Gary Winnick (game Developer)
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Gary Winnick (game Developer)
Gary Winnick is an American computer game designer, writer, artist, and animator who was the first artist hired by Lucasfilm Games. He co-designed '' Maniac Mansion'', alongside Ron Gilbert, and created the comic book '' Bad Dreams''. Career Gary Winnick founded Horizon Zero Graphiques with Frank Cirocco in 1974. There, he was the editor, artist, and writer for the comic magazine ''Venture'', which ran until 1976. Horizon Zero Graphiques also published the comic magazine ''Mindworks'' by Brent Anderson, which included art by Gary. He began his video game career at LucasArts as the only artist and animator at the then-newly formed Lucasfilm Games Division in 1984. He worked as an artist and animator on the early games by Lucasfilm Games, before he became co-designer of the 1987 adventure game, ''Maniac Mansion''. He continued working on art and animation at LucasArts, and became the art department supervisor on Indiana Jones and the Last Crusade: The Graphic Adventure in 1989. ...
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Game Designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
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Day Of The Tentacle
''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game '' Maniac Mansion''. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited number of elements from ''Maniac Mansion'' and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. ''Day of the Tentacle'' was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to critical acc ...
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1987 In Video Gaming
1987 saw many sequels and prequels in video games, such as ''Castlevania II: Simon's Quest'', ''Dragon Quest II'', ''Final Lap'', and ''Zelda II: The Adventure of Link, Zelda II'', along with new titles such as ''After Burner'', ''Contra (video game), Contra'', ''Double Dragon (video game), Double Dragon'', ''Final Fantasy (video game), Final Fantasy'', ''Mega Man (1987 video game), Mega Man'', ''Metal Gear (video game), Metal Gear'', ''Operation Wolf'', ''Phantasy Star (video game), Phantasy Star'', ''Shinobi (1987 video game), Shinobi'', ''Street Fighter (video game), Street Fighter'' and ''The Last Ninja''. ''The Legend of Zelda (video game), The Legend of Zelda'' was also introduced outside of Japan. The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fourth year in a row. The best-selling 1987 home video game release in Japan was ''Dragon Quest II: Akuryƍ no Ka ...
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PHM Pegasus
''PHM Pegasus'' is a ship simulation and action game released for the Commodore 64, Apple II, DOS, Amstrad CPC, and ZX Spectrum. The title refers to , one of the s which were used by the U.S. Navy in the 1970s. The game was developed by Lucasfilm Games and published by Electronic Arts. The game has eight different missions in which Player character, players must maneuver helicopters, convoy ships, and patrol hydrofoil missilecrafts to survey areas, clear areas of enemy ships, and escort friendly ships. Mission locations include the Persian Gulf, the Eastern Mediterranean, the Caribbean, and the Gulf of Sidra. The developers of the game consulted with Boeing Marine Systems, a manufacturer of hydrofoils, to increase the realism of the simulation. Gameplay ''PHM Pegasus'' assigns players to the control of three different types of vehicles: Patrol Hydrofoil Missilecrafts (PHM), Seasprite and Seahawk helicopters, and convoy ships. The first two missions are time-limited where ...
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