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Item (game Terminology)
In pen and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. In some games ...
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Pen And Paper Game
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencil, pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or for brain training. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include tic-tac-toe, Sprouts (game), sprouts, dots and boxes, Hangman (game), hangman, MASH (game), MASH, paper soccer, and Spellbinder (paper-and-pencil game), spellbinder. The term is unrelated to the use in role-playing games to differentiate Tabletop role-playing game, tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four, can also be played as pencil-and-paper games. References External links * A Zen Guide to Paper and Pen GamesPencil and Paper Gam ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Shooter Game
Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ups (als ...
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Skeleton Key
A skeleton key (also known as a passkey) is a type of master keying, master key in which the serrated edge has been removed in such a way that it can open numerous Lock and key, locks, most commonly the warded lock. The term derives from the fact that the key has been reduced to its essential parts. Master keys A skeleton key is a key that has been filed or cut to create one that can be used to unlock a variety of warded locks each with a different configuration of wards. This can usually be done by removing most of the center of the key, allowing it to pass by the wards without interference, operating the lock. To counteract the illicit creation of such keys, locksmiths can put wards not just in the center but on the outside as well, making the creation of a skeleton key more difficult. Lever tumbler lock, Lever lock skeleton keys are used in a lock with usually three or 5 lever lock, five levers and a set of wards that come into contact with the Bit key, bit of the key ...
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Key (lock)
A lock is a mechanical or electronic fastening device that is released by a physical object (such as a key, keycard, fingerprint, RFID card, security token or coin), by supplying secret information (such as a number or letter permutation or password), by a combination thereof, or it may only be able to be opened from one side, such as a door chain. A key is a device that is used to operate a lock (to lock or unlock it). A typical key is a small piece of metal consisting of two parts: the '' bit'' or ''blade'', which slides into the keyway of the lock and distinguishes between different keys, and the ''bow'', which is left protruding so that torque can be applied by the user. In its simplest implementation, a key operates one lock or set of locks that are keyed alike, a lock/key system where each similarly keyed lock requires the same, unique key. The key serves as a security token for access to the locked area; locks are meant to only allow persons having the correct key ...
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Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the first public alpha build was released on 17 May 2009. The game was continuously developed from then on, receiving a full release on 18 November 2011. Afterwards, Persson left Mojang and gave Jens Bergensten, Jens "Jeb" Bergensten control over development. In the years since its release, it has been Video game port, ported to several platforms, including smartphones, tablets, and various video game consoles. In 2014, Mojang and the Minecraft (franchise), ''Minecraft'' intellectual property were purchased by Microsoft for billion. In ''Minecraft'', players explore a procedurally generated, three-dimensional world with virtually infinite terrain made up of voxels. Players can discover and extract raw materials, Glossary of video game terms ...
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Metroid
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures. ''Metroid'' combines the platforming of '' Super Mario Bros.'' and the exploration of ''The Legend of Zelda'' with a science fiction setting and an emphasis on nonlinear gameplay. Most ''Metroid'' games are side-scrolling, while the 3D games use a first-person perspective. Players battle hostile alien enemies and obtain power-ups as they progress through the game world. The series is known for its isolated atmosphere, featuring few non-player characters. The first '' Metroid'' was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. '' Metroid II: Return of Samus'' was released for the handheld Game Boy in 1991. '' Super Metroid'' (1994), released for the Super Nintendo Entertainment ...
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Hookshot (device)
A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope or wire rope, cable; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold on to objects. Generally, grappling hooks are used to temporarily secure one end of a rope. They may also be used to dredge for submerged objects. The device was invented by the Roman Republic, Romans in approximately 260 BC. The grappling hook was originally used in naval warfare to catch ship rigging so that it could be Naval boarding, boarded. Design A common design has a central shaft with a hole ("eye") at the shaft base to attach the rope, and three or four equally spaced hooks at the end, arranged so that at least one is likely to catch on some protuberance of the target. Some modern designs feature folding hooks to resist unwanted attachment. Most grappling hooks are thrown by hand, but some used in rescue w ...
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The Legend Of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship (company), Flagship, Vanpool (company), Vanpool, Grezzo, and Tantalus Media. The series centers on the various incarnations of Link (The Legend of Zelda), Link, a courageous young man of the elf-like Hylian race, and Princess Zelda, a princess within the bloodline of the Hylia (The Legend of Zelda), goddess Hylia, as they fight to save the land of Universe of The Legend of Zelda#Hyrule, Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires, but if someone with ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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SH5 - Inventaire
SH5, SH-5, or similar may refer to: * Harbin SH-5, an amphibious aircraft * Sheremetev Sh-5, a 1930s sailplane * Siemens-Halske Sh 5, a 1920s aircraft engine * '' Silent Hill: Homecoming'', a video game * '' Silent Hunter 5: Battle of the Atlantic'', a video game * ''Slaughterhouse-Five'', a novel by Kurt Vonnegut * State Highway 5, see List of highways numbered 5 * SuperH SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas. It is implemented by microcontrollers and microprocessors for embedded systems. At the ...
5, a RISC instruction set {{Letter-NumberCombDisambig ...
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Chaos Emeralds
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist, and his robot army. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, films, and merchandise. Naka, Ohshima, and Yasuhara developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number ...
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