Gary Winnick (game Developer)
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Gary Winnick (game Developer)
Gary Winnick is an American computer game designer, writer, artist, and animator who was the first artist hired by Lucasfilm Games. He co-designed '' Maniac Mansion'', alongside Ron Gilbert, and created the comic book '' Bad Dreams''. Career Gary Winnick founded Horizon Zero Graphiques with Frank Cirocco in 1974. There, he was the editor, artist, and writer for the comic magazine ''Venture'', which ran until 1976. Horizon Zero Graphiques also published the comic magazine ''Mindworks'' by Brent Anderson, which included art by Gary. He began his video game career at LucasArts as the only artist and animator at the then-newly formed Lucasfilm Games Division in 1984. He worked as an artist and animator on the early games by Lucasfilm Games, before he became co-designer of the 1987 adventure game, ''Maniac Mansion''. He continued working on art and animation at LucasArts, and became the art department supervisor on Indiana Jones and the Last Crusade: The Graphic Adventure in 1989. ...
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Game Designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
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Day Of The Tentacle
''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game '' Maniac Mansion''. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited number of elements from ''Maniac Mansion'' and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. ''Day of the Tentacle'' was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to critical acc ...
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1987 In Video Gaming
1987 saw many sequels and prequels in video games, such as ''Castlevania II: Simon's Quest'', ''Dragon Quest II'', ''Final Lap'', and ''Zelda II: The Adventure of Link, Zelda II'', along with new titles such as ''After Burner'', ''Contra (video game), Contra'', ''Double Dragon (video game), Double Dragon'', ''Final Fantasy (video game), Final Fantasy'', ''Mega Man (1987 video game), Mega Man'', ''Metal Gear (video game), Metal Gear'', ''Operation Wolf'', ''Phantasy Star (video game), Phantasy Star'', ''Shinobi (1987 video game), Shinobi'', ''Street Fighter (video game), Street Fighter'' and ''The Last Ninja''. ''The Legend of Zelda (video game), The Legend of Zelda'' was also introduced outside of Japan. The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fourth year in a row. The best-selling 1987 home video game release in Japan was ''Dragon Quest II: Akuryō no Ka ...
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PHM Pegasus
''PHM Pegasus'' is a ship simulation and action game released for the Commodore 64, Apple II, DOS, Amstrad CPC, and ZX Spectrum. The title refers to , one of the s which were used by the U.S. Navy in the 1970s. The game was developed by Lucasfilm Games and published by Electronic Arts. The game has eight different missions in which Player character, players must maneuver helicopters, convoy ships, and patrol hydrofoil missilecrafts to survey areas, clear areas of enemy ships, and escort friendly ships. Mission locations include the Persian Gulf, the Eastern Mediterranean, the Caribbean, and the Gulf of Sidra. The developers of the game consulted with Boeing Marine Systems, a manufacturer of hydrofoils, to increase the realism of the simulation. Gameplay ''PHM Pegasus'' assigns players to the control of three different types of vehicles: Patrol Hydrofoil Missilecrafts (PHM), Seasprite and Seahawk helicopters, and convoy ships. The first two missions are time-limited where ...
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The Computer Game
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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Habitat (video Game)
''Habitat'' is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar, Aric Wilmunder and Janet Hunter, the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD it is considered a forerunner of modern MMORPGs unlike other online communities of the time (i.e. MUDs and massively multiplayer onlines with text-based interfaces). ''Habitat'' had a GUI and large user base of consumer-oriented users, and those elements in particular have made ''Habitat'' a much-cited project and acknowledged benchmark for the design of today's online communities that ...
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1986 In Video Gaming
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. ** Spain and Portugal enter the European Community, which becomes the European Union in 1993. * January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. * January 13–January 24, 24 – South Yemen Civil War. * January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. * January 24 – The Voyager 2 space probe makes its first encounter with Uranus. * January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a Ugandan Bush War, five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date ...
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Koronis Rift
''Koronis Rift'' is a video game from Lucasfilm Games, produced and designed by Noah Falstein. Originally developed for the Atari 8-bit computers and the Commodore 64, ''Koronis Rift'' was published in 1984. It was ported to the Amstrad CPC, Apple II, MSX2, TRS-80 Color Computer, Tandy Color Computer 3, and ZX Spectrum. The Atari and C64 version shipped on a flippy disk, with one version of the game on each side. A cassette version was also released for the Commodore 64. The Atari version requires computers with the GTIA chip installed in order to display properly. ''Koronis Rift'' was one of two games in Lucasfilm Games' second wave (December 1985). The other was '' The Eidolon''. Both enhanced the fractal technology developed for ''Rescue on Fractalus!''. In ''Koronis Rift'', the Atari 8-bit computer's additional colors (over those of the Commodore 64) allowed the programmers to gradually fade in the background rather than it suddenly popping in as in ''Rescue'', an early ex ...
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The Eidolon
''The Eidolon'' is one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was ''Koronis Rift''. Both took advantage of the fractal technology developed for ''Rescue on Fractalus!'', further enhancing it. In ''The Eidolon'', ''Rescue''s fractal mountains were turned upside down and became the inside of a cave. In addition to cassette formats, the Atari and Commodore 64 versions were supplied on a single floppy disk. One side has the version for Atari 8-bit computers and the other has the Commodore 64 version. Plot The player discovers the Eidolon, a strange 19th-century vehicle, in an abandoned laboratory. As the player investigates this device, he is accidentally transported to another dimension and is trapped in a vast, maze-like cave. The creatures in this cave, sensing the energy emanating from the Eidolon, are woken from a long slumber, and the player soon finds that his only chance of survival lies in this mysterious vehicle and its pow ...
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Ballblazer
''Ballblazer'' is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with ''Rescue on Fractalus!'', it was one of the initial pair of releases from Lucasfilm Games, ''Ballblazer'' was developed and first published for the Atari 8-bit computers. The principal creator and programmer was David Levine. The game was called ''Ballblaster'' during development; some pirated versions bear this name. It was ported to the Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, and MSX. Atari 5200 and Atari 7800 ports were published by Atari Corporation. A version for the Nintendo Entertainment System, Famicom was released by Pony Canyon. Gameplay ''Ballblazer'' is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. The game allows for human vs. human, human ...
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Rescue On Fractalus!
''Rescue On Fractalus!'' is a space combat simulator video game created by Lucasfilm Games. It was originally released in 1985 for the Atari 8-bit computers and Atari 5200 console, then ported to the Apple II, ZX Spectrum, Amstrad CPC, Tandy Color Computer 3, and Commodore 64. The player flies a space fighter near the surface of a planet, with the goal of rescuing downed pilots. The terrain is generated via fractals, from which the eponymous planet and game title are taken. The game was one of the first two products from the fledgling Lucasfilm Computer Division Games Group led by Peter Langston. David Fox was the project leader and designer. Music was mainly composed by Charlie Kellner. Gameplay Flying The game uses fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first ...
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