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Intelligent Vehicular Ad Hoc Network
__NOTOC__ Intelligent vehicular ad hoc networks (InVANETs) use WiFi IEEE 802.11p (WAVE standard) and effective communication between vehicles with dynamic mobility. Effective measures such as media communication between vehicles can be enabled as well methods to track automotive vehicles. InVANET is not foreseen to replace current mobile (cellular phone) communication standards. "Older" designs within the IEEE 802.11 scope may refer just to IEEE 802.11b/g. More recent designs refer to the latest issues of IEEE 802.11p (WAVE, draft status). Due to inherent lag times, only the latter one in the IEEE 802.11 scope is capable of coping with the typical dynamics of vehicle operation. Automotive vehicular information can be viewed on electronic maps using the Internet or specialized software. The advantage of WiFi based navigation system function is that it can effectively locate a vehicle which is inside big campuses like universities, airports, and tunnels. InVANET can be used as pa ...
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Cellular Phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio frequency link connects to the switching systems of a mobile phone operator, providing access to the public switched telephone network (PSTN). Modern mobile telephony relies on a cellular network architecture, which is why mobile phones are often referred to as 'cell phones' in North America. Beyond traditional voice communication, digital mobile phones have evolved to support a wide range of additional services. These include text messaging, multimedia messaging, email, and internet access (via LTE, 5G NR or Wi-Fi), as well as short-range wireless technologies like Bluetooth, infrared, and ultra-wideband (UWB). Mobile phones also support a variety of multimedia capabilities, such as digital photography, video recording, and ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the Causality, cause and the effect of some physical change in the system being observed. Lag (video games), Lag, as it is known in Gaming culture, gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. The original meaning of “latency”, as used widely in psychology, medicine and most other disciplines, derives from “latent”, a word of Latin origin meaning “hidden”.  Its different and relatively recent meaning (this topic) of “lateness” or “delay” appears to derive from its superficial similarity to the word “late”, from the old English “laet”. Latency is physically a consequence of the limited velocity at which any Event (relativity), physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical s ...
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Electronic Map
A map is a symbolic depiction of interrelationships, commonly spatial, between things within a space. A map may be annotated with text and graphics. Like any graphic, a map may be fixed to paper or other durable media, or may be displayed on a transitory medium such as a computer screen. Some maps change interactively. Although maps are commonly used to depict geographic elements, they may represent any space, real or fictional. The subject being mapped may be two-dimensional such as Earth's surface, three-dimensional such as Earth's interior, or from an abstract space of any dimension. Maps of geographic territory have a very long tradition and have existed from ancient times. The word "map" comes from the , wherein ''mappa'' meant 'napkin' or 'cloth' and ''mundi'' 'of the world'. Thus, "map" became a shortened term referring to a flat representation of Earth's surface. History Maps have been one of the most important human inventions for millennia, allowing humans t ...
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WiFi
Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks, used globally in small office/home office, home and small office networks to link devices and to provide Internet access with wireless routers and wireless access points in public places such as coffee shops, restaurants, hotels, libraries, and airports. ''Wi-Fi'' is a trademark of the Wi-Fi Alliance, which restricts the use of the term "''Wi-Fi Certified''" to products that successfully complete Interoperability Solutions for European Public Administrations, interoperability certification testing. Non-compliant hardware is simply referred to as WLAN, and it may or may not work with "''Wi-Fi Certified''" devices. the Wi-Fi Alliance consisted of more than 800 companies from ar ...
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Position-based Routing
Geographic routing (also called georouting or position-based routing) is a routing principle that relies on geographic position information. It is mainly proposed for wireless networks and based on the idea that the source sends a message to the geographic location of the destination instead of using the network address. In the area of packet radio networks, the idea of using position information for routing was first proposed in the 1980s for interconnection networks. Geographic routing requires that each node can determine its own location and that the source is aware of the location of the destination. With this information, a message can be routed to the destination without knowledge of the network topology or a prior route discovery. Approaches There are various approaches, such as single-path, multi-path and flooding-based strategies (see for a survey). Most single-path strategies rely on two techniques: greedy forwarding and face routing. Greedy forwarding tries to bring the ...
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Mobile IPv6
Mobile IP (or MIP) is an Internet Engineering Task Force (IETF) standard communications protocol that is designed to allow mobile device users to move from one network to another while maintaining a permanent IP address. Mobile IP for IPv4 is described in , and extensions are defined in . Mobile IPv6, the IP mobility implementation for the next generation of the Internet Protocol, IPv6, is described in . Introduction The Mobile IP allows for location-independent routing of IP datagrams on the Internet. Each mobile node is identified by its home address disregarding its current location in the Internet. While away from its home network, a mobile node is associated with a ''care-of'' address which identifies its current location and its home address is associated with the local endpoint of a tunnel to its ''home agent''. Mobile IP specifies how a mobile node registers with its home agent and how the home agent routes datagrams to the mobile node through the ''tunnel''. Applica ...
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Vehicular Ad Hoc Network
A Vehicular ad hoc network (VANET) is a proposed type of mobile ad hoc network (MANET) involving road vehicles. VANETs were first proposed in 2001 as " car-to-car ad-hoc mobile communication and networking" applications, where networks could be formed and information could be relayed among cars. It has been shown that vehicle-to-vehicle and vehicle-to-roadside communications architectures could co-exist in VANETs to provide road safety, navigation, and other roadside services. VANETs could be a key part of the intelligent transportation systems (ITS) framework. Sometimes, VANETs are referred to as Intelligent Transportation Networks. They could evolve into a broader " Internet of vehicles". which itself could evolve into an "Internet of autonomous vehicles". While, in the early 2000s, VANETs were seen as a mere one-to-one application of MANET principles, they have since then developed into a field of research in their own right. By 2015, the term VANET became mostly synonymous wi ...
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Network Simulator
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. Most simulators use discrete event simulation in which the modeling of systems in which state variables change at discrete points in time. The behavior of the network and the various applications and services it supports can then be observed in a test lab; various attributes of the environment can also be modified in a controlled manner to assess how the network/protocols would behave under different conditions. Network simulator A network simulator is a software program that can predict the performance of a computer network or a wireless communication network. Since communication networks have become tool complex for traditional analytical methods to provide an accurate understanding of system behav ...
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Wireless Mesh Network
A wireless mesh network (WMN) is a communications network made up of radio nodes organized in a mesh topology. It can also be a form of wireless ad hoc network. Chai Keong Toh Ad Hoc Mobile Wireless Networks, Prentice Hall Publishers, 2002. A mesh refers to rich interconnection among devices or nodes. Wireless mesh networks often consist of mesh clients, mesh routers and gateways. Mobility of nodes is less frequent. If nodes constantly or frequently move, the mesh spends more time updating routes than delivering data. In a wireless mesh network, topology tends to be more static, so that routes computation can converge and delivery of data to their destinations can occur. Hence, this is a low-mobility centralized form of wireless ad hoc network. Also, because it sometimes relies on static nodes to act as gateways, it is not a truly all-wireless ad hoc network. Mesh clients are often laptops, cell phones, and other wireless devices. Mesh routers forward traffic to and from the ...
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