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GLaDOS
GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificial intelligence, artificially superintelligent computer, computer system from the video game series ''Portal (video game series), Portal''. GLaDOS later appeared in ''The Lab (video game), The Lab'' and ''Lego Dimensions''. The character was created by Erik Wolpaw and Kim Swift and voiced by Ellen McLain. GLaDOS is responsible for testing and maintenance in the Locations of Half-Life#Aperture Science Laboratories, Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic ''Lab Rat'', reveals that she was mistreated by the scientists and used a neurotoxin to kill the scientists in the laboratory before the events of the first ''Portal''. She is apparently destroyed at the ...
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Portal (video Game)
''Portal'' is a 2007 puzzle-platform game developed and published by Valve. It was released in a bundle, '' The Orange Box,'' for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield), and Nintendo Switch. ''Portal'' consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", often referred to as the "portal gun", a device that can create inter-spatial portals between two flat planes. The player-character, Chell, is challenged and taunted by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game's unique physics allows kinetic energy to be retained through portals, requiring creative us ...
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Portal (series)
''Portal'' is a series of First-person (video games), first-person puzzle-platform video games developed by Valve Corporation, Valve. Set in the ''Half-Life (series), Half-Life'' universe, the two main games in the series, ''Portal (video game), Portal'' (2007) and ''Portal 2'' (2011), center on a woman, Chell (Portal), Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" – nicknamed the portal gun – that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, tractor funnels ...
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Wheatley (Portal)
Wheatley is a fictional artificial intelligence from the '' Portal'' franchise, first introduced in the 2011 video game '' Portal 2''. He is voiced by British comedian and writer Stephen Merchant, and created in part by ''Portal 2''s designer Erik Wolpaw. In the ''Portal'' narrative, Wheatley is one of several spherical "personality cores" developed to restrain GLaDOS, the main artificial intelligence that operates the Aperture Science facility, from becoming rampant, though Wheatley is later revealed to have been built to act as an intelligence dampener towards GLaDOS. Initially serving as a comedic foil to the player-character Chell during the first half of ''Portal 2'', Wheatley becomes the main antagonist of the second half as he takes GLaDOS's place and wreaks havoc on the facility before Chell and GLaDOS (whose consciousness is now trapped inside a potato battery) stop him. In addition to ''Portal 2'', Wheatley has appeared in ''Team Fortress 2'' and ''Lego Dimensions''. ...
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Ellen McLain
Ellen McLain (born 1952/1953) is an American voice actress. She is best known for providing the voice of GLaDOS, the primary antagonist of the '' Portal'' video game series, the Combine Overwatch in ''Half-Life 2'', and the Administrator, the announcer in ''Team Fortress 2''. Her voice roles also include the Jaeger A.I. in ''Pacific Rim'' and The Witch in ''Left 4 Dead'' and ''Left 4 Dead 2''. Career McLain provides voices for many characters in several video games from Valve. Among them are GLaDOS, the primary antagonist of the '' Portal'' video game series (for which she won an AIAS Interactive Achievement Award for Outstanding Achievement in Character Performance), the announcer in ''Team Fortress 2''; and the voice of the Combine Overwatch for the ''Half-Life'' series. McLain sang "Still Alive" and "Want You Gone", the ending credits songs to ''Portal'' and ''Portal 2'', respectively, both of which were written by Jonathan Coulton. She sang " Cara Mia Addio" at the end ...
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Still Alive
"Still Alive" is a song featured in the closing credits of the 2007 video game '' Portal''. It was composed and arranged by Jonathan Coulton and was performed by Ellen McLain, who voiced the ''Portal'' antagonist and subject of the song, GLaDOS. The song originated in a meeting between two Valve developers and Coulton about him writing a song for the company, which Coulton accepted as he was a fan of Valve's ''Half-Life'' series, which is set in the same universe as ''Portal''. The song was released on ''The Orange Box'' Soundtrack on December 21, 2007, along with an exclusive vocal mix not heard in the game. The song is displayed on what appears to be a computer console, playing after GLaDOS is defeated by protagonist Chell, with the lyrics revealing that GLaDOS is, in fact, "still alive." The song received praise for its humor and the quality of its performance. It has been featured in multiple venues, including at the 2009 Press Start -Symphony of Games-, a yearly Japanes ...
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Locations Of Half-Life
The ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe, but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension. ''Half-Life'' and expansions Black Mesa Research Facility The Black Mesa Research Facility (shortened to B.M.R.F) is the primary setting for ''Half-Life'' and its three expansions: ''Opposing Force'', ''Blue Shift'', and ''Decay''. The base is a decommissioned ICBM launch complex at an undisclosed New Mexico desert location, which has been converted into a scientific research facility and bears a number of similarities to Los Alamos National Laboratory, Sandia National Laboratories and Area 51. Thi ...
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Lego Dimensions
''Lego Dimensions'' is a Lego-themed action-adventure platform crossover video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, for the PlayStation 4, PlayStation 3, Wii U, Xbox One and Xbox 360. It follows the toys-to-life format, in that the player has Lego figures and a toy pad that can be played within the game itself where it features characters and environments from over 30 different franchises. The Starter Pack, containing the game, the USB toy pad, and three minifigures, was released in September 2015, while additional level packs and characters were released over the following two years. Gameplay ''LEGO Dimensions'' features the same style of gameplay as the previous LEGO video games developed by Traveller's Tales, in which up to two players control Lego minifigures based on various represented franchises. Players progress through linear levels, using their characters' abilities to solve puzzles, defeat enemies, collect ...
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Speech Synthesis
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech. The reverse process is speech recognition. Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output. The quality of a speech synthesizer is judged by its similarit ...
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The Lab (video Game)
''The Lab'' is a virtual reality (VR) video game developed by Valve and released for Windows on April 5, 2016. It uses VR technology to showcase a series of play experiences accessed through a hub room. The game is set in the '' Portal'' universe and offers eight different game types that involve short demo experiences that use different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included. Gameplay The majority of movement within ''The Lab'' uses full 3D motion via the HTC Vive tracking system and two hand-held motion controllers (or an attached Steam controller). In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area. This movement capability is also used in several of the minigame experiences. The motion controll ...
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Human Consciousness
Consciousness, at its simplest, is sentience and awareness of internal and external existence. However, the lack of definitions has led to millennia of analyses, explanations and debates by philosophers, theologians, linguisticians, and scientists. Opinions differ about what exactly needs to be studied or even considered consciousness. In some explanations, it is synonymous with the mind, and at other times, an aspect of mind. In the past, it was one's "inner life", the world of introspection, of private thought, imagination and volition. Today, it often includes any kind of cognition, experience, feeling or perception. It may be awareness, awareness of awareness, or self-awareness either continuously changing or not. The disparate range of research, notions and speculations raises a curiosity about whether the right questions are being asked. Examples of the range of descriptions, definitions or explanations are: simple wakefulness, one's sense of selfhood or soul explored ...
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