is a 2016 farm life simulation game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". ''Stardew Valle ...
''.
Dating sim Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
s are related to this type of game, but generally where the play-character is seeking a romantic relationship with one or more computer-controlled characters, with such titles often aimed at more mature audiences compared to the typical social simulation game. Dating sims may be more driven by
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
gameplay elements than typical simulation gameplay.


Examples


Biological simulations

* ''Creatura'' – virtual evolution vivarium, with focus on scientifically accurate genetics and enclosed ecosystem simulation, made by Koksny * '' Creatures'' series, by Creature Labs/Gameware Development * ''
Lion The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'', native to Sub-Saharan Africa and India. It has a muscular, broad-chested body (biology), body; a short, rounded head; round ears; and a dark, hairy tuft at the ...
'' – the sequel to ''Wolf''; simulates the life of a lion * '' Odell Lake'' and '' Odell Down Under'', simple educational games about aquatic life and
food chain A food chain is a linear network of links in a food web, often starting with an autotroph (such as grass or algae), also called a producer, and typically ending at an apex predator (such as grizzly bears or killer whales), detritivore (such as ...
s * '' Rain World'' – simulates a post-human, post-industrial ecosystem * '' Saurian'' – simulates the life of non-avian dinosaurs in the Hell Creek formation * '' Science Horizons Survival'' – an early game which also teaches about food chains. * '' Shelter'' and '' Shelter 2''– simulates the life of a badger and lynx family across the respective games, made by
Might and Delight Might and Delight is a Swedish video game development studio and publisher based in Stockholm. The studio was established in 2010 and is best known for the ''Shelter'' series. History Might and Delight formed in 2010, comprising a team of 11, w ...
* '' SimAnt'' – a
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
game that allows the player to assume control of an
ant colony An ant colony is a population of ants, typically from a single species, capable of maintaining their complete lifecycle. Ant colonies are eusocial, communal, and efficiently organized and are very much like those found in other social Hymen ...
* '' SimEarth'' – another Maxis game that deals with
terraforming Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to mak ...
and guiding a planet through its geological and biological development. * ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'' – another Maxis game which experiments with genetics and ecosystems. * '' SimPark'' * ''Star Wars: The Gungan Frontier'' simulates a planet which the player populates with creatures that compete for limited supplies of food. * '' Thrive'' – an open source spiritual successor to
Spore In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
focusing on a more accurate biological simulation by Revolutionary Games Studios * ''
Wolf The wolf (''Canis lupus''; : wolves), also known as the grey wolf or gray wolf, is a Canis, canine native to Eurasia and North America. More than thirty subspecies of Canis lupus, subspecies of ''Canis lupus'' have been recognized, includin ...
'' – simulates the life of a wolf, made by Sanctuary Woods. * '' WolfQuest''


Loosely biology- and evolution-inspired games

Some games take biology or evolution as a theme, rather than attempting to simulate. * '' Ancestors: The Humankind Odyssey'' (2019, Panache Digital Games) – a
survival game Survival games are a subgenre of action games which are often set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by finding the resources necessary t ...
, in which the player guides a clan of primates in their openbut hostileenvironment, while overseeing their evolutionary course. * ''
Creatures (artificial life program) ''Creatures'' is an artificial life simulation packaged as a video game developed by British studio Creature Labs for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance. It is the first game in the '' Creatures'' series. Game ...
'' (1998–2002, Creature Labs) – an early 'artificial-life' program, the Creatures franchise features creatures called 'Norns', each of which has its own 'digital DNA' that later generations can inherit. The Norns are semi-autonomous, but must be trained to interact with their environment to avoid starvation. * '' Cubivore: Survival of the Fittest'' (2002, Nintendo) – an action adventure. * '' Eco'' (1988, Ocean) * '' E.V.O.: Search for Eden'' (1992, Enix) – an arcade game which portrays an evolving organism across different stages. "Evolutionary points" are earned by eating other creatures and are used to evolve. * '' flOw'' (2006, Jenova Chen) – a Flash game similar to E.V.O. * '' L.O.L.: Lack of Love'' (2000, ASCII Entertainment) – a role playing game; the player assumes the role of a creature which gradually changes its body and improves its abilities, but this is done by means of more varied achievements, often involving social interactions with other creatures. * ''
Seaman Seaman may refer to: * Sailor, a member of a marine watercraft's crew * Seaman (rank), a military rank in some navies * Seaman (name) (including a list of people with the name) * ''Seaman'' (video game), a 1999 simulation video game for the Seg ...
'' (2000, Vivarium) – a virtual pet video game for the Sega Dreamcast. * '' Seventh Cross Evolution'' (1999, UFO Interactive Games) – an action game. * ''
Spore In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'' (2008, Electronic Arts) – a multi-genre
God game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
. The first and second stages are biology-themed, although the second stage also has more role playing game elements.


Social simulations

* ''
Alter Ego An alter ego (Latin for "other I") means an alternate Self (psychology), self, which is believed to be distinct from a person's normal or true original Personality psychology, personality. Finding one's alter ego will require finding one's other ...
'' – a personality
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
released by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in 1986 * ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' – a life simulator series by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. It has also been dubbed as a "communication game" by the company as had Cubivore, Doshin the Giant and GiFTPiA. * '' Avakin Life'' – a multi-user virtual community by Lockwood Publishing * '' Castaway Paradise'' * '' Eccky'' – by Media Republic. * ''
Façade A façade or facade (; ) is generally the front part or exterior of a building. It is a loanword from the French language, French (), which means "frontage" or "face". In architecture, the façade of a building is often the most important asp ...
'' – An artificial-intelligence-based interactive story * The '' Story of Seasons'' series – by
Marvelous Entertainment (MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the Story of Seasons (series), ''Story of Seasons'' series. They merged with AQ Interactive in 2011 an ...
, farming simulator, role-playing game, and dating sim rolled into one. * ''
The Idolmaster is a Japanese media franchise that began in 2005 with a Life simulation game, raising simulation and Rhythm game, rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a pr ...
'' – an idol raising sim game series by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
(now
Bandai Namco Entertainment is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
), which become a idol multimedia franchise. * '' Jones in the Fast Lane'' – by
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is ...
is one of the earliest life simulators. * ''
Kudos Kudos may refer to: * ''Kudos'' (computer game), a life simulation game produced by Positech Games * Kudos (production company), a UK-based film and television production company * Kudos, a fictional currency used by the Dwellers in '' The Alge ...
'' series – by Positech Games. * '' Little Computer People'' – by David Crane, published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in (1985) * '' My Life My Love: Boku no Yume: Watashi no Negai'' – a life simulation for the Japanese
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
system * The '' Princess Maker'' series – by
Gainax Gainax Co., Ltd. (stylized as GAINAX; , Hepburn: ) was a Japanese anime studio famous for original productions such as '' Neon Genesis Evangelion'', '' Royal Space Force: The Wings of Honnêamise'', '' Gunbuster'', '' Nadia: The Secret of Blue ...
, a raising sim which the player have to raise an adoptive daughter until she reaches adulthood. The final result varies from a ruling queen to an ordinary housewife, or even a prostitute if the player looks after her poorly * '' Real Lives'' – an educational life simulator by Educational Simulations where the player is randomly "born" somewhere in the world and often must deal with third-world difficulties such as disease, malnutrition, and civil war. * '' Roots of Pacha'' – life simulator in prehistoric setting in development by Soda Den. * '' Tenshitachi no gogo'' – One of the earliest dating sims, released for the 16-bit
NEC PC-9801 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
computer that same year. * ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' – by Will Wright, published by EA for the PC (2000), and sequels, ''
The Sims 2 ''The Sims 2'' is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims''. The game was released for Microsoft Windows on ...
'' (2004), '' The Sims 3'' (2009) and '' The Sims 4'' (2014). * ''
Tomodachi Life ''Tomodachi Life'', known in Japan as , and in South Korea as , is a social simulation video game developed and published by Nintendo for the Nintendo 3DS. It is the sequel to the Japan-exclusive Nintendo DS title '' Tomodachi Collection''. Th ...
'' – by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
* '' True Love'' – (1995), a Japanese
erotic Eroticism () is a quality that causes sexual feelings, as well as a philosophical contemplation concerning the aesthetics of sexual desire, sensuality, and romantic love. That quality may be found in any form of artwork, including painting, sculp ...
dating sim and general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment. * '' The Virtual Villagers series'' – by Last Day of Work. * '' Moon RPG Remix Adventure'' – a social RPG released only in Japan, created by the same designer as Lack of Love and GiFTPiA * '' New York Nights: Success in the City'' – a social simulation created and designed by
Gameloft Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and ...
released for mobile phones. * ''
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'' – a multi-user virtual community without a specific objective or traditional gaming mechanisms, created and designed by
Linden Lab Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of ''Second Life''. The company's head office is in San Francisco, California, with additional offices in Boston, Massach ...
in 2003. * ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for the Dreamcast. ''Shenmue II'' was released in 2002 in Western m ...
'' – an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
video game series that simulates life in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
and
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
in the 1980s. * '' Wall Street Kid'' – a life simulation about balancing love with high finance * ''
Paralives ''Paralives'' is an upcoming life simulation indie game by Paralives Studio for Windows and macOS. The game, heavily inspired by ''The Sims'', features house building and management in a small town. It is scheduled for release in early access on ...
'' – an upcoming indie life simulation game for PC and Mac * ''
InZOI ''InZOI'' (stylized ''inZOI'') is a life simulation game developed by inZOI Studio and published by Krafton. The game was released in early access for Windows on 28 March 2025. On June 9, 2025, during Apple's WWDC 2025, Craig Federighi announce ...
'' – an upcoming life simulation game, developed by Krafton. It is still in early access state.


References

{{VideoGameGenre Video game genres