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Crimson Room
''Crimson Room'' is a 2004 online point-and-click adventure game created by Japanese developer Toshimitsu Takagi. Developed with Adobe Flash and released for free on the internet, it broke out in popularity and is often credited with popularising the escape room video game genre (also known as the 'escape the room' genre), even inspiring the term 'Takagism' used in Asia to refer to the genre. The game begins with text explaining to the player that they have mysteriously awoken in a room and must escape. They may then explore the room, which is portrayed graphically with a series of fixed camera angles in a three-dimensional space, and can click certain spots in the room to investigate objects or uncover new angles, gathering items they find and using them to attempt to escape the room and complete the game. Takagi developed three follow-up games following the same format: ''Viridian Room'' and ''Blue Chamber'', released later in 2004, and ''White Chamber'', released in December ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koste ...
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Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including websites, Application software, software applications, music, audiovisual, and print materials. The Archive also advocates a Information wants to be free, free and open Internet. Its mission is committing to provide "universal access to all knowledge". The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hundreds of billions of web captures. The Archive also oversees numerous Internet Archive#Book collections, book digitization projects, collectively one of the world's largest book digitization efforts. ...
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Macworld
''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It began as a print magazine in 1984, with its first issue distributed at the launch of the Macintosh computer. As a print magazine, it had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, '' MacLife''. In 1997, the Ziff-Davis-owned '' MacUser'' magazine was consolidated into ''Macworld'' within the new Mac Publishing joint venture between IDG and Ziff-Davis. In 1999, the combined company also purchased the online publication MacCentral Online, because ''Macworld'' did not have a powerful online news component at the time. In late 2001 IDG bought out Ziff-Davis' share of Mac Publishing, making it a wholly-owned subsidiary ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Item (game Terminology)
In pen and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. In some games ...
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Field Of View
The field of view (FOV) is the angle, angular extent of the observable world that is visual perception, seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to electromagnetic radiation. It is further relevant in ''angle of view, photography''. Humans and animals In the context of human and primate vision, the term "field of view" is typically only used in the sense of a restriction to what is visible by external apparatus, like when wearing spectacles or virtual reality goggles. Note that eye movements are allowed in the definition but do not change the field of view when understood this way. If the analogy of the eye's retina working as a sensor is drawn upon, the corresponding concept in human (and much of animal vision) is the visual field. It is defined as "the number of degrees of visual angle during stable fixation of the eyes".Strasburger, Hans; Pöppel, Ernst (2002). Visual Field. In G. A ...
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First-person (video Games)
In video games, first-person (also spelled first person) is any perspective (visual), graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being Third-person (video game), third-person, the graphical perspective from outside of any character (but possibly focused on a character); some games such as interactive fiction do not belong to either format. First-person can be used as sole perspective in games belonging of almost any Video game genre, genre; Role-playing video game#First-person party-based RPGs, first-person party-based RPGs and List of maze video games#First-person maze games, first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the ...
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Georgia Institute Of Technology
The Georgia Institute of Technology (commonly referred to as Georgia Tech, GT, and simply Tech or the Institute) is a public university, public research university and Institute of technology (United States), institute of technology in Atlanta, Georgia, United States. Established in 1885, it has the largest student enrollment of the University System of Georgia, University System of Georgia institutions and satellite campuses Georgia Tech Savannah, in Savannah, Georgia, and Georgia Tech Europe, Metz, France. The school was founded as the Georgia School of Technology as part of Reconstruction era of the United States, Reconstruction efforts to build an industrial economy in the Southern United States after the American Civil War, Civil War. Initially, it offered only a degree in mechanical engineering. By 1901, its curriculum had expanded to include electrical, civil, and chemical engineering. In 1948, the school changed its name to reflect its evolution from a Vocational school, ...
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Simon & Schuster
Simon & Schuster LLC (, ) is an American publishing house owned by Kohlberg Kravis Roberts since 2023. It was founded in New York City in 1924, by Richard L. Simon and M. Lincoln Schuster. Along with Penguin Random House, Hachette Book Group USA, Hachette, HarperCollins and Macmillan Publishers, Simon & Schuster is considered one of the Big Five (publishers), 'Big Five' English language publishers. , Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different Imprint (trade name), imprints. History Early years In 1924, Richard L. Simon, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were popular at the time. After discovering that none had been published, Simon and M. Lincoln Schuster, Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. ...
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ProQuest
ProQuest LLC is an Ann Arbor, Michigan, Ann Arbor, Michigan-based global information-content and technology company, founded in 1938 as University Microfilms by Eugene Power. ProQuest is known for its applications and information services for libraries, providing access to dissertations, theses, ebooks, newspapers, periodicals, historical collections, governmental archives, cultural archives,"Jisc and ProQuest Enable Access to Essential Digital Content"
, retrieved May 21, 2014
and other aggregated databases. This content was estimated to be around 125 billion digital pages. The company began operations as a producer of microfilm products, subsequently shifting to electronic publishing, and later ...
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Knoxville News Sentinel
The ''Knoxville News Sentinel'', also known as ''Knox News'', is a daily newspaper in Knoxville, Tennessee, United States, owned by the Gannett Company. History The newspaper was formed in 1926 from the merger of two competing newspapers: ''The Knoxville News'' and ''The Knoxville Sentinel''. John Trevis Hearn began publishing ''The Sentinel'' in December 1886, while ''The News'' was started in 1921 by Robert P. Scripps and Roy W. Howard. The two merged in 1926 under Scripps-Howard ownership, with the first edition of ''The Knoxville News-Sentinel'' appearing on November 22 of that year. The editor from 1921 to 1931, Edward J. Meeman, later was sent to Memphis to edit the since defunct '' Memphis Press-Scimitar''. In 1986, the ''News-Sentinel'' became a morning paper, with the other paper in Knoxville, the '' Knoxville Journal'', becoming an evening paper. The ''Journal'' ceased publication as a daily in 1991, when the joint operating agreement between the two papers exp ...
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