SimTunes
''SimTunes'' is a children's software toy designed by Toshio Iwai and released by Maxis in 1996. It involves painting a picture using large pixels, where each color represents a musical note. The player places up to four different-colored Bugz, which represent musical instruments or vocal syllables, on this picture, and can change their starting directions and relative speeds. The Bugz crawl over the picture, playing notes corresponding with the colors; and they turn, move random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...ly, or jump in response to function symbols that can be added to the dots. ''SimTunes'' was originally developed in the early 1990s by Iwai as a game titled '' Sound Fantasy'' for the Super NES/Super Famicom. Many of the ideas and elements in ''Sound Fant ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Toshio Iwai
is a Japanese interactive media and Installation art, installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. Education and early work Iwai was born in 1962 in Kira, Aichi, Japan. As a child, he spent time creating flip book-style animations in the corner of text books and making motor-driven mechanical toys, since these were the only technologies available to him.Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile Retrieved July 29, 2006 In 1981 Iwai matriculated in the Fine Arts Department at the University of Tsukuba, studying Plastic Art and Mixed Media. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Sim Video Games
This is a list of ''Sim'' games, their expansion packs, and compilations. Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the ''Sim'' brand. ''SimCity'' series * ''SimCity'' (1989) * ''SimCity 2000'' * '' SimCity 64'' * '' SimCity 3000'' * ''SimCity 4'' ** '' SimCity 4: Rush Hour'' * '' SimCity DS'' * ''SimCity Societies'' ** '' SimCity Societies: Destinations'' * '' SimCity DS 2 (SimCity Creator)'' * '' SimCity Creator'' * '' SimCity Social'' * ''SimCity'' (2013) ** '' SimCity: Cities of Tomorrow'' * '' SimCity: Buildit'' Compilation packs * '' SimCity 2000 Special Edition'' * '' SimCity 3000 Unlimited'' * ''SimCity 4 Deluxe Edition'' ''The Sims'' series ''Spore'' *''Spore'' **'' Spore Creature Creator'' **'' Spore Galactic Adve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sound Fantasy
, titled ''Sound Factory'' during development, is an unreleased music video game developed and published by Nintendo for the Super Nintendo Entertainment System. It was a collaboration between Nintendo and artist Toshio Iwai. who was inspired by his earlier interactive installation art piece titled ''Music Insects''. Development spanned between 1993 and 1994, but it was never released by Nintendo for unknown reasons. The game's key elements were later developed into Maxis's 1996 PC game ''SimTunes''. History Interactive media artist Toshio Iwai had built the installation art piece ''Music Insects'', which he created during his time as an Artist in Residence at the San Francisco Exploratorium. Iwai's friend at Nintendo approached him, to convert his ''Music Insects'' concept into a video game in 1993. It was developed at Nintendo R&D1, Gunpei Yokoi's unit at Nintendo. There, it was expanded into a four-piece product: one game and three creative titles. During its development fr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jerry Martin (composer)
Jerry Martin is an American composer, best known for his work composing music (particularly jazz) for television commercials, and being the lead composer for several games in ''The Sims'' franchise, including '' SimCity 3000'', ''The Sims'', '' The Sims Bustin' Out'', ''The Sims 2'' and ''SimCity 4''. He made a return in 2020 with ''SimCasino''. Early life and education Martin began taking music lessons at the age of 10 and played guitar and keyboards in various ensembles through his high school and college education. Martin received his Bachelor of Arts degree in music composition from California State University, Hayward and a Master of Fine Arts from the Center for Contemporary Music at Mills College. Career In 1985, he founded his original music composition and production company called "Musicontrol". From 1985 to 1995, Martin composed and produced music for various projects such as video soundtracks to national TV and radio commercials, working with over 90 individual film ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Uruma Delvi
are a Japanese husband and wife duo who recorded the song " Oshiri Kajiri Mushi", or "bottom-biting bug." The song was intended to encourage people who live in big cities to spontaneously interact with each other. The video debuted in June 2007 on the children's music video program ''Minna no Uta''. Videos typically remain in rotation for two months on ''Minna no Uta'', but Oshiri Kajiri Mushi is the longest-running video on the program as it aired continuously for over five months. The song climbed up to number 8 from outside the top 100 on Oricon, the singles chart in Japan, and steadily climbed the charts to number 6 in the Fall of 2007. The cartoon bug featured in UrumaDelvi's music video stars in his own anime series. In 2013, UrumaDelvi teamed up with Ryuichi Sakamoto of Yellow Magic Orchestra and David Byrne of Talking Heads to make a music video set to the song "Psychedelic Afternoon". The music video was part of a series of 3 videos produced by Zapuni in order to raise m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including ''The Sims'', ''Spore (2008 video game), Spore'' and ''SimCity''. History Independent studio (1987–1997) Maxis was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun to help publish ''SimCity (1989 video game), SimCity'' on home computers. Before then, the game was only available on a limited basis on the Commodore 64 due to few video game publisher, publishers showing any interest in porting a non-traditional game without definite "win" and "lose" conditions. The title went on to become one of the most popular and successful video games of all time. The SimCity, ''SimCity'' series became a staple for the company and spawned multiple sequels and spin-offs. To n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows Games
This is an index of Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ... games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games * List of cancelled Windows games {{Index footer Windows Windows ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Scored By Jerry Martin
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games About Insects
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decad ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |