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Racter
''Racter'' is an artificial intelligence program that generates English language prose at random. It was published by Mindscape for IBM PC compatibles in 1984, then for the Apple II, Mac (computer), Mac, and Amiga. An expanded version of the software, not the one released through Mindscape, was used to generate the text for the published book ''The Policeman's Beard Is Half Constructed''. History Racter, short for ''raconteur'', was written by William Chamberlain and Thomas Etter. Racter's initial creation was the short story ''Soft Ions'', which appeared in the October 1981 issue of Omni (magazine). The publication's editors bought the story in January 1980, before it had even been written. In exchange for the rights, the editors offered financial support to Chamberlain and Etter so the two could refine Racter. In 1983, Racter produced a book called ''The Policeman's Beard Is Half Constructed'' (). The program originally was written for an OSI which only supported file nam ...
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Mindscape (company)
Mindscape is a Dutch video game publisher headquartered in Amstelveen, Netherlands. Operating globally, Mindscape develops and publishes its own games, including ''Dog Man: Mission Impawsible, Life in Willowdale: Farm Adventures,'' and ''Windstorm'' and distributes them worldwide through digital platforms (such as Steam, the Nintendo eShop, PlayStation Store, and Xbox Store) as well as physical retail channels (e.g. Amazon and Walmart). The company was originally founded in 1983 in Northbrook, Illinois, by Roger Buoy, and was a major developer and publisher through the 1980s and 1990s. Mindscape released numerous titles over nearly three decades (notably the MacVenture series, ''Balance of Power'', ''Moonstone: A Hard Days Knight'', ''Legend'', ''Warhammer: Shadow of the Horned Rat'', ''Warhammer: Dark Omen'', and ''Lego Island''). Although the original US and French entities were liquidated in 2011, the Dutch subsidiary Mindscape B.V. continued and re-established the brand. Toda ...
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Chatterbot
A chatbot (originally chatterbot) is a software application or web interface designed to have textual or spoken conversations. Modern chatbots are typically online and use generative artificial intelligence systems that are capable of maintaining a conversation with a user in natural language and simulating the way a human would behave as a conversational partner. Such chatbots often use deep learning and natural language processing, but simpler chatbots have existed for decades. Although chatbots have existed since the late 1960s, the field gained widespread attention in the early 2020s due to the popularity of OpenAI's ChatGPT, followed by alternatives such as Microsoft's Copilot, DeepSeek and Google's Gemini. Such examples reflect the recent practice of basing such products upon broad foundational large language models, such as GPT-4 or the Gemini language model, that get fine-tuned so as to target specific tasks or applications (i.e., simulating human conversation, ...
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Artificial Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ...
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Template System (computing)
A template processor (also known as a template engine or template parser) is software designed to combine ''template''s with data (defined by a data model) to produce resulting documents or programs. The language that the templates are written in is known as a template language or templating language. For purposes of this article, a result document is any kind of formatted output, including documents, web pages, or source code (in source code generation), either in whole or in fragments. A template engine is ordinarily included as a part of a web template system or application framework, and may be used also as a preprocessor or filter. Typical features Template engines typically include features common to most high-level programming languages, with an emphasis on features for processing plain text. Such features include: * variables and functions *text replacement *file inclusion (or transclusion) *conditional evaluation and loops Embedded template engines While templ ...
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ELIZA
ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no representation that could be considered really understanding what was being said by either party. Whereas the ELIZA program itself was written (originally) in MAD-SLIP, the pattern matching directives that contained most of its language capability were provided in separate "scripts", represented in a lisp-like representation. The most famous script, DOCTOR, simulated a psychotherapist of the Rogerian school (in which the therapist often reflects back the patient's words to the patient), and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterbots ...
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David Cope
David Howell Cope (May 17, 1941 – May 4, 2025) was an American author, composer, scientist, and Dickerson Professor of Music at UC Santa Cruz. His primary area of research involved artificial intelligence and music; he wrote programs and algorithms that can analyze existing music and create new compositions in the style of the original input music. He taught the groundbreaking summer workshop in Workshop in Algorithmic Computer Music (WACM) that was open to the public as well as a general education course entitled Artificial Intelligence and Music for enrolled UCSC students. Cope was also co-founder and CTO Emeritus of Recombinant Inc., a music technology company. He died of congestive heart failure on May 4, 2025, at the age of 83. Inventions Cope was the inventor of US Patent #7696426 "Recombinant music composition algorithm and method of using the same," which he filed in 2006. Composition In 1975, he composed a short piece on an IBM machine, using punched cards. His EMI ...
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The New York Times
''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of the longest-running newspapers in the United States, the ''Times'' serves as one of the country's Newspaper of record, newspapers of record. , ''The New York Times'' had 9.13 million total and 8.83 million online subscribers, both by significant margins the List of newspapers in the United States, highest numbers for any newspaper in the United States; the total also included 296,330 print subscribers, making the ''Times'' the second-largest newspaper by print circulation in the United States, following ''The Wall Street Journal'', also based in New York City. ''The New York Times'' is published by the New York Times Company; since 1896, the company has been chaired by the Ochs-Sulzberger family, whose current chairman and the paper's publ ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and continues . Overview ''PC Magazine'' provides reviews and previews of the latest hardware and software for the information technology professional. Other regular departments include columns by long-time editor-in-chief Michael J. Miller ("Forward Thinking"), Bill Machrone, and Jim Louderback, as well as: * "First Looks" (a collection of reviews of newly released products) * "Pipeline" (a collection of short articles and snippets on computer-industry developments) * "Solutions" (which includes various how-to articles) * "User-to-User" (a section in which the magazine's experts answer user-submitted questions) * "After Hours" (a section about various computer entertainment products; the designation "After Hours" is a legacy of the magazine's traditional orientation to ...
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Verb
A verb is a word that generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual description of English, the basic form, with or without the particle ''to'', is the infinitive. In many languages, verbs are inflected (modified in form) to encode tense, aspect, mood, and voice. A verb may also agree with the person, gender or number of some of its arguments, such as its subject, or object. In English, three tenses exist: present, to indicate that an action is being carried out; past, to indicate that an action has been done; and future, to indicate that an action will be done, expressed with the auxiliary verb ''will'' or ''shall''. For example: * Lucy ''will go'' to school. ''(action, future)'' * Barack Obama ''became'' the President of the United States in 2009. ''(occurrence, past)'' * Mike Trout ''is'' a center fielder. ''(state of bein ...
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Noun
In grammar, a noun is a word that represents a concrete or abstract thing, like living creatures, places, actions, qualities, states of existence, and ideas. A noun may serve as an Object (grammar), object or Subject (grammar), subject within a phrase, clause, or sentence.Example nouns for: * Living creatures (including people, alive, dead, or imaginary): ''mushrooms, dogs, Afro-Caribbeans, rosebushes, Mandela, bacteria, Klingons'', etc. * Physical objects: ''hammers, pencils, Earth, guitars, atoms, stones, boots, shadows'', etc. * Places: ''closets, temples, rivers, Antarctica, houses, Uluru, utopia'', etc. * Actions of individuals or groups: ''swimming, exercises, cough, explosions, flight, electrification, embezzlement'', etc. * Physical qualities: ''colors, lengths, porosity, weights, roundness, symmetry, solidity,'' etc. * Mental or bodily states: ''jealousy, sleep, joy, headache, confusion'', etc. In linguistics, nouns constitute a lexical category (part of speech) defined ...
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