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Axiom Verge
''Axiom Verge'' is a metroidvania video game by American indie developer Thomas Happ. The game was originally released in March 2015 in North America and April 2015 in Europe and Australia for PlayStation 4. It was released in May 2015 for Microsoft Windows, OS X, and Linux. A PlayStation Vita version was released in April 2016. The Wii U and Xbox One versions were released in North America and Europe in September 2016. A Nintendo Switch version was released in October 2017. Gameplay ''Axiom Verge'' is a side-scroller action-adventure game where the player controls Trace, a scientist who, after suffering a crippling injury, wakes up in an ancient and high-tech world. The game focuses on action and exploration, and features over 60 items and power-ups. The gameplay borrows elements from classic games such as '' Metroid'', '' Contra'', ''Blaster Master'', and ''Bionic Commando'', among others. Plot After a lab explosion knocks him out, a scientist named Trace Eschenbrenner aw ...
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Microsoft XNA
Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games. The XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. In many respects'', XNA'' can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games. XNA is the basic platform for Xbox Live Indie Games. As of January 2013, XNA is no longer being developed, and it is not compatible with Windows Runtime (the API for developing Metro-style apps), which was introduced with Windows 8. Overview XNA Framework Microsoft XNA Framework is ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster- ...
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Alpha Build
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Fangame
A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fangames has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fangames can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Fangame development Fangames are either developed as standalone games with their own engines, or as modifications to existing games that "piggyback" on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consuming to develop. Stan ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Tiger Woods PGA Tour
''PGA Tour'' is a series of golf video games developed and published by Electronic Arts - and later their EA Sports sub-label - since 1990. The series primarily features courses featured on the U.S. PGA Tour, and other notable courses (such as those that have hosted majors). In 1998, EA began publishing their golf games with the endorsement of Tiger Woods. Following the '' Tiger Woods 99 PGA Tour Golf'' release, subsequent titles were named ''Tiger Woods PGA Tour'' and released yearly. Although EA Sports developed most games in the series internally, some SKUs have come from outside developers including the first edition, '' Tiger Woods 99 PGA Tour Golf'', which Adrenalin Entertainment developed in conjunction with EA for the PlayStation and '' Tiger Woods PGA Tour 2001'' for the PlayStation, which was developed by Stormfront Studios. IOMO also produced versions of the game for mobile phones for the 2002, 2004, and 2005 editions. In October 2013, EA ended its relationship ...
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NFL Street
''NFL Street'' is an American football video game developed by EA Tiburon and published by Electronic Arts under the EA Sports BIG label. It was released for the PlayStation 2, GameCube and Xbox on January 13, 2004. Barry Sanders of the Detroit Lions, Shannon Sharpe of the Denver Broncos, and Ricky Williams of the Miami Dolphins appear on the cover. The game was followed by ''NFL Street 2'' and ''NFL Street 3''. Gameplay Similar to the ''NFL Blitz, Blitz series'', ''Street'' is seven-on-seven American football, modeled roughly after its informal variant, street football (American), street football. NFL Players in the game wear street clothing instead of helmets and uniforms (although the players can wear football jerseys). Like other American Football games, NFL Street has basic football rules, but the gameplay has no fouls and low penalty, naturally leading to much more aggressive gameplay than its real-life model. However, to maintain the "IronMan" status, there are no injuries ...
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End Of Nations
''End of Nations'' is an unreleased multiplayer online battle arena video game for Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv .... It was being developed in-house by Trion Worlds, combining the aesthetics and tone of the sci-fi genre and put it in a multiplayer online battle arena (MOBA) game. It is presumed cancelled. Gameplay Plot Pierre Frenay was a member of the French Resistance during World War II who saw the United Nations (UN) and the world governments as useless in preventing conflict and suffering. As such, he founded a secret organization to undermine and destabilize the governments of the world, which operated within the UN itself. Through terrorist attacks, assassinations, and orchestrated disasters, the organization hoped to discredit a ...
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Petroglyph Games
Petroglyph Games, Inc. is an American video game developer based in Las Vegas. It was founded in 2003 by Joe Bostic, Michael Legg and Steve Tall, programmers formerly of Westwood Studios, after that company was closed down earlier that year. History Petroglyph was formed on April 1, 2003. On June 25, 2004, the company moved into their own building. On November 16, 2004, Petroglyph announced a project which they were working on, a new ''Star Wars'' real-time strategy (RTS) game called '' Star Wars: Empire at War'', which was released on February 16, 2006. On September 12, 2005, it was announced that they would be working on an original military/sci-fi RTS franchise with Sega. On January 27, 2007, Petroglyph announced their second game, '' Universe at War: Earth Assault''. ''Universe at War'' was released on December 10, 2007. On April 15, 2008, Petroglyph announced that they would be working in partnership with True Games Interactive on a Free-to-Play microtransaction based o ...
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amate ...
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Bionic Commando (NES Video Game)
''Bionic Commando'', originally released as in Japan, is a platform game released by Capcom for the Nintendo Entertainment System, Family Computer and Nintendo Entertainment System in 1988. It is based on the 1987 arcade game ''Bionic Commando (arcade game), Bionic Commando''. As Nathan "Rad" Spencer, Ladd, a member of the FF Battalion, the player explores each stage and obtain the necessary equipment to progress. Ladd is equipped with a mechanical arm featuring a grappling hook, grappling gun, allowing him to pull himself forward or swing from the ceiling. As such, the series is one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, Ladd must use his bionic arm. In the game's instruction manual, the character is only known as "Player". In the game's ending, his name is revealed as "Ladd". The Game Boy version, a retelling of this game, calls the character "Rad". In the Game Boy Color remake, the main character is unnamed. His ful ...
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Blaster Master
''Blaster Master'' is a video game series that was originally developed and published by Sunsoft. It began with the 1988 video game '' Blaster Master'' for the Nintendo Entertainment System, and the series has been rebooted twice. The first reboot, '' Blaster Master: Overdrive'', was released in 2010 and intended to "rebuild the Sunsoft brand in North America", but it received mediocre reception from critics and did not see a follow-up. After another hiatus, the series was rebooted again by developer Inti Creates with the 2017 video game ''Blaster Master Zero'', which retained an 8-bit style of graphics alongside similar gameplay and level design to the original, serving as a sort of reimagining of the title. The game was a collaborative effort between Sunsoft and Inti Creates, with Sunsoft still owning the property but Inti Creates handling full development and publishing. Its success led to it receiving two fully original sequels, ''Blaster Master Zero 2'' in 2019 and ''Blaste ...
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