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Krsnik (vampire Hunter)
A krsnik (female: krsnicaNada Kerševan, ''Vəkuli riti v garžet: Zgodbe s Kraškega roba do Brkinov, Sežane in Razdrtega'', 2016, p.75/ref>) or kresnik is a type of vampire hunter, a shaman whose spirit wanders from the body in the form of an animal. The ''krsnik'' turns into an animal at night to fight off the ''kudlak'', his evil vampire antithesis, with the ''krsnik'' appearing as a white animal and the ''kudlak'' as a black one. The ''krsnik''s soul leaves the body, either voluntarily or due to a higher power, to fight evil agents and ensure good harvest, health, and happiness. The ''krsnik'' is taught magic by '' Vile'' (fairies), and in traditional medicine has the ability to heal people and cattle. However, due to the undocumented nature of oral tradition, it is difficult to determine with certainty how much of ''kresnik'' folklore originated from Slavic mythology, and how much arose from a separate shamanistic tradition. Some postulate the struggle between the ''k ...
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Vampire
A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead humanoid creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods which they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been Vampire folklore by region, recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in Southeast Europe, Southeastern and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Southeastern Europe were also known by different names, such as ''shtriga'' in Albanian ...
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Shin Megami Tensei
''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and owned by Sega, the franchise consists of multiple subseries and covers multiple role-playing video game genres including tactical role-playing game, tactical role-playing, action role-playing game, action role-playing, and Massively multiplayer online role-playing game, massively multiplayer online role-playing. The first two titles in the series were published by Namco (now Bandai Namco Entertainment), but have been almost always published by Atlus in Japan and North America since the release of ''Shin Megami Tensei (video game), Shin Megami Tensei''. For Europe, Atlus publishes the games through third-party companies. The series was originally based on ''Digital Devil Story'', a science fiction novel series by ...
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Croatian Folklore
Croatian may refer to: *Croatia *Croatian language *Croatian people *Croatians (demonym) See also * * * Croatan (other) * Croatia (other) * Croatoan (other) * Hrvatski (other) * Hrvatsko (other) * Serbo-Croatian (other) Serbo-Croatian, Croato-Serbian, Serbo-Croat or Croato-Serb, refers to a South Slavic language that is the primary language of Serbia, Croatia, Bosnia and Herzegovina, and Montenegro, as well as a minority language in Kosovo Kosovo, officiall ... {{disambiguation Language and nationality disambiguation pages ...
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Shapeshifters
In mythology, folklore and speculative fiction, shapeshifting is the ability to physically transform oneself through unnatural means. The idea of shapeshifting is found in the oldest forms of totemism and shamanism, as well as the oldest existent literature and epic poems such as the ''Epic of Gilgamesh'' and the ''Iliad''. The concept remains a common literary device in modern fantasy, children's literature and popular culture. Examples of shapeshifters are vampires and werewolves. Folklore and mythology Popular shapeshifting creatures in folklore are werewolves and vampires (mostly of European, Canadian, and Native American/early American origin), ichchhadhari naag (shape-shifting cobra) of India, shapeshifting fox spirits of East Asia such as the huli jing of China, the obake of Japan, the Navajo skin-walkers, and gods, goddesses and demons and demonesses such as the Norse Loki or the Greek Proteus. Shapeshifting to the form of a wolf is specifically known as lycant ...
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Fictional Vampire Hunters
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the them ...
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Fabula (journal)
''Fabula'' (from lat. ''fabula'': "story, fable") is a multilingual academic journal on comparative folklore studies with a focus on European narratives (such as fairy tales, sagas, and fables). It publishes essays, reviews, and conference reports in German, English, and French. Its subtitle is: ''Zeitschrift für Erzählforschung. Journal of Folktale Studies. Revue d'Etudes sur le Conte Populaire''. Since 1958, the journal has been published bi-annually by De Gruyter and is available in both print and online-editions. It was established by the German scholar Kurt Ranke and is currently edited by Brigitte Bönisch-Brednich, Simone Stiefbold, and Harm-Peer Zimmermann. It is closely connected to the multi-volume work ''Enzyklopädie des Märchens'' (''Encyclopedia of Fairy Tales'') and is an official journal of the International Society for Folk Narrative Research. From 1959 till 1970 the ''Supplement-Serie A, Texte'' was published. Abstracting and indexing The journal is abstract ...
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Zduhać
A zduhać (Cyrillic: здухаћ, ) and vetrovnjak (ветровњак, []) in Serbian tradition, and a dragon man in Bulgarians, Bulgarian, Macedonians (ethnic group), Macedonian and southern Serbian traditions, were men believed to have an inborn supernatural ability to protect their estate, village, or region against destructive weather conditions, such as storms, hail, or torrential rains. It was believed that the souls of these men could leave their bodies in sleep, to intercept and fight with demonic beings imagined as bringers of bad weather. Having defeated the demons and taken away the stormy clouds they brought, the protectors would return into their bodies and wake up tired. Notions associated with the zduhać, vetrovnjak, and dragon man, respectively, are not identical. The dragon man fought against female demons called '' ala'', which led hail clouds over fields to destroy crops, and consumed the fertility of the fields. The zduhaći (plural) of an area usually fou ...
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Wendigo
Wendigo () is a mythological creature or evil spirit originating from Algonquian folklore. The concept of the wendigo has been widely used in literature and other works of art, such as social commentary and horror fiction. The wendigo is often said to be a malevolent spirit, sometimes depicted as a creature with human-like characteristics, who may possess human beings. It is said to cause its victims a feeling of insatiable hunger, the desire to eat other humans, and the propensity to commit murder. In some representations, the wendigo is described as a giant humanoid with a heart of ice, whose approach is signaled by a foul stench or sudden unseasonable chill. In modern psychiatry, the disorder known as "Wendigo psychosis" is characterized by symptoms such as an intense craving for human flesh and fear of becoming a cannibal. Wendigo psychosis is described as a culture-bound syndrome. In some First Nations communities, symptoms such as insatiable greed and destruction ...
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Vedmak
In Slavic mythology, a vedmak is a warlock or male witch, the female equivalent (witch) being ''vedma''. This role greatly focuses on the Shamanic aspects of Slavic paganism. For example, they treat people and animals. On the other hand, they are thought to be people connected to the devil, and are capable of bringing harm by sending illnesses, killing cattle, spoiling a harvest, etc.Yefimova's Modern Explanatory Dictionary of the Russian language, 2000. The word was also used as an insult. A vedmak can turn into any animal or any object. Etymology ''Vedmak'' stems from Proto-Slavic *vědět ("to know") and Old East Slavic вѣдь ("knowledge; witchcraft", compare the use of the term "cunning" in English folklore). ''The Witcher'' Under the influence of ''The Witcher'' fantasy saga by Andrzej Sapkowski, the term ''vedmak'' is sometimes also rendered as "witcher" in English in certain contexts. The word used for "witcher" in the original Polish version of the novels, "wie ...
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Vampire Hunter
A vampire hunter or vampire slayer is a fictional occupation in folklore and fiction which specializes in finding vampires, and sometimes other supernatural creatures. A vampire hunter is usually described as having extensive knowledge of vampires and other monstrous or undead creatures, including their powers and weaknesses, and uses this knowledge to effectively combat them. Vampire hunters range in characterization in fiction from sages with more than average knowledge about the occult, to athletes with the skill and ability to confront vampires with traditional or holy weapons often including wooden stakes and holy water, to supernatural beings themselves who fight vampires with mystical powers. Many characterizations draw from the history and folklore of the Balkans. A well-known and influential archetypal vampire hunter is Professor Abraham Van Helsing, a character in Bram Stoker's 1897 horror novel ''Dracula'', a foundational work in the genre. In folklore Profession ...
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Shadowverse
''Shadowverse'' is a digital collectible card game developed and published by Cygames. It was released free-to-play for iOS and Android devices in June 2016. macOS and Windows versions were released in October 2016. ''Shadowverse'' employs an anime art style with some illustrations reused from the developer's previous title, ''Rage of Bahamut'', an earlier digital collectible card game released in 2012. The game has been compared favorably with ''Hearthstone'' (2014), a difference being that Cygames sought to minimize the impact of randomness on match outcomes. Another difference is ''Shadowverse''s "Evolve" game mechanic which allows players to grant played cards bonus stats and effects at the cost of an evolution point. An anime television series adaptation by Zexcs aired from April 2020 to March 2021. A second anime series titled ''Shadowverse Flame'' from April 2022 to September 2024. An RPG card game based on the anime, ''Shadowverse: Champion's Battle'' was released on the ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The Gathering'' in 1993. Cards in CCGs are specially designed sets of playing cards. Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside Work of art, art, while the front has a combination of ownership, proprietary artwork or images to Embellishment, embellish the card along with instructions for the game and flavor text. CCGs are typically themed around fantasy or science fiction genres, and have also included Horror fiction, horror themes, cartoons, and sports, and may include licensed intellectual property, intellectual properties. Generally, a Player (game), pl ...
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