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SimLife
''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. ''SimLife'' was re-released in 1993 as part of the ''SimClassics Volume 1'' compilation, alongside ''SimCity (1989 video game), SimCity Classic'' and ''SimAnt'' for PC, Mac and Amiga. Development The producers of ''SimLife'' refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. ''SimLife'' gives players the power to: * Create and ...
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List Of Sim Video Games
This is a list of ''Sim'' games, their expansion packs, and compilations. Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the ''Sim'' brand. ''SimCity'' series * ''SimCity'' (1989) * ''SimCity 2000'' * '' SimCity 64'' * '' SimCity 3000'' * ''SimCity 4'' ** '' SimCity 4: Rush Hour'' * '' SimCity DS'' * ''SimCity Societies'' ** '' SimCity Societies: Destinations'' * '' SimCity DS 2 (SimCity Creator)'' * '' SimCity Creator'' * '' SimCity Social'' * ''SimCity'' (2013) ** '' SimCity: Cities of Tomorrow'' * '' SimCity: Buildit'' Compilation packs * '' SimCity 2000 Special Edition'' * '' SimCity 3000 Unlimited'' * ''SimCity 4 Deluxe Edition'' ''The Sims'' series ''Spore'' *''Spore'' **'' Spore Creature Creator'' **'' Spore Galactic Adve ...
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Life Simulation Game
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG). Definition Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as digital pet, artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of ...
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SimAnt
''SimAnt: The Electronic Ant Colony'' is a 1991 life simulation video game by Maxis and the company's third product, focusing on the lifecycle of ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Association's Codie awards. ''SimAnt'' was re-released in 1993 as part of the ''SimClassics Volume 1'' compilation alongside '' SimCity Classic'' and ''SimLife'' for MS-DOS, Mac and Amiga. In 1996, ''SimAnt'', alongside several of Maxis' simulation games were re-released under the ''Maxis Collector Series'' with greater compatibility with Windows 95 and differing box art, including the addition of ''Classics'' beneath the title. Gameplay The game is a simulation of an ant colony. Wright was inspired by E. O. Wilson's study of ant colonies. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for MS-DOS, Amiga, Mac, and Super NES. The Super NES version adds eight scenarios, w ...
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SimCity (1989 Video Game)
''SimCity'' (also known as the retronyms ''Micropolis'' or ''SimCity Classic'') is a city-building game, city-building Construction and management simulation games, simulation video game developed by Will Wright (game designer), Will Wright, and released for several platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright (game designer), Will Wright, beginning in 1985; the game was not released until 1989. Because the game lacked any arcade or action elements that dominated the video game mar ...
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Impossible Creatures
''Impossible Creatures'' is a 2003 steampunk real-time strategy game developed by Relic Entertainment and published by Microsoft Game Studios. Its unique feature is that the armies used in gameplay are all created by the player, and involve combining two animals to make a new super creature with various abilities. The concept was inspired by H. G. Wells' novel ''The Island of Doctor'' ''Moreau''. The player-created armies are capped at 9 creatures; each one is a combination of any two animals from a list of 76 (51 with no downloads). Many animals possess inherent abilities and players can multiple such abilities or compensate for weaknesses as they plan units and armies. There is an extensive single-player campaign as well as online multiplayer functionality with different game modes, add-ons, custom maps, mods, and scenarios. ''Impossible Creatures'' was followed up later by a free downloadable expansion entitled ''Insect Invasion'', which added new creatures and abilities to t ...
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Spore (2008 Video Game)
''Spore'' is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. ''Spore'' allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. ''Spore'' was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles ...
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