2022–2025 Video Game Industry Layoffs
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2022–2025 Video Game Industry Layoffs
The video game industry experienced mass layoffs in a wave which began in 2022 and peaked in January 2024. An estimated 35,000 jobs were lost from 2022 to May 2025. These layoffs had reverberating effects on both established and emerging games companies, impacting employees, projects, and the overall landscape of the games industry. Major job cuts took place at Embracer Group, Unity Technologies, Microsoft Gaming, Electronic Arts, Sony Interactive Entertainment, Epic Games, Take-Two Interactive, Ubisoft, Sega, and Riot Games. The layoffs caused several video games to be canceled, video game studios to be shut down or divested from their parent company, and thousands of employees to lose their jobs. The COVID-19 pandemic led to an increase in interest in gaming globally, and was a period of dramatic expansion in the industry, with many mergers and acquisitions conducted. In many cases companies over-expanded, as this rapid COVID-era growth was unsustainable. The industry began ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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North America
North America is a continent in the Northern Hemisphere, Northern and Western Hemisphere, Western hemispheres. North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Caribbean Sea, and to the south and west by the Pacific Ocean. The region includes Middle America (Americas), Middle America (comprising the Caribbean, Central America, and Mexico) and Northern America. North America covers an area of about , representing approximately 16.5% of Earth's land area and 4.8% of its total surface area. It is the third-largest continent by size after Asia and Africa, and the list of continents and continental subregions by population, fourth-largest continent by population after Asia, Africa, and Europe. , North America's population was estimated as over 592 million people in list of sovereign states and dependent territories in North America, 23 independent states, or about 7.5% of the world's popula ...
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London Studio
London Studio was a British video game developer of PlayStation Studios based in London. Founded in 2002, it was best known for developing the '' SingStar'' series, as well as games for PlayStation's external peripherals including the EyeToy camera and the PlayStation VR virtual reality headset. The studio created more than 60 titles since it was established. History ''SingStar'' and EyeToy London Studio was established in 2002 following the merger of SCEE Studio Camden (formerly a division of Psygnosis) and Team Soho, the developer behind '' The Getaway''. As London Studio, the studio developed the '' SingStar'' series, which became extremely popular and helped broaden the appeal of the PlayStation 2 beyond the typical demographics of young male gamers. The series sold more than 20 million copies within 6 years. It also created a lot of games for Sony's EyeToy webcam, and assisted the development of other Sony titles, such as '' Killzone 2'' and '' LittleBigPlanet''. ...
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Volition (company)
Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing ''Descent (1995 video game), Descent'' and ''Descent II''. By the time the sequel was completed, Toschlog had relocated to Ann Arbor, Michigan, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher Interplay Entertainment, Volition created ''Descent: FreeSpace – The Great War'' and its sequel, ''FreeSpace 2''. The two companies parted ways during the development of ''Summoner (video game), Summoner''. Volition found a new publisher in THQ, which acquired the studio in August 2000 and released the game shortly thereafter. Under THQ, V ...
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Ready At Dawn
Ready At Dawn Studios LLC (RAD) was an American video game developer located in Irvine, California that was composed of former members of Naughty Dog and Blizzard Entertainment. Formed in 2003, the company was closely affiliated with Sony Computer Entertainment, developing games in the ''God of War'' series and '' Daxter''. Ready At Dawn had a satellite campus in Portland, Oregon, to assist with future PC and console game development, but closed the office in 2022 as they adapted a hybrid work model. The studio was acquired by Oculus Studios as of June 2020. On August 7, 2024, Ready at Dawn was closed by Reality Labs (formerly Oculus Studios). History Ready At Dawn was founded in 2003 in Irvine, California, United States by Ru Weerasuriya, Andrea Pessino, Didier Malenfant, and former members of the Sony Computer Entertainment subsidiary Naughty Dog. They released their first game, '' Daxter'', in 2006. The company finished working on their second PSP game, '' God of War: Chai ...
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The Initiative (company)
The Initiative is an American video game developer and a studio of Xbox Game Studios based in Santa Monica, California, formed in 2018. The studio is currently working on a new installment in the ''Perfect Dark'' series. History At E3 2018, Xbox Game Studios head Phil Spencer announced the formation of The Initiative, a new internal video game development company led by Darrell Gallagher, who had previously served as studio head of Crystal Dynamics. It is Microsoft's first game development studio in Santa Monica. At its formation, it aimed to create and produce big-budget titles. In addition to Gallagher, the studio recruited several industry veterans, including Christian Cantamessa (writer of ''Red Dead Redemption'') and Brian Westergaard (senior producer of 2018's ''God of War''), as well as talents from BioWare, Naughty Dog, Respawn Entertainment, Santa Monica Studio, Blizzard Entertainment, Insomniac Games and Rockstar Games. At The Game Awards 2020, it was revealed that t ...
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Arkane Austin
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular Dishonored (series), ''Dishonored'' series as well as developing Prey (2017 video game), ''Prey'' (2017), ''Deathloop'' (2021) and ''Redfall'' (2023). ''Blade (upcoming video game), Marvel's Blade'' is under development. Besides Arkane Lyon, Arkane Studios also operated Arkane Studios LLC (trade name, traded as Arkane Austin) in Austin, Texas, from July 2006 until its closure in May 2024. History Founding Raphaël Colantonio had been part of the French offices of Electronic Arts (EA) during the 1990s, as part of the quality assurance and localisation team for some of Origin Systems' titles including ''System Shock''. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the PlayStation (console), PlayStation, the company had shown more interest in sports titles an ...
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Monolith Productions
Monolith Productions, Inc. was an American video game developer based in Kirkland, Washington. The company was a subsidiary of Warner Bros. Games from August 2004 until its shutdown in 2025. It formerly published third-party games in the 1990s. In February 2025, it was reported that Warner Bros. Games had decided to close the studio. History Monolith Productions was founded on October 25, 1994 by Bryan Bouwman, Toby Gladwell, Brian Goble, Jace Hall, Garrett Price, Paul Renault, and Brian Waite. Co-founder Brian Goble had this to say regarding the company name. Several of the founders, include Hall, were employees of software company Edmark at the time, and the group had gotten together frequently to play games like '' Doom''. Several felt they could try their own hand at making video games. To promote their initial ideas, they took advantage of the Redbook audio format for compact discs that allowed both audio and digital files to be stored on the same media. Hall left ...
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Video Game Developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles, or may develop for several systems (including personal computers and mobile devices). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts's ...
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Los Angeles Times
The ''Los Angeles Times'' is an American Newspaper#Daily, daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo, California, El Segundo since 2018, it is the List of newspapers in the United States, sixth-largest newspaper in the U.S. and the largest in the Western United States with a print circulation of 118,760. It has 500,000 online subscribers, the fifth-largest among U.S. newspapers. Owned by Patrick Soon-Shiong and published by California Times, the paper has won over 40 Pulitzer Prizes since its founding. In the 19th century, the paper developed a reputation for civic boosterism and opposition to Trade union, labor unions, the latter of which led to the Los Angeles Times bombing, bombing of its headquarters in 1910. The paper's profile grew substantially in the 1960s under publisher Otis Chandler, who adopted a more national focus. As with other regional newspapers in California and the United Sta ...
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Video Games In Poland
Poland is a major video game market and home to one of the largest video game industries in the world. In 2022, Poland became the world’s fourth largest exporter of video games, and Polish publicly traded gaming companies were worth over €12 billion. The game studios in the country employ around 10,000 people and release almost 500 new games annually. CD Projekt, developer of ''The Witcher'' franchise, including '' The Witcher 3: Wild Hunt'' – one of the best-selling video games of all time, as well as ''Cyberpunk 2077'', is based in Poland. A significant portion of the Polish population plays video games, and Poland is the home to a developing esports market. In 2019, owing to the industry's growing importance in the country, the Warsaw Stock Exchange (WSE) dedicated an index to it, the WIG Games Index, as part of the exchange’s strategy to attract technology companies. By the end of 2020, the number of gaming companies listed on the WSE had risen to 54, the most in the w ...
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Video Games In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several ...
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