Grand Strategy Game
A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. The genre has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world. Scope of games Grand strategy games can be played on a computer or as a board game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure, recruiting and training military units, and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy board games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of military strategy, strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any military campaign, campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for Naval wargaming, naval, Air wargaming, air combat, and wargame (hacking), cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Europa Universalis
''Europa Universalis'' is a Grand strategy game, grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Development The game was originally based on a French board game of the Europa Universalis (board game), same name by Philippe Thibaut that was released in 1993. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game went gold on January 23, 2001. Gameplay ''Europa Universalis'' is a historically accurate real-time strategy game; it recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792. The game lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through military might, diplomacy, and colonization, colonial wealth. The game takes place on a two-dimensional map divided into approximately 1,500 provinces, and proceeds in a paus ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Board Wargames
This is a list of board wargames by historical genre (and some subgenres) showing their publication history. All games can be presumed to have been published in English unless another language is noted. Historical Ancient Early Middle Ages Middle Ages Early modern Napoleonic era American Civil War : Skirmish Tactical Grand Tactical Operational Strategic Grand Strategy 19th Century/Industrial warfare World War I World War II Tactical wargames Operational = European Theatre = Eastern Front Western Front Other campaigns = Mediterranean Theatre and North African campaign = = Pacific and Asia = Strategic = Europe = = Mediterranean & north Africa = = Pacific = Grand Strategy (Global) Modern Tactical Arab–Israeli wars Korean War Vietnam War Contemporary World War III Fictional Alternate history Science fiction Fantasy Abstract/generic {, c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Government Simulation Game
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include Geopolitics, geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements. Background Games based on geopolitics and elections existed long before the emergence of personal computers and their ability to quickly process large amounts of statistical data. One of the earliest such games was ''The Game of Politics'', created by Oswald Lord in 1935 which remained in print until 1960. In 1954, the board game ''Diplomacy (game), Diplomacy'' was created, which differs from other wargames in that it features a "negotiation" phase during which players reach agreements with other players, and then exec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Grand Strategy Video Games
This is an index of grand strategy wargame, grand strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting, and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings. Legend List See also * Grand strategy wargame References {{DEFAULTSORT:Grand strategy video games Lists of video games by genre, Grand strategy Grand strategy video games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Counterfactual History
Counterfactual history (also virtual history) is a form of historiography that attempts to answer the ''wikt:what if, What if?'' questions that arise from counterfactuals, counterfactual conditions. Counterfactual history seeks by "conjecturing on what did not happen, or what might have happened, in order to understand what did happen." It has produced a literary genre which is variously called alternate history, speculative history, allohistory, and hypothetical history. Development An early book of counterfactual histories is ''If It Had Happened Otherwise'' (1931) which features "If Lee Had Not Won the Battle at Gettysburg", by Winston Churchill, about a fictional Confederate victory at the Battle of Gettysburg (1863). As a text of counterfactual histories written by historians, ''If It Had Happened Otherwise'' contains works of Alternate history, alternative history—fictional reinterpretations of historical events—because the narrative tone tends to whimsy, and offers nei ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Axis And Allies
''Axis & Allies'' is a series of World War II strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board depicting a Spring 1942 political map of Earth divided by territories, players take the role of one or more of the five major belligerents of World War II: the Axis powers of Germany and Japan; and the Allied powers of the Soviet Union, the United Kingdom, and the United States. Turns rotate among these belligerents, who control armies of playing pieces with which they attempt to capture enemy territories, with results determined by dice rolls. The object of the game is to win the war by capturing enough critical territories to gain the advantage over the enemy. More than ten spinoff games have since been produced. Some of these editions are revised versions of the classic game, while others depict a specific theater, campaign or battle of World War II ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PanzerBlitz
''PanzerBlitz'' is a tactical wargames, tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front (WWII), Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards. Description ''PanzerBlitz'' simulates clashes between Soviet and German forces at the level of company-sized infantry for Russian units, and platoon-sized infantry for German units, as well as individual mechanized or motorized vehicles. This scale of simulation was new to wargaming, since previous wargames had focused on larger units such as brigades, regiments, and divisions. Much of the strategy in ''PanzerBlitz'' derives from the rule allowing units to shoot or move, but not both, in a single turn. Additionally, the difficulty of out ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paradox Development Studio
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series ''Europa Universalis'', ''Hearts of Iron'', ''Victoria: An Empire Under the Sun, Victoria'', ''Crusader Kings (video game), Crusader Kings'', ''Stellaris (video game), Stellaris'', and ''Imperator: Rome, Imperator''. History PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused Grand strategy wargame, grand strategy games since 1995, including the ''Europa Universalis'', ''Hearts of Iron'', ''Victoria: An Empire Under the Sun, Victoria'', ''Crusader Kings (video game), Crusader Kings'', ''Stellaris (video game), Stellaris'', and ''Imperator: Rome, Imperator'' series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Inte ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boos ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |