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Rymdkapsel
''Rymdkapsel'' is a 2013 minimalist real-time strategy video game by indie developer Grapefrukt, the studio of Martin Jonasson. Players build a space station using tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the level. The game was built over a year and a half and was inspired by the base-building aspects of the '' Command & Conquer'' series. It was Jonasson's first full game as an indie developer. ''Rymdkapsel'' was released on May 7, 2013 for PlayStation Mobile, and was later ported to iOS, Android, Microsoft Windows, OS X, and Linux. Reviewers gave the game generally favorable reviews, where they appreciated its simplicity and challenge, but not its brevity and slow start. Gameplay Players build a space station on a flat plane using tetromino-shaped floors that represent rooms. Rectangular workers generate the resources to build more spaces by working in these rooms. ...
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Martin Jonasson
''Rymdkapsel'' is a 2013 minimalist real-time strategy video game by indie developer Grapefrukt, the studio of Martin Jonasson. Players build a space station using tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the level. The game was built over a year and a half and was inspired by the base-building aspects of the ''Command & Conquer'' series. It was Jonasson's first full game as an indie developer. ''Rymdkapsel'' was released on May 7, 2013 for PlayStation Mobile, and was later ported to pdate: Press release added Joystiq. Retrieved on 2013-08-23.) was a software framework us ..., and was later ported to iOS, Android (operating system)">Android, Microsoft Windows, OS X">Microsoft_Windows.html" ;"title="iOS, Android (operating system)">Android, Microsoft Windows">iOS, Android (operating system)">Android, Microsoft Windows, OS X, and Linux. Reviewers gave the game generally favorable ...
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Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input. Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash content via Flash Player (for web browsers), Adobe AIR (for desktop or mobile apps), or third-party players such as Scaleform (for video games). Adobe Flash Player (which is available on Microsoft Windows, macOS, and ...
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Haxe
Haxe is an open source high-level cross-platform programming language and compiler that can produce applications and source code, for many different computing platforms from one code-base. It is free and open-source software, released under the MIT License. The compiler, written in OCaml, is released under the GNU General Public License (GPL) version 2. Haxe includes a set of features and a standard libraryIntroduction to the Haxe Standard Library
Haxe Docs
supported across all platforms, like numeric data types,
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SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim''" titles, including 2000's '' The Sims'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. Gameplay ''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the b ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet Union, Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents ...
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Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the assignment of scores to reviews that do not ...
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TouchArcade
''TouchArcade'' is a mobile video game website that launched in 2008. Arnold Kim of '' MacRumors'' worked on the site and its editor-in-chief was Eli Hodapp from 2009 to 2019. ''TouchArcade'' has been recognized as one of the best mobile game news websites. Games journalists also described ''TouchArcade''s Hodapp as influential within the mobile game community. History The site unveiled a dedicated iOS app in 2012. Early the next year, ''TouchArcade'' began a promotion called Free Play, wherein the website promoted a game that was made free to download for the promotion's duration. ''TouchArcade'' launched a crowdfunding campaign in June 2015. Content ''TouchArcade'' publishes news stories and reviews Monday through Friday about iOS and Android video games. A daily ''SwitchArcade'' feature covers releases and sales for the Nintendo Switch console. The site also produces a weekly podcast A podcast is a program made available in digital format for download over t ...
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E3 2013
The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, Galen Center, and the Los Angeles Memorial Sports Arena. It began on June 11, 2013, and ended on June 13, 2013, with 48,200 total attendees. The main highlights included details of two major next-generation consoles, Microsoft's Xbox One and Sony's PlayStation 4, as well as Nintendo's unveilings of '' Super Mario 3D World'', '' Mario Kart 8'', and '' Super Smash Bros. for Nintendo 3DS and Wii U''. Press conferences Konami, Microsoft, Electronic Arts, Ubisoft, and Sony all hosted press conferences during the conference. However, Nintendo took a different approach by holding no traditional press conference. Instead, Nintendo held "a few smaller events that are specifically focused on our software lineup", and aired a special episode ...
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Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV mark ...
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A Space Odyssey (film)
''2001: A Space Odyssey'' is a 1968 science fiction novel written by Arthur C. Clarke and the 1968 film directed by Stanley Kubrick. It is a part of Clarke's ''Space Odyssey'' series, the first of four novels and two films. Both the novel and the film are partially based on Clarke's 1948 short story " The Sentinel", an entry in a BBC short story competition, and "Encounter in the Dawn", published in 1953 in the magazine ''Amazing Stories''. Resources After deciding on Clarke's 1948 short story "The Sentinel" as the starting point, and with the themes of man's relationship with the universe in mind, Clarke sold Kubrick five more of his stories to use as background materials for the film. These included "Breaking Strain", "Out of the Cradle, Endlessly Orbiting...", "Who's There?", "Into the Comet", and "Before Eden". Additionally, important elements from two more Clarke stories, "Encounter in the Dawn" and (to a somewhat lesser extent) "Rescue Party", made their way into t ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, attracted about 125 developers. Early conference directors included Brenda Laurel, Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigm ...
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