Revoke
In trick-taking card games, a revoke (sometimes renege, or ) is a violation of the rules regarding the play of tricks that is sufficient to render the round invalid. A revoke is a violation ranked in seriousness somewhat below overt cheating, and is considered a minor offense when unintentional, though there are usually severe penalties for revokes. A revoke is usually a violation of one or more honor rules, and often comes to light after its commission, as trick-taking games play with hands concealed. Honor rules Trick-taking games normally have several rules regarding which cards may and may not be played to a trick. For example, most games require a player to follow suit – that is, to play in the suit led – if possible. Rules of this sort are sometimes called honor rules, because there is no way to detect a violation at the moment of its commission, although it will almost certainly be discovered later. For example, if a player does not play a spade to a trick where sp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Trick-taking Game
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Card Games
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name. History Spades was devised in the Midwest of the United States in the late 1930s. at pagat.com. Retrieved 11 September 2018. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Euchre
Euchre or eucre ( ) is a trick-taking game, trick-taking card game played in Canada, Great Britain, New Zealand, Upstate New York, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are normally four players, two on each team, although there are Euchre variants, variations for two to nine players. Euchre emerged in the United States in the early 19th century. There are several theories regarding its origin, but the most likely is that it is derived from an old Alsace, Alsatian game called Jucker (card game), ''Jucker'' or ''Juckerspiel''. Euchre was responsible for introducing the Joker (playing card), joker into the modern deck of cards, first appearing in Euchre packs in the 1850s.Parlett (1991), p. 104.Porter (2010), p. 205. Euchre has a large number of variants and has been described as "an excellent social game".Kansil (2001), pp. 178–184. Origins and popularity ''Eucre'' is briefly mentioned as early as 1810, bei ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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500 (card Game)
500 or Five Hundred is a trick-taking game developed in the United States from Euchre.Peter Arnold, ''The Book of Card Games'', , p. 122–126 Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed a deck with a set of rules in 1904. The US Playing Card Company released the improved Avondale scoring table to remove bidding irregularities in 1906. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generations ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hearts (game)
Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in the United States in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games (which also includes Bridge and Spades), but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current, but it has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain, respectively. History The game of Hearts probably originated with Reversis, which became popular around 1750 in Spain. In this game, a penalty point was awarded for each trick won, plus additional points for taking or in trick ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pinochle
Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of characters into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle". History Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of bezique. A second alternative is that pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of bezique. The word pinochle has several different potential derivations. It may come from the French word ''binocle'' literally meaning "two eyes", or "eyeglasses" or ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bourré
Bourré (also commonly known as Bouré and Boo-Ray) is a trick-taking game, trick-taking gambling card game primarily played in the Acadiana region of Louisiana in the United States, United States of America. It is also played in the Greece, Greek island of Psara, with the name Boureki (''Μπουρέκι'' in Greek language, Greek). The game's closest relatives are probably Spades (game), Spades and Euchre; like many regional games, Bourré sports many variant rules for both play and betting considerations. Object The object of Bourré is to take a majority of the ''tricks'' in each ''hand'' and thereby claim the money in the ''pot''. If a player cannot take a majority of tricks, the secondary goal is to keep from ''bourréing'', or taking no tricks at all. A bourré usually comes at a high penalty, including matching the amount of money in the pot. Rules The game is played with a standard 52-card deck, aces high and two to seven players. With seven players, only three cards ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Forty-fives
Forty-fives (also known as auction forty-fives, auction 120s, 120, and growl) is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada (New Brunswick, Newfoundland, Nova Scotia, Prince Edward Island) as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand. Some other very small populations of players also seem to reside in Seattle, Washington and Los Angeles, California by way of traveling from the east and spreading the game. There are several regional variations. Traditional Forty Fives goes to a score of 45 points, hence the name of the game. In the Auction Forty Fives variant the score goes to 120 points and requires bidding. In many areas outside of Canada, Auction Forty Fives is simply referred to as Forty Fives. Although the number 45 has no relevance to Auction Fort ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kingmaker Scenario
In game theory, a kingmaker scenario in a game of three or more players is an endgame situation where a player who is unable to win has the capacity to determine which player among others will win. This player is referred to as the ''kingmaker'' or ''spoiler''. No longer playing for themselves, they may make game decisions to favor a player who played more favorably (to them) earlier in the game. Except in games where interpersonal politics, by design, play a decisive role, this is undesirable. Gladiator example Consider this simple game: Three gladiators are playing, with strengths 3, 4, 5. In each turn, each gladiator must ''engage'' another, and they begin ''combat''. The result of combat is that the weaker player is eliminated, and the stronger player loses strength equal to that of the weaker player. (For example, if "5" attacks "3", "3" will die and "5" will have strength 2.) The winning gladiator is the last one standing. Each round of combat eliminates one gladiator, so ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, bridge tournaments, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among Old Age, seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are to the players; then the players ''call'' (or ''bid'') in an seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to exchange infor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Entry (cards)
An entry, in trick-taking card games such as bridge A bridge is a structure built to Span (engineering), span a physical obstacle (such as a body of water, valley, road, or railway) without blocking the path underneath. It is constructed for the purpose of providing passage over the obstacle, whi ..., is a means of gaining the lead in a particular hand, i.e. winning the trick in that hand. Gaining the lead when some other player (including one's partner) led to the previous trick is referred to as ''entering'' one's hand; a card that wins a trick to which another player made the lead (except to the last trick) is therefore known as an ''entry card''. Example If South declares this hand at notrump and the opening lead is a club, he will probably take just nine tricks with the top cards in his hand. Although the dummy holds the top six spades, they can win no tricks unless someone leads a spade; South has no spades, and so cannot do so and the opponents are unlikely to do so e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |