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Decoy (chess)
In chess, decoying is the tactic of luring a piece, usually the king or queen, onto a particular square through the means of a sacrifice on that square, from which the piece's new placement can be exploited to obtain an advantage. Example In the diagram, with Black to play, illustrates two separate decoys. First, the white queen is set up on c4 for a knight fork: 1... Rxc4! 2. Qxc4. Next, the fork is executed by removing the sole defender of the a3-square: 2... Qxb2!+ 3. Rxb2 Na3+ 4. Kc1. Finally, a zwischenzug decoys the king to b2: 4... Bxb2+. After either 5.Kxb2 Nxc4+ 6.Kc3 Rxe4, or 5.Kd1 Nxc4, Black is two pawns ahead and should win comfortably. Perhaps the most celebrated game featuring a decoy theme is Petrosian Petrosyan (Armenian: ), Petrosian or Petrossian (Eastern Armenian), Bedrosian or Bedrossian (Western Armenian) is a common surname in Armenia. It is a patronymic from the Armenian first name Petros (equivalent to Peter, making the name effectivel ... vs. Pac ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, ...
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Chess Tactic
In chess, a tactic is a sequence of moves that each makes one or more immediate threats ─ that is, a check, a material threat, a checkmating sequence threat, or the threat of another tactic ─ which culminates in the opponent being unable to respond to all of the threats without conceding an immediate benefit to the opponent. Most often, the immediate benefit takes the form of a material advantage or checkmating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position. Tactics are usually contrasted with strategy, whereby the individual moves by themselves don't make indefensible threats, and the cumulative advantage of the moves takes longer to be capitalised on. In rough terms, the dichotomy can be summarised as tactics concerning short-term play and strategy concerning long-term play. Examples of strategic advantages are weaknesses in, compromised pawn structure i ...
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Sacrifice (chess)
In chess, a sacrifice is a move that gives up a piece with the objective of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value. Any chess piece except the king may be sacrificed. Because players usually try to hold on to their own pieces, offering a sacrifice can come as an unpleasant surprise to one's opponent, putting them off balance and causing them to waste precious time trying to calculate whether the sacrifice is sound or not, and whether to accept it. Sacrificing one's queen (the most valuable piece), or a string of pieces, adds to the surprise, and such games can be awarded . Types of sacrifice Real versus sham Rudolf Spielmann proposed a division between sham and real sacrifices: * In a ''real sacrifice'', the sacrificing player will often have to play on with less than their opponent for quite some time. * In a ''sham sacrifice'' ...
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Zwischenzug
The zwischenzug (German: , "intermediate move") is a chess tactic in which a player, instead of playing the expected move (commonly a ), first interposes another move posing an immediate threat that the opponent must answer, and only then plays the expected move. It is a move that has a high degree of "initiative". Ideally, the zwischenzug changes the situation to the player's advantage, such as by gaining or avoiding what would otherwise be a strong continuation for the opponent. Such a move is also called an ''intermezzo'' () or ''in-between move''. When the intermediate move is a check, it is sometimes called an ''in-between check'', ''zwischenschach'', or ''zwischen-check''. As with any fairly common chess tactic, it is impossible to pinpoint when the first zwischenzug was played. Three early examples are Lichtenhein– Morphy, New York 1857; Rosenthal–De Vere, Paris 1867; and Tartakower–José Raúl Capablanca, New York 1924. The first known use of the term zwischenzug ...
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Tigran Petrosian
Tigran Vartanovich Petrosian (, ; 17 June 1929 – 13 August 1984) was a Soviet-Armenian chess grandmaster, and World Chess Champion from 1963 to 1969. He was nicknamed "Iron Tigran" due to his almost-impenetrable defensive playing style, which emphasized safety above all else. Petrosian is often credited with popularizing chess in Armenia. Petrosian was a candidate for the World Chess Championship on eight occasions (1953, 1956, 1959, 1962, 1971, 1974, 1977 and 1980). He won the World Championship in 1963 (against Mikhail Botvinnik), successfully defended it in 1966 (against Boris Spassky), and lost it to Spassky in 1969. Thus he was the defending World Champion or a World Championship Candidate in ten consecutive three-year cycles. He won the Soviet Championship four times (1959, 1961, 1969, and 1975). Early life Petrosian was born to Armenian parents on 17 June 1929, in Tbilisi, Georgian SSR (present-day Georgia). As a young boy, Petrosian was an excellent studen ...
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Chess Terminology
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like '' fork'' and '' pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants. A B , "lightning"] A #fast chess, fast form of chess with a very short time limit, usually three or five minutes per player for the entire game. With the advent of electronic chess clocks A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. Chess clocks are used in chess and other two-player games w ...
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