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Raizing
stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, '' Mahou Daisakusen/Sorcer Striker'', was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave, Takumi, and Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the " danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's bankruptcy. The company featured a handful of former Compile employees, mainly those who worked on '' Musha Aleste'', including Yuichi Toyama (a.k.a. "Healthy"), Kazuyuki N ...
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Sorcer Striker
''Sorcer Striker'' is a 1993 vertically scrolling shooter arcade video game developed by Raizing (now known as Eighting) and published in 1993 by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the ''Mahō Daisakusen'' trilogy, which includes ''Kingdom Grand Prix'' and ''Dimahoo'', and the first video game to be created by Raizing. ''Sorcer Striker'' served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile (company), Compile staff who previously worked on the ''Aleste'' series. Though first released in arcades, the game was later Porting#Porting in gaming, ported to other Video game#Platforms, platforms, each one featuring various changes compared to the original version and has since been re-released for PlayS ...
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Terra Diver
, also known as ''Terra Diver'', is a vertical-scrolling shooting game by Raizing originally released as an arcade game for the ST-V platform in 1996. The game was ported to the Sega Saturn and PlayStation in 1997, with neither port being released outside of Japan. Gameplay ''Soukyugurentai'' is a vertical-scrolling shooter. The player picks one of three different ships - red, green or blue - each with their own pilot, fire pattern and laser web. Each ship has a standard gun and a bomb, but the most distinctive of these aspects is the laser-web: holding down the button for the standard gun will release a lock-on laser-web traditionally shaped as a cone or semicircle, which will destroy the enemies it locks onto after releasing the buttons. Each ship has two different lock-on weapons that function as web-designed laser targets. Once an enemy enters the web's range, the player can destroy the enemy or multiple enemies can be destroyed via homing lasers or multiple fireballs. Th ...
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Kingdom Grand Prix
''Kingdom Grand Prix'' is a scrolling shooter/racing hybrid arcade game developed by Raizing and published by Eighting. It was later ported to the Sega Saturn. It is the second entry in the '' Mahou Daisakusen'' series, but the first to be a shooter/racing hybrid. Gameplay The game consists of a vertically scrolling field where the player races against seven contestants while shooting enemies and avoiding enemy bullets. Tapping the fire button fires the player's weapons; holding it down gives the player a speed boost. In addition to these speed boosts, overall speed will increase or decrease depending on screen position (the higher up the player craft is onscreen, the faster it travels). Overall speed decreases every time a life is lost or the next stage is reached. The player is also given a limited amount of bombs which destroy most on-screen enemies and slow down the opponent racers. There are four power-ups in ''Kingdom Grandprix''. All have a cumulative effect on overal ...
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Armed Police Batrider
is a vertically scrolling manic shooter arcade video game developed by Raizing and published by Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous games of Raizing '' Mahou Daisakusen'' and ''Battle Garegga''. In 2022, the game was included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console, marking its first appearance outside arcades. Gameplay Gameplay takes place across up to seven stages, with a varying number of bosses depending upon the player selection and whether certain hidden tasks have been performed during gameplay. During Advanced course, it is possible to fight as few as seven or as many as all eighteen of the game's bosses. Small and Large Shot powerups, Option powerups and medals drop frequently from popcorn enemies and fall down off the sc ...
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Battle Bakraid
is a vertical Shoot 'em up#Scrolling shooters, scrolling shoot 'em up arcade game by 8ing/Raizing, Eighting released in 1999 in video gaming, 1999. It is the spiritual successor (sometimes incorrectly thought of as a sequel) to the 1996 in video gaming, 1996 arcade game ''Battle Garegga''. Players control one of nine fighter jets and shoot enemies, collect power-ups, and defeat boss (video games), bosses to advance through the game. In 2022, the game was included as part of the Sega Astro City Mini V, a vertically oriented variant of the Sega Astro City mini console, marking its first appearance outside the arcades. Gameplay Stages * Training: There are less enemies and bullets, and player's fighter automatically uses a bomb when being hit. The game ends after four stages. * Normal: A course of medium difficulty with six stages. * Advance: A course with eight stages, with increased enemy firing rate and bullet density. * Special/Only Boss: When selected without specifying sta ...
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Battle Garegga
is a vertically scrolling shoot'em up arcade game developed by Eighting, Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, ''Battle Garegga Rev.2016'' was released in 2016. It was followed by a spiritual successor titled ''Battle Bakraid'' in 1999. Gameplay In addition to the player's main shot, picking up green Option power-ups will add up to four support pods to the craft. The formation of these Options can be changed to one of five presets and there are additional secret formations that can be accessed by dropping a certain number of power-ups before picking up the next. Both shot and options are fired by holding the A button. Upon killing a regular enemy on the ground, a red Small Bomber token will appear. Picking up enough of these gives the player one Large Bomber token, but the player can use their remaining Small Bombers without a Large Bomber in stock; the duration or strength of the bomb will merely be r ...
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Bloody Roar (video Game)
known as ''Bloody Roar: Hyper Beast Duel'' in Europe and Japan, is a 1997 arcade fighting video game developed by Raizing and published by Hudson Soft as the first game of the ''Bloody Roar'' series. The arcade version, build on Sony ZN-1 hardware, was released in July 1997 and titled ''Beastorizer'' in North America; the game was ported to the PlayStation that same year and in North America, where it was published by Sony Computer Entertainment, it was released under the ''Bloody Roar'' moniker in common with other regions. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, an underground organization that seeks to use zoanthropes as mind-controlled weapons. ''Bloody Roar'' received generally positive reviews from critics for its originality and graphics, while the audio received mixed opinions. The game's success led to it being followed by a sequel, ''Bloody ...
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Gazelle (software Company)
was a Japanese video game developer founded in 1994 by former Toaplan employees after the latter company declared bankruptcy the same year. History After Toaplan declared bankruptcy, Gazelle was founded by Tatsuya Uemura, Junya Inoue, Mikio Yamaguchi, Kaneyo Ōhira, and Yoshitatsu Sakai. The new firm originally focused on printed circuit board exportation prior to game development.Translationby Gamengai. ).Translationby Shmuplations. ). Cave (company), Cave co-founder Tsuneki Ikeda refused to join the company. According to Uemura, his former Toaplan CEO sold the company's Intellectual property, IPs to both Gazelle and Eighting, Raizing but doubted about the procedure's overall legality. During its existence, Gazelle developed three arcade titles for Banpresto, utilizing Atlus's chipset and platform: ''Pretty Soldier Sailor Moon (arcade game), Pretty Soldier Sailor Moon'', ''Air Gallet'', and ''List of Sailor Moon video games#Quiz Bishoujo Senshi Sailor Moon: Chiryoku Tairyoku ...
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Toaplan
was a Japanese video game developer based in Tokyo. It was best known for its catalogue of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, ''Tiger-Heli'' (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output. Though initially exclusive to arcades, they expanded with the Sega Genesis in 1990. The company ceased development of shoot 'em up projects before declaring bankruptcy in 1994. Several offshoot developers such as Eighting, Tamsoft, Cave (company), CAVE, Gazelle (software company), Gazelle, and Takumi Corporation were formed prior to and after the closure, while former members later joined to other studios such as Bandai Namco Entertainm ...
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Compile (publisher)
was a Japanese video game developer, most notable for having developed the ''Puyo Puyo'' series, a franchise derived from the '' Madō Monogatari'' series. On November 6, 2003, the company shut down amid bankruptcy. As a result, key staff moved to Compile Heart, the company's spiritual successor, whereas shoot-'em-up staff moved to MileStone Inc. The Compile trademark is being used as a brand label by Compile Heart to promote merchandise and games based on Compile properties. As of 2010, Compile Heart entered into a licensing deal with D4 Enterprise to create new video games based on franchises from Compile properties. This agreement does not affect the rights to the ''Puyo Puyo'' series as Sega retains ownership of the property. In April 2016, Niitani started a new successor company to Compile, Compile Maru. The company launched the game '' Nyoki Nyoki: Tabidachi Hen'' for Nintendo 3DS on the Nintendo eShop with a follow-up scheduled for Nintendo Switch. ''Puyo Puyo'' Com ...
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Yuichi Toyama
is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile (company), Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC). Early years Toyama started his path in the video game industry after his enjoyment of playing Space Invaders. He had read magazines that featured games like Space Invaders, Star Wars (1983 video game), Star Wars, and Gundam. He always wanted to enjoy those games at home. He originally wanted to either get a Sharp MZ-80 or an NEC PC-8001, but in the end, he started with a Hitachi Basic Master Level 2. After testing the games on it, he had no choice but to do game programming on his own. Career Technosoft (1987-1989) Toyama started at Technosoft when he was a teenager. He started with being a designer for the game, Feedback, then later a planner and programmer for Herzog Compile (1989-1992) Eighting (1994-2017) Taito (2017-present) ...
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Social Network Game
A social network game (sometimes simply referred to as a social media game, social gaming, or online social game) is a type of online game that is played through social networks or social media. They typically feature gamification systems with multiplayer gameplay mechanics. Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games. The first cross-platform "Facebook-to-Mobile" social network game was developed in 2011 by a Finnish company Star Arcade. Social network games are amongst the most popular games played in the world, with several products with tens of millions of players. '' (Lil) Green Patch'', '' Happy Farm'', and '' Mob Wars'' were some of the first successful games of this genre. ''FarmVille'', '' ...
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