Djibril – The Devil Angel
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Djibril – The Devil Angel
is an eroge visual novel series created by Frontwing composed of the classic entries and one spinoff, titled ''MegaChu.'' Each of the entries have also spawned trimmed down erotic OVA releases, which enjoyed mild popularity in the west. This series is created by Kūchū Yōsai and produced by Noboru Yamaguchi. The game series also won a Bishōjo Game Award on September 5, 2008, as part of the best game series ever. The first two games were rereleased in 2008 due to a problem with DirectX 10 and the video playback software, causing Front Wing to standardize all three games released that year with the same engine, which removed compatibility with Windows 98 and Me. ''Makai Tenshi Djibril 4'', the beginning of a new saga based at a school seemingly founded by Luvriel for Devil Angels, was released on April 23, 2010, and used, for the first time, graphics displayed in native 576i HD. For the 2011 game, instead of Djibril The Devil Angel 5, the game is called , and features ...
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Hentai
Hentai () is a style of Pornography in Japan, Japanese pornographic anime and manga. In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for ''doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of Human sexual activity, sexual acts and relationships, as well as novel Sexual fetishism, fetishes. Terminology In sexual contexts, ''hentai'' carries additional meanings of "perversion" or "Abnormality (behavior), abnormality", especially when used as an adjective; in these uses, it is the shortened form of the phrase which means "sexual perversion". The character is a catch-all for queerness as a peculiarity—it does not carry an explicit sexual reference. Whi ...
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Leitmotif
A leitmotif or () is a "short, recurring musical phrase" associated with a particular person, place, or idea. It is closely related to the musical concepts of ''idée fixe'' or ''motto-theme''. The spelling ''leitmotif'' is a partial anglicization of the German '' Leitmotiv'' (), literally meaning "leading motif", or "guiding motif". A musical motif has been defined as a "short musical idea ... melodic, harmonic, or rhythmic, or all three", a salient recurring figure, musical fragment or succession of notes that has some special importance in or is characteristic of a composition: "the smallest structural unit possessing thematic identity". In particular, such a motif should be "clearly identified so as to retain its identity if modified on subsequent appearances" whether such modification be in terms of rhythm, harmony, orchestration or accompaniment. It may also be "combined with other leitmotifs to suggest a new dramatic condition" or development. The technique ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Video Games About Demons
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Video Games About Angels
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Hentai Anime And Manga
Hentai () is a style of Japanese pornographic anime and manga. In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for ''doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of sexual acts and relationships, as well as novel fetishes. Terminology In sexual contexts, ''hentai'' carries additional meanings of "perversion" or " abnormality", especially when used as an adjective; in these uses, it is the shortened form of the phrase which means "sexual perversion". The character is a catch-all for queerness as a peculiarity—it does not carry an explicit sexual reference. While the term has expanded in use to cover a range of publications including homosexua ...
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Frontwing Games
is a Japanese visual novel studio known for the production of Eroge, adult ''bishōjo games''. Its main office is located in Taitō, Tokyo. The representative producer and president is Ryūichirō Yamakawa. “Frontwing” is the company's main brand, but it has also released games under affiliated brands “Survive” (サヴァイブ), “Hotchkiss” (ホチキス), and “b-wing.” These brands have all since merged to become “Frontwing.” Frontwing's games cover a diverse range of genres, from school love life stories to hardcore adult games, and also games that utilize 3D computer graphics. The 3D content production team, ''Polygon Mura'' (ポリゴン村), is closely involved in the games’ production by seeking ways to incorporate 3D graphics into essentially 2D projects. Several of their games, originally produced for PC, have been ported to consoles. The development of the ported versions is generally done in-house. The company is also active in many other fields ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. characters appear ubiquitously in media including manga, anime, and computerized games (especially in the bishōjo game, ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards characters is a key concept in the ''otaku'' (manga and anime fan) subculture. The development of the aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and ''Moe (slang), moe''. History The character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of shōjo manga, ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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2009 Anime OVAs
9 (nine) is the natural number following and preceding . Evolution of the Hindu–Arabic digit Circa 300 BC, as part of the Brahmi numerals, various Indians wrote a digit 9 similar in shape to the modern closing question mark without the bottom dot. The Kshatrapa, Andhra and Gupta started curving the bottom vertical line coming up with a -look-alike. How the numbers got to their Gupta form is open to considerable debate. The Nagari continued the bottom stroke to make a circle and enclose the 3-look-alike, in much the same way that the sign @ encircles a lowercase ''a''. As time went on, the enclosing circle became bigger and its line continued beyond the circle downwards, as the 3-look-alike became smaller. Soon, all that was left of the 3-look-alike was a squiggle. The Arabs simply connected that squiggle to the downward stroke at the middle and subsequent European change was purely cosmetic. While the shape of the glyph for the digit 9 has an ascender in most modern typefa ...
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2007 Anime OVAs
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube (algebra), cube. As an early prime number in the series of positive integers, the number seven has symbolic associations in religion, mythology, superstition and philosophy. The seven classical planets resulted in seven being the number of days in a week. 7 is often considered lucky in Western culture and is often seen as highly symbolic. Evolution of the Arabic digit For early Brahmi numerals, 7 was written more or less in one stroke as a curve that looks like an uppercase vertically inverted (ᒉ). The western Arab peoples' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinear. The eastern Arab peoples developed the digit from a form that looked something like 6 to one that looked like an uppercase V. Both modern Arab forms influenced the European form, a two-stroke form cons ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the charact ...
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