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Infernal Runner
''Infernal Runner'' is a horror-themed platform game for the Commodore 64 published by Loriciel in 1985 and later adapted to the Amstrad CPC. Game designer Eric Chahi, who later created '' Another World,'' is credited on the Amstrad version. ''Infernal Runner'' a flip screen game similar in style to '' Jet Set Willy'': a series of platform-filled screens that can be moved between, each with specific obstacles to avoid. Gameplay Players find themselves trapped in a house with lethal traps and various other menaces, and they must escape alive by collecting all keys and opening all trunks, all while avoiding starvation by collecting food. It is unknown what the actual story is: after collecting enough items, a wall on the map will disappear and the player can escape the game, upon which the character is run over by an ambulance car and is carried offscreen on a stretcher. Development The C64 version is credited to Yves Korta and Michel Koell. The Amstrad version was created by E ...
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Loriciel
Loriciel (also sometimes Loriciels) was a French video game developing company that was active from 1983 to the early 1990s. The name is a combination of ''logiciel'', the French word for software, and ''Oric'' which was the first computer they wrote software for. During the 1980s, they developed games for various systems (Oric 1, ZX81, ZX Spectrum, Amstrad CPC, Thomson computers and the Atari ST). The first game that Loriciel developed was ''Hubert'' for the Commodore 64. They managed to publish 150 different games within their short lifespan as a company. While several attempts were made to revive the company (first as Loriciel then Virtual Studio), financial difficulties would force this company to shut down after developing '' Tommy Moe's Winter Extreme: Skiing & Snowboarding'' for the Super Nintendo Entertainment System. Video games Personal computers Amstrad CPC * ''Empire'' (1985) * ''Dianne'' (1985) * ''Rally II'' (1985) * ''Foot Marius Tresor'' (1985) * ''Le 5eme Axe ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spa ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two ...
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Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The ''CPC464'', ''CPC664'', and ''CPC6128'' were highly successful competitors in the European home computer market. The later ''464plus'' and ''6128plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Eric Chahi
The given name Eric, Erich, Erikk, Erik, Erick, or Eirik is derived from the Old Norse name ''Eiríkr'' (or ''Eríkr'' in Old East Norse due to monophthongization). The first element, ''ei-'' may be derived from the older Proto-Norse ''* aina(z)'', meaning "one, alone, unique", ''as in the form'' ''Æ∆inrikr'' explicitly, but it could also be from ''* aiwa(z)'' "everlasting, eternity", as in the Gothic form '' Euric''. The second element ''- ríkr'' stems either from Proto-Germanic ''* ríks'' "king, ruler" (cf. Gothic '' reiks'') or the therefrom derived ''* ríkijaz'' "kingly, powerful, rich, prince"; from the common Proto-Indo-European root * h₃rḗǵs. The name is thus usually taken to mean "sole ruler, autocrat" or "eternal ruler, ever powerful". ''Eric'' used in the sense of a proper noun meaning "one ruler" may be the origin of '' Eriksgata'', and if so it would have meant "one ruler's journey". The tour was the medieval Swedish king's journey, when newly elected, ...
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Another World (video Game)
''Another World'' is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in 1991. In North America it was published as ''Out of This World''. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival. ''Another World'' was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game's art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable consoles a ...
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Flip Screen
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Jet Set Willy
''Jet Set Willy'' is a Platform game, platform video game originally written by Matthew Smith (games programmer), Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time. The game is a sequel to ''Manic Miner'' published in 1983, and the second game in the Miner Willy series. It spent over three months at the top of the charts and was the UK's best-selling 1984 in video games, home video game of 1984. Plot A tired Miner Willy has to tidy up all the items left around his house after a huge party. With this done, his housekeeper Maria will let him go to bed. Willy's mansion was bought with the wealth obtained from his adventures in ''Manic Miner'', but much of it remains unexplored and it appears to be full of strange creatures, possibly a result of the previous (missing) owner's experiments. Willy must explore the enormous mansion and its grounds (including a beach and a yacht) to fully tidy u ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as '' Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', '' Duck Hunt'', ''Gauntlet'', ''Ghosts 'n Goblins'', '' Gradius'', '' Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were '' Hang-On'' and '' Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefro ...
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