Jerry Martin (composer)
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Jerry Martin (composer)
Jerry Martin is an American composer, best known for his work composing music (particularly jazz) for television commercials, and being the lead composer for several games in ''The Sims'' franchise, including '' SimCity 3000'', ''The Sims'', '' The Sims Bustin' Out'', ''The Sims 2'' and ''SimCity 4''. He made a return in 2020 with ''SimCasino''. Early life and education Martin began taking music lessons at the age of 10 and played guitar and keyboards in various ensembles through his high school and college education. Martin received his Bachelor of Arts degree in music composition from California State University, Hayward and a Master of Fine Arts from the Center for Contemporary Music at Mills College. Career In 1985, he founded his original music composition and production company called "Musicontrol". From 1985 to 1995, Martin composed and produced music for various projects such as video soundtracks to national TV and radio commercials, working with over 90 individual film ...
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Jazz
Jazz is a music genre that originated in the African-American communities of New Orleans, Louisiana, in the late 19th and early 20th centuries. Its roots are in blues, ragtime, European harmony, African rhythmic rituals, spirituals, hymns, marches, vaudeville song, and dance music. Since the 1920s Jazz Age, it has been recognized as a major form of musical expression in traditional and popular music. Jazz is characterized by swing and blue notes, complex chords, call and response vocals, polyrhythms and improvisation. As jazz spread around the world, it drew on national, regional, and local musical cultures, which gave rise to different styles. New Orleans jazz began in the early 1910s, combining earlier brass band marches, French quadrilles, biguine, ragtime and blues with collective polyphonic improvisation. However, jazz did not begin as a single musical tradition in New Orleans or elsewhere. In the 1930s, arranged dance-oriented swing big bands, ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ...
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SimCopter
''SimCopter'' is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like '' Streets of SimCity'', ''SimCopter'' lets the player import ''SimCity 2000'' maps into the game. It is also the first game to use the Sim language Simlish. Gameplay ''SimCopter'' puts the player in the role of a helicopter pilot. There are two modes of play: user mode and career mode. The user mode (free mode) lets the player fly around cities that they have created (which can be imported from ''SimCity 2000'') or any of the 30 cities supplied with the game. However, user cities sometimes need to be designed with ''SimCopter'' in mind; most of the time, the player must increase the number of police stations, fire stations, and hospitals to allow for speedier dispatches. The career mode puts the player in the shoes of a pilot doing various jobs around a city. While all other criminals roam the streets by foot, burglars drive through the city at high speed and are di ...
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SimCity 4 Rush Hour
''SimCity 4: Rush Hour'' is the expansion pack for ''SimCity 4'' created by EA Games and Maxis, where the player builds a city from scratch. It was released in September 2003 simultaneously with a deluxe edition of ''SimCity 4'' which also contains the expansion pack built-in. In ''SimCity 4: Rush Hour'', players continue to build and manage cities, but now have the ability to control the transportation systems within their cities, including roads, highways, railways, and airports. The expansion pack also introduces disasters, such as tornadoes and earthquakes, which can impact players' cities. ''SimCity 4: Rush Hour'' received generally positive reviews upon release, with many praising the added depth and replay value provided by the new transportation and disaster features. Overview Mayor Mode When starting a new city, there are three different difficulty levels, each with a different amount of starting money, as opposed to the single amount in the original SimCity 4. New re ...
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SimCity 3000 Unlimited
''SimCity 3000'' is a city building simulation video game released in 1999, and the third major installment in the ''SimCity'' series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux. Gameplay There are many changes between ''SimCity 3000'' and its immediate predecessor ''SimCity 2000''. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of ''SimCity 2000''. The most notable change is the addition of the concept of waste management. In ''SimCity 3000'', garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a ...
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The Sims Online
''The Sims Online'' was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows. The game was a subscription-based online multiplayer version of the 2000 Maxis game ''The Sims'', in which players could interact with others on virtual user-made lots, buy and customise properties, and make in-game money by taking on jobs. ''The Sims Online'' was the project of Maxis founder and ''Sims'' creator Will Wright, who sought to create an open-ended online game based on social interaction, with ambitions for the game to be a platform for emergent gameplay and the creation of virtual societies and politics. In line with these ambitions and the prior commercial success of ''The Sims'', ''The Sims Online'' received considerable pre-release coverage, with expectations that it would be successful and break new ground for online multiplayer games. Released following a two-month public beta, ''The Sims Online'' was met with mi ...
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