2022–2025 Video Game Industry Layoffs
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video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
experienced mass layoffs in a wave which began in 2022 and peaked in January 2024. An estimated 35,000 jobs were lost from 2022 to May 2025. These layoffs had reverberating effects on both established and emerging games companies, impacting employees, projects, and the overall landscape of the games industry. Major job cuts took place at
Embracer Group Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. The company comprises 8 operative groups: Amplifier Game Invest, CDE Entertainment, Coffee Stain Studi ...
,
Unity Technologies Unity Software Inc. (doing business as Unity Technologies) is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Techn ...
,
Microsoft Gaming Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington, established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Soft ...
,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
,
Sony Interactive Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
,
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, and
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
. The layoffs caused several video games to be canceled, video game studios to be shut down or divested from their parent company, and thousands of employees to lose their jobs. The COVID-19 pandemic led to an increase in interest in gaming globally, and was a period of dramatic expansion in the industry, with many mergers and acquisitions conducted. In many cases companies over-expanded, as this rapid COVID-era growth was unsustainable. The industry began to slow in 2022, and amid spiralling costs and a shift in consumer habits, layoffs began. These were primarily limited to China and Russia to begin with, with the Chinese industry adversely affected by a licensing freeze and the
Russian Russian(s) may refer to: *Russians (), an ethnic group of the East Slavic peoples, primarily living in Russia and neighboring countries *A citizen of Russia *Russian language, the most widely spoken of the Slavic languages *''The Russians'', a b ...
industry by the
Russian invasion of Ukraine On 24 February 2022, , starting the largest and deadliest war in Europe since World War II, in a major escalation of the Russo-Ukrainian War, conflict between the two countries which began in 2014. The fighting has caused hundreds of thou ...
respectively. From 2023, most of the job cuts occurred in
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and
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
, with the video game industry in the United States being the most affected, followed by
Canada Canada is a country in North America. Its Provinces and territories of Canada, ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, making it the world's List of coun ...
,
the United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of European mainland, the continental mainland. It comprises England, Scotlan ...
and
Poland Poland, officially the Republic of Poland, is a country in Central Europe. It extends from the Baltic Sea in the north to the Sudetes and Carpathian Mountains in the south, bordered by Lithuania and Russia to the northeast, Belarus and Ukrai ...
. Over 30 video game development studios laid off their entire staff and shut down. Some of the most notable company closures include:
Monolith Productions Monolith Productions, Inc. was an American video game developer based in Kirkland, Washington. The company was a subsidiary of Warner Bros. Games from August 2004 until its shutdown in 2025. It formerly published third-party games in the 199 ...
,
Arkane Austin Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular Dishonored (series), ''Dishonored'' series as well as developi ...
, The Initiative,
Ready at Dawn Ready At Dawn Studios LLC (RAD) was an American video game developer located in Irvine, California that was composed of former members of Naughty Dog and Blizzard Entertainment. Formed in 2003, the company was closely affiliated with Sony Compu ...
, Volition,
London Studio London Studio was a British video game developer of PlayStation Studios based in London. Founded in 2002, it was best known for developing the '' SingStar'' series, as well as games for PlayStation's external peripherals including the EyeToy ...
, Pixelopus,
Riot Forge Riot Forge was an American video game publishing label created by Riot Games, developers of the MOBA video game ''League of Legends''. Its purpose was to fund various critically-acclaimed indie game studios to create spin-off games in the fiction ...
, Hypixel Studios and others. A new survey by the
International Game Developers Association The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorp ...
(IGDA), based on 2023 data, suggests a global unemployment rate of 4.8% within the game industry. Some industry experts believe that the rate in the
United States The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
could have doubled by May 2024. Executive Director of
Circana Circana, Inc., formerly known as Information Resources, Inc. and the NPD Group (previously National Purchase Diary Panel Inc. and NPD Research Inc.), is an American market research and technology company headquartered in Chicago. In 2017, NPD ra ...
(The NPD Group), Mat Piscatella suggests that the most optimistic projection indicates a potential decrease of about 2% for American video game industry in 2024. However, a more pessimistic perspective could see a decline of around 10%, with the possibility of an even greater downturn if conditions worsen significantly. According to a report by DDM Games, the industry is currently in a "reset phase." Companies are restructuring their operations through closures, layoffs, and divestitures. The pandemic-induced growth surge has subsided, leading to a need for recalibration. AI is a concern for many developers also, though there is no indication that layoffs have been driven directly by its adoption. It may however have impacted illustrators and other professions particularly exposed to automation.


Causes

The layoffs were not a singular event but rather the culmination of several converging factors. The
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
unexpectedly fueled a surge in video game demand. This led companies to make ambitious investments in acquisitions, mergers, and staff expansion, anticipating sustained growth. However, as the world reopened and the market returned to pre-pandemic trends, the rapid growth proved unsustainable, and companies found themselves with bloated operational costs, necessitating cutbacks.


Rising development costs

The cost of developing
AAA AAA, Triple A, or Triple-A is a three-letter initialism or abbreviation which may refer to: Arts, entertainment, and media Gaming * AAA (video game industry) - a category of high budget video games *'' TripleA'', an open source wargame Mu ...
games has steadily climbed in recent years due to several factors. The increasing complexity of game design, the adoption of advanced technologies to create "visually stunning" experiences, and rising player expectations for expansive and cinematic content all contributed to this cost inflation. This put immense pressure on company budgets. The global economic slowdown in 2024, coupled with rising interest rates, made it more challenging for companies to secure funding. This limited their ability to invest in new projects and maintain existing ones, further contributing to the need for workforce reductions. According to a report cited by the
Competition and Markets Authority The Competition and Markets Authority (CMA) is the principal competition regulator in the United Kingdom. It is a non-ministerial government department in the United Kingdom, responsible for promoting competitive markets and tackling unfair beh ...
(CMA), development budgets for AAA video games have surged in recent years. While AAA releases previously had budgets ranging from $50–150 million, games set for release in 2024 or 2025 are now seeing budgets of $200 million and higher. Some franchises, like ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'' and ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'', have budgets exceeding $250 million and $300 million, respectively. Additionally, according to the CMA, one major publisher mentioned that a single AAA game could have development costs between $90–180 million and marketing budgets ranging from $50–150 million. For certain franchises, such as one cited by the CMA, combined development and marketing costs reached $660 million and almost $550 million, respectively.
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
noted the increasing need for multiple studios to meet the demands of annual ''Call of Duty'' releases, leading to greater reliance on outsourcing. According to
Bloomberg Bloomberg may refer to: People * Daniel J. Bloomberg (1905–1984), audio engineer * Georgina Bloomberg (born 1983), professional equestrian * Michael Bloomberg (born 1942), American businessman and founder of Bloomberg L.P.; politician a ...
, video game executives anticipate a trend towards big-budget games that take fewer risks and rely on well-established intellectual properties (IP), especially as game development costs continue to rise. Martin Sibille, Vice President at
Tencent Games Tencent Games () is the video game publishing subdivision of Tencent Interactive Entertainment, the digital entertainment division of Tencent Holdings. It has five internal studio groups, including TiMi Studio Group. Tencent Games was founde ...
and a former EA executive, highlighted the increasing difficulty in taking risks within the industry. Rising development costs have prompted video game publishers to either cancel or delay their games and lay off development teams. The
Embracer Group Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. The company comprises 8 operative groups: Amplifier Game Invest, CDE Entertainment, Coffee Stain Studi ...
notably announced the cancellation of 29 titles. Microsoft Gaming canceled ''Odyssey'', a game Blizzard Entertainment had worked on for over 6 years and laid off some of the same staff who had worked on ''Odyssey''. Sony canceled a live service game from
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. G ...
and
London Studio London Studio was a British video game developer of PlayStation Studios based in London. Founded in 2002, it was best known for developing the '' SingStar'' series, as well as games for PlayStation's external peripherals including the EyeToy ...
, resulting in layoffs at both studios. Electronic Arts canceled an untitled ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' game by
Respawn Entertainment Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the ''Call of D ...
, indicating a shift in focus away from licensed titles towards live service games and original IP.
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
canceled three previously unannounced games in January 2023, citing dismal financial results from the previous quarter. Some of the newly founded AAA game development studios, such as Ridgeline Games and Deviation Games, closed down before even releasing their first video game. Ridgeline Games, founded in 2021, shut down just three years later in 2024. It was previously led by game director Marcus Lehto, who made a decision to leave Ridgeline Games. EA laid off the entire team on February 29, 2024. Deviation Games shut down on March 1, 2024, just four years after its establishment in 2020. The studio co-founder,
Jason Blundell Jason Blundell is a British video game producer and creative director. He is best known for his work on the ''Call of Duty'' Zombies franchise. Career Blundell began his career at Activision as a Programmer and Producer for several titles, bef ...
, left the company in 2022, and the studio canceled its new AAA
live service game In the video game industry, a live service game (also referred to as games as a service, abbrevated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Live service games are ...
in 2023. Less than two years after the studio was opened, Prytania Media closed Crop Circle Games, citing "changing consumer tastes" and "economic conditions changing due to the pandemic." Smilegate Barcelona, the studio established in 2020 to develop an open-world AAA console title, shut down just 4 years after its establishment. The video game tariffs imposed at the onset of the second Donald Trump presidency could contribute to increasing costs.


Consumer shift

The escalating expenses associated with video game development have prompted major gaming companies like Sony and Warner Bros. Games to pivot towards creating mobile and live service games. Layoffs and studio closures have also impacted successful live service game companies, such as
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
and
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
. Several live service games launched in 2023 shut down within months, affecting developers and publishers alike. These games, which employ a substantial portion of the industry workforce and generate significant profits, have faced challenges including rising development costs, user fatigue with monetization, and revenue declines post-COVID-19. Additionally, trends like
battle royale Battle Royale may refer to: * Battle royale, or battle royal, a fight among many combatants ** Battle royal (professional wrestling) Fiction and literature * Battle royale genre, a narrative genre of films, manga, anime and visual novels inspire ...
games are maturing, and expanding franchises to mobile platforms does not always yield expected returns. Sony's entry into live service gaming has encountered significant challenges and delays, resulting in the postponement of several major live service titles. Although live service initiatives are becoming more popular, 68% of producers say their pipelines cannot support these kinds of projects. Furthermore, 53% of major studios expect difficulties in handling their technical debt. 88% of developers questioned said they are looking into integrating new tools into their workflows due to the steep rise in game production expenses and complexity. The market is nearing saturation, leading to increased competition for player time and higher user acquisition costs.


Post-pandemic response slowdown

The first few months of the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
brought about a sharp increase in revenue for the gaming sector worldwide as people looked for indoor entertainment. According to IDC, in 2020, revenue from
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
s climbed by 32.8% to $99.9 billion, while expenditure on digital PC and
Mac Mac or MAC may refer to: Common meanings * Mac (computer), a line of personal computers made by Apple Inc. * Mackintosh, a raincoat made of rubberized cloth * Mac, a prefix to surnames derived from Gaelic languages * McIntosh (apple), a Canadi ...
games increased by 7.4% to $35.6 billion. The amount spent on home console games increased significantly as well, reaching $42.9 billion, up 33.9%. In the ensuing years, this growing pattern abruptly stopped. Revenue growth from mobile gaming fell by 15% in 2021, and then fell even further in 2022 and 2023, to -3.3% and -3.1%, respectively. Sales of PC and Mac games saw a brief rise of 8.7% in 2021, a drop of 1.4% in 2022, and a rebound of 2.1% in 2023. Similarly, after a surge in 2020, console game spending plateaued in 2021 with growth at 0.7%, followed by a decline of 3.4% in 2022, before returning to growth at 5.9% in 2023. A new fad in the video game industry,
metaverse The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction ...
, once led many investors and companies to believe that it was the future of the gaming industry. Companies like
Meta Meta most commonly refers to: * Meta (prefix), a common affix and word in English ( in Greek) * Meta Platforms, an American multinational technology conglomerate (formerly ''Facebook, Inc.'') Meta or META may also refer to: Businesses * Meta (ac ...
and
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
have made significant investments in this space. The Metaverse has encountered challenges impacting investor expectations. Meta reported significant operational losses of $13.72 billion in its Metaverse division in 2021, raising concerns among investors. Meta's acknowledgment that full realization of Metaverse products may take another 10 to 15 years tests investor patience with its long-term horizon. Inflation and economic uncertainties have affected consumer behavior, delaying the adoption of Metaverse-related technologies like headsets. Meta revised its monthly active user targets downward from 500,000 by the end of 2022 to 280,000, disappointing investors with lower-than-expected engagement.


Mergers and acquisitions

One of the primary reasons for layoffs in the video game industry is mergers and acquisitions. Video game companies believed that the significant growth witnessed during the pandemic would continue afterward, leading many firms to explore mergers and acquisitions. Between 2020 and 2024, 16 out of the 22 most expensive video game acquisitions in video game history occurred, with major players such as
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
,
Embracer Group Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. The company comprises 8 operative groups: Amplifier Game Invest, CDE Entertainment, Coffee Stain Studi ...
,
Tencent Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
, and
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
each making at least one acquisition. After several acquisitions, Embracer Group announced that they will undergo a significant restructuring of the company, including the closure of studios, layoffs of employees, and cancellation of dozens of video game projects. Embracer Group faced a setback when a $2 billion deal with an anonymous partner fell through, later revealed to be
Savvy Games Group Savvy Games Group is a video game investment, development, publishing and Esports company based in Riyadh, Saudi Arabia. The company was founded by the Public Investment Fund of Saudi Arabia, a sovereign wealth fund, to foster the growth of the ...
. Savvy, owned by Saudi Arabia's sovereign wealth
Public Investment Fund The Public Investment Fund (PIF; ) is the sovereign wealth fund of Saudi Arabia. It is among the largest sovereign wealth funds in the world with total estimated assets of billion. It was created in 1971 for the purpose of investing funds on be ...
, had already invested $1 billion in Embracer. Following the deal's collapse, Embracer announced a restructuring, including shutting down or selling studios and pausing game development. The reasons behind the deal's collapse remain undisclosed, but it was intended to establish Savvy as a major player in the gaming industry. Embracer CEO Lars Wingefors had previously faced criticism for accepting investment from Savvy due to concerns about human rights violations by the Saudi government. After several restructuring programs, Embracer Group reduced its headcount by 7,761, closed or divested 44 internal and external studios, and decreased the number of game projects by 80. Several studios and publishers under Embracer Group, Sega and Microsoft Gaming have either opted to spin off from their parent companies or have been compelled to be sold off, resulting in mass layoffs. On February 29, 2024, Microsoft Gaming studio
Toys for Bob Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford (programmer), Fred Ford and is best known for creating ''Star Control'' and the ''Skylanders'' franchise ...
revealed their decision to spin off from Activision and operate as an independent studio, while expressing openness to collaborating with both
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and Microsoft on future projects. Embracer Group announced plans to divest
Saber Interactive Saber Interactive Inc. is an American video game developer and publisher based in Fort Lauderdale, Florida. Founded by Andrey Iones, Matthew Karch, and Anton Krupkin in 2001, it is controlled by Karch's investment company Beacon Interactive, cr ...
to a private firm for $500 million. On March 28, 2024,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
announced its intent to acquire
Gearbox Software Gearbox Software, L.L.C is an American video game developer, video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitch ...
from Embracer Group for $460 million. On the same day,
Relic Entertainment Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as '' Homeworld'', '' Warhammer 4 ...
was sold by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
to an unspecified investor, and
Thunderful Group Thunderful Group AB is a Swedish video game holding company based in Gothenburg. It was founded in December 2019 through a merger between Thunderful AB (Bergsala Holding's video game holding) and Bergsala Holding's distribution business, consis ...
sold
Headup Games Headup GmbH (also known as Headup Games) is a German video game publisher based in Düren. The company was founded in January 2009 by Dieter Schoeller, who serves as its managing director and owns the company under Microcuts Holding. The compan ...
to Microcuts Holding. Headup Games was initially acquired by Thunderful for €11 million in 2021.


Russian invasion of Ukraine

In February 2022 the
Russian invasion of Ukraine On 24 February 2022, , starting the largest and deadliest war in Europe since World War II, in a major escalation of the Russo-Ukrainian War, conflict between the two countries which began in 2014. The fighting has caused hundreds of thou ...
caused an exodus of Russian studios and developers, many of which became established in Cyprus. By April, 42% of Russian developers had either already left the country or made plans to leave in the next few months. Russian developers outside the country have reported difficulty in getting projects funded by publishers, as trust is low. The online games market in Russia suffered an 80% decline that year, and the market collapsed in both Russia and Belarus. Many western video game companies ceased operating in Russia, and all major Russian video game trade shows- many of which had not been held since 2019 due to the pandemic- were discontinued. This included
IgroMir IgroMir (, ''Gaming World'') was the first large-scale annual exhibition of computer and video games in Russia, organized in Moscow by the committee of the Russian Game Developers Conference from 2006 to 2019. The exhibition quickly grew to a fou ...
and
Comic-Con Russia Comic-Con Russia is a speculative fiction entertainment annual exhibition and fan convention of computer and video games, TV series and List of films based on comics, comic movies in Russia, organized by the committee of Russian Game Developers C ...
as well as several e-sports events.
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
technical artist Farhan Noor hosts a website which provides tracking data for the layoffs, and this uses 2022 as the starting year for the period and includes the immediate aftermath of the invasion.
Vladimir Putin Vladimir Vladimirovich Putin (born 7 October 1952) is a Russian politician and former intelligence officer who has served as President of Russia since 2012, having previously served from 2000 to 2008. Putin also served as Prime Minister of Ru ...
made a series of edicts over the following two years with the aim of revitalising the Russian games industry; these were ridiculed by outside observers as ineffective and impossible to fulfill. Putin effectively legalized piracy, and ordered the creation of a "Russian Electronic Arts" and a game engine to compete with
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
. In 2023 he also ordered the creation of a game console on par with the Playstation 5 and Xbox in only three months. ''
Kommersant (, , ''The Businessman'' or Commerce Man, often shortened to Ъ) is a nationally distributed daily newspaper published in Russia mostly devoted to politics and business. The TNS Media and NRS Russia certified July 2013 circulation of the daily ...
'' reported that such a project would take a decade, and others have noted that restrictions on importing chips to Russia would make that even more challenging. ''
Techdirt Techdirt is an American Internet blog that reports on technology's legal challenges and related business and economic policy issues, in context of the digital revolution. It focuses on intellectual property, patent, information privacy and copyr ...
'' questioned how well Putin understands the game industry given that he was 71 years old at the time of the console order. Game development has continued within some Ukrainian studios during the war, though blackouts have of course disrupted operations. Nordcurrent's Dnipro office has continued development even after a bomb detonated fifty meters from the building and shattered the windows. Aurum Dust is a studio composed of a mixture of Ukrainians and Russians who are against the war, and has continued working together despite the fighting.


Chinese game licensing freeze

Beginning in August 2021, the Chinese government enacted a freeze on video game approvals. This was part of a crackdown on the industry, which the government termed "moral opium", and was accompanied by new restrictions on games for under 18s. The freeze was lifted in April 2022, but in the interim was significantly costly to the Chinese industry, affecting companies such as
Tencent Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
and
NetEase NetEase, Inc. () is a Chinese Internet technology company founded by Ding Lei in June 1997. It provides online services with content, community, communications, and commerce. The company develops and operates online PC and mobile games, adverti ...
. The freeze led to major layoffs and closures in China over the course of early 2022.


Major layoffs


Embracer Group

Embracer Group made multiple layoffs, game cancellations, and studio closures between August 2023 and March 2024 after its $2 billion deal with Saudi Public Investment Fund fell apart. The company reportedly reduced its headcount from 15,701 to 7,873; a reduction of approximately 8,000 workers or over half of their 2024 total. The group closed or divested 44 internal and external studios, and decreased the number of game projects by 80. The company later announced that it will be separated into three standalone companies by 2026.


Unity Technologies

Unity Technologies was severely affected, and conducted six rounds of layoffs between June 2022 and February 2025. The exact size of the layoffs have not been made public, but 80LV has estimated that they amounted to 3165 to 3365 redundancies over the course of the first five rounds. The sixth round is currently of unknown scope. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' has referred to the period as a "long downward spiral". On January 17, 2023, Unity Technologies laid off 284 employees as part of a reassessment of objectives, strategies, and priorities in response to current economic conditions. CEO John Riccitiello explained that the layoffs were meant to reduce overlap and shelve certain projects to ensure the company's future strength. Later, on November 29, 2023, Unity announced an additional 265 layoffs, constituting 3.8% of its workforce, as part of a "company reset," according to Reuters. Most of the affected workers (256) were from the Wētā Digital division, which Unity had acquired for $1.6 billion in 2021, along with several Wētā FX tools and 275 employees. On May 3, 2023, Unity announced plans to cut roughly 600 jobs, approximately 8% of its workforce. Additionally, Unity intended to reduce its global network of offices over the next few years from 58 to fewer than 30. The majority of the Unity layoffs occurred in the wake of a controversial pricing change termed the " runtime fee". The policy caused community backlash and a developer boycott. A number of studios announced that they were moving away from the engine permanently in the wake of the decision, and tools were developed to assist in porting existing projects away from Unity. The incident ultimately resulted in the resignation of Unity CEO
John Riccitiello John Riccitiello () is an American business executive. Previously, he was chief executive officer, chief operating officer and president of Unity Technologies, Electronic Arts, and co-founded private equity firm Elevation Partners in 2004. Ric ...
, as well as the leader of their engine division, Unity Create chief Marc Whitten. Unity reduced its headcount by a further 1700 people and closed 23 offices in 2024, though it's unclear how many of those positions lost were the product of layoffs. Further layoffs were announced by the company in February 2025. The scope of these are also unknown but it includes the entire Behaviour team.


Microsoft Gaming

On January 31, 2023, as part of broader Microsoft job cuts,
343 Industries Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo (franchise), ''Halo'' science fiction franchise, ...
laid off 95 employees following the "disappointing" launch of Halo Infinite's multiplayer mode.
Bethesda Game Studios Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including ''The Elder Scrolls'', '' Fallout'', and '' Starfield''. B ...
was also reportedly impacted by the layoffs. On January 25, 2024, Microsoft Gaming underwent significant restructuring, leading to 1,900 staff being laid off. As part of this process, Blizzard Entertainment's President Mike Ybarra and co-founder Allen Adham departed from the company, while Blizzard's game Project Odyssey was canceled, and major teams working on
Overwatch 2 ''Overwatch 2'' is a 2023 first-person shooter video game by Blizzard Entertainment. As a sequel and replacement to the 2016 hero shooter ''Overwatch'', the game included new gamemodes and a reduction in team size from six to five. The game is ...
were affected. Microsoft Gaming Studios, including
Toys for Bob Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford (programmer), Fred Ford and is best known for creating ''Star Control'' and the ''Skylanders'' franchise ...
and Sledgehammer Games, saw staff reductions of over 30%, with most layoffs occurring at Activision Blizzard. On May 7, 2024, Microsoft Gaming closed three studios:
Tango Gameworks Tango Gameworks Inc. is a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues. Tango develo ...
,
Arkane Austin Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular Dishonored (series), ''Dishonored'' series as well as developi ...
, and
Alpha Dog Games ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks. ...
, and announced the merger of Roundhouse Studios into
ZeniMax Online Studios ZeniMax Online Studios LLC is an American video game developer and a subsidiary of ZeniMax Media, specializing in massively multiplayer online games. The company developed ''The Elder Scrolls Online'' and its downloadable content. In 2012, it h ...
. This move was part of a larger "reprioritization of titles and resources" to focus on high-impact games and new intellectual properties, resulting in the cessation of development on certain projects and the reassignment of teams within Bethesda and ZeniMax. However, Tango Gameworks was acquired by
Krafton Krafton Inc. () is a South Korean video game publisher and holding company based in Bundang District, Seongnam. It was created in November 2018 to serve as the parent company for Bluehole, founded by Chang Byung-gyu in Seoul in March 2007, and ...
in August 2024, retaining about half of its developers and the Hi-Fi Rush property. And on September 12, 2024, Microsoft Gaming CEO Phil Spencer announced that an additional 650 support and corporate roles would be eliminated. On July 2, 2025, Microsoft announced more than 9000 layoffs, a portion of which was from the gaming division. This included the cancellation of various projects such as Everwild and
Perfect Dark ''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
, with the closure of the studio of the latter.


Sony Interactive Entertainment

On October 31, 2023, Sony Interactive Entertainment announced additional layoffs affecting around 100 Bungie employees and disclosed delays for two upcoming titles: Marathon and the Destiny 2 expansion, The Final Shape. According to
Bloomberg Bloomberg may refer to: People * Daniel J. Bloomberg (1905–1984), audio engineer * Georgina Bloomberg (born 1983), professional equestrian * Michael Bloomberg (born 1942), American businessman and founder of Bloomberg L.P.; politician a ...
, the layoffs came weeks after executives revealed that Bungie's revenue was 45% lower than projected, which Parsons attributed to the underperformance of Lightfall. On February 27, 2024, Sony Interactive Entertainment announced the layoff of 900 employees across various studios, citing the need to restructure operations in response to the evolving economic landscape and changes in product development, distribution, and launch strategies. Layoff timelines will vary by location, and PlayStation's London Studio will be closed entirely. On July 31, 2024, Sony announced further layoffs at Bungie, cutting 220 employees (17% of Bungie's workforce), while 155 employees were reassigned to other PlayStation Studios, and around 40 moved to a new studio. Bungie CEO Pete Parsons acknowledged that the company had been overly ambitious and exceeded its financial safety margins, operating at a loss. On October 29, 2024, in light of the unsuccessful launch and subsequent shutdown of Firewalk Studio's live-service game
Concord Concord may refer to: Meaning "agreement" * Harmony, in music * Agreement (linguistics), a change in the form of a word depending on grammatical features of other words Arts and media * ''Concord'' (video game), a defunct 2024 first-person sh ...
, Sony Interactive Entertainment announced the closure of two studios resulting in 210 layoffs. Firewalk Studios closure resulted in 170 employees being laid off and the Neon Koi closure resulted in their unannounced live-service mobile game being canceled alongside the layoff of 40 employees. During the first quarter of 2025, on February 14, 2025, an estimated 25 contingent workers were laid off from Bend Studio as a result of the cancellation of Bend Studio's unannounced live-service game the month prior. This project cancellation later impacted PlayStation Visual Arts as on March 5, 2025, it was reported that an unknown number of staff were laid off. Separately, that same day, PlayStation Malaysia also underwent layoffs.


Electronic Arts

On March 29, 2023, Electronic Arts laid off 6 percent of its workforce as part of a strategic shift to reevaluate its investment strategy and reduce office space, according to a blog post by EA CEO Andrew Wilson. The layoffs were aimed at moving away from projects that did not contribute to EA's strategy, reviewing its real estate footprint, and restructuring some teams. While specific departments affected by the layoffs were not mentioned, efforts were made to provide opportunities for affected workers to transition onto other projects where possible. On February 28, 2024,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA) announced the layoff of 670 staff members. EA's CEO, Andrew Wilson, outlined the company's focus on owned IP, sports, and massive online communities as part of its business advancement. Additionally, EA shut down Ridgeline Games and canceled a ''Star Wars'' single player game developed by Respawn Entertainment. These cuts included 23 jobs at Respawn that were announced in March 2024. An additional 300-400 layoffs took place in May 2025, resulting in the cancellation of a ''Titanfall'' game.


Epic Games

On September 28, 2023,
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
announced a layoff affecting 16% of its workforce, or around 830 employees. The news was initially reported by
Bloomberg Bloomberg may refer to: People * Daniel J. Bloomberg (1905–1984), audio engineer * Georgina Bloomberg (born 1983), professional equestrian * Michael Bloomberg (born 1942), American businessman and founder of Bloomberg L.P.; politician a ...
before Epic Games published its internal memo online. CEO Tim Sweeney explained in an email to staff that the decision was due to the company's ongoing financial situation, stating that they had been spending more money than they were earning. Sweeney expressed optimism about navigating the transition without layoffs but acknowledged that it was unrealistic in retrospect."


Take-Two Interactive

On April 16, 2024,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
announced plans to lay off 5% of its workforce and cancel several video game projects. The company cited a cost-reduction plan, anticipating total charges of $160 million to $200 million. These measures are expected to be largely implemented by December 31, 2024. Previously, Take-Two Interactive stated that they were working on "significant cost reductions" but stated they had no current plans for layoffs.


Riot Games

On January 22, 2024,
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
announced a significant restructuring, leading to the layoff of 530 employees, which accounts for about 11% of the company's total workforce. The company also shut down Riot Games' indie publishing label,
Riot Forge Riot Forge was an American video game publishing label created by Riot Games, developers of the MOBA video game ''League of Legends''. Its purpose was to fund various critically-acclaimed indie game studios to create spin-off games in the fiction ...
. The decision was made as part of Riot's strategy to refocus on fewer, high-impact projects, aiming for a more sustainable future.


List of major layoffs


Canceled major AAA video games


Reactions


Media outlets

Some media outlets compared the 2023-2024 layoffs to the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
, when the US video game market collapsed due to an oversaturation of poorly made, low-quality games, causing the video game industry to enter a
recession In economics, a recession is a business cycle contraction that occurs when there is a period of broad decline in economic activity. Recessions generally occur when there is a widespread drop in spending (an adverse demand shock). This may be tr ...
for two years. This has sparked discussions about a potential "second video game crash."
Windows Central Future plc is a British publishing company. It was started in 1985 by Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson as ...
's article titled "Embracer Group is a prime example of bad consolidation" criticized Embracer Group for its frequent layoffs, studio closures, and personnel cuts. The closure of Volition Studios, layoffs at Lost Boys Interactive, and the shutdown of Free Radical Design are highlighted as notable incidents.


Publishers

Both Microsoft and Sony have acknowledged that the current approach cannot continue and are exploring alternative business models. Microsoft Gaming
CEO A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
Phil Spencer addresses the stagnation in the gaming industry, recognizing its repercussions on job cuts and the challenging decisions faced by companies. He underscores the importance of industry expansion for long-term sustainability, advocating for a shift towards enlarging the player base rather than solely concentrating on extracting revenue from existing players. By prioritizing the growth of
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
through attracting new players and nurturing creators, Phil aims to guarantee enduring strength and prosperity for the platform and the industry overall. When asked about the gaming layoffs, Phil Spencer addressed both the broader industry trend and the unique aspects related to Xbox's current business. Spencer expressed concern over the lack of growth in the industry, highlighting the pressure on publicly traded companies to show growth to investors. This scrutiny often leads to cost-cutting measures when revenue growth is stagnant. Spencer emphasized the need for the industry to focus on regaining growth to ensure job security and career opportunities for professionals. Regarding Xbox's strategy, he discussed the importance of exclusivity and expanding the player base by making games available on multiple platforms. Spencer stated that every decision made by Xbox is aimed at strengthening the brand in the long run, even if not everyone agrees with those decisions. Spencer also touched on the evolving nature of Xbox, stating that the brand is moving away from traditional exclusivity models to adapt to the preferences of younger audiences. Spencer emphasized that Xbox aims to be a platform where players can find the games they want, regardless of the device they use, aligning with the accessibility and cross-platform trends seen among younger gamers. Sony Interactive Entertainment
chairman The chair, also chairman, chairwoman, or chairperson, is the presiding officer of an organized group such as a board, committee, or deliberative assembly. The person holding the office, who is typically elected or appointed by members of the gro ...
Hiroki Totoki stated that he acknowledges the need to manage development costs better in
PlayStation Studios PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worl ...
, recognizing industry-wide challenges like rising expenses and lengthy schedules. Totoki emphasizes sustainable profitability and transparently addressing challenges while highlighting the significance of first-party titles achieving growth across platforms. Wes Keltner, CEO of
Gun Interactive Gun Interactive (formerly Gun Media; stylized as Gun.) is an American video game publisher based in Lexington, Kentucky. It was founded by Ronnie Hobbs and Wes Keltner in 2010. History Gun Interactive was founded by Ronnie Hobbs and Wes Kelt ...
, expressed concern about the shrinking space for creative and innovative ideas from small game development teams. Keltner noted a lack of funding for indie projects, leading to promising ideas being abandoned at the prototype stage. Keltner highlighted the trend of mergers and acquisitions (M&A) leading to larger studios but diminishing creative freedom. He emphasized the notion that risk is a driving force behind creativity in the gaming industry.


Game developers

In response to layoffs in the gaming industry, developers expressed a mixture of frustration, disillusionment, and concern about the future. Many felt blindsided by the layoffs, especially when they were told the reasons were related to underperforming games or unsustainable costs. Some developers pointed out the disconnect between management decisions and the realities of game development, such as over scoping projects or investing in risky technologies without clear strategies. There was also criticism of how layoffs were handled, with some developers feeling that companies prioritized executive salaries and unnecessary expenses over investing in game development. There were instances where studios spent extravagantly on events or office perks shortly before laying off a significant portion of their workforce, leading to feelings of betrayal among employees. Developers highlighted broader industry trends contributing to the instability, such as the increasing reliance on outside investors and shareholders who prioritize short-term profits over long-term sustainability. The pandemic exacerbated these issues but was not solely responsible for the ongoing wave of layoffs. Overall, developers expressed deep concern about the future of the industry and the toll these layoffs were taking on morale and creativity. Many feared that the current instability could have long-lasting consequences for both individuals and the industry as a whole. At
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
2024, Epic Games staff organised a "GDScream", where a large number of developers gathered in a park to scream at the sky in "a moment of pure catharsis". The trade show more broadly featured many speeches from award winners about the state of the industry. Dinga Bakaba, the studio head of
Arkane Lyon Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular ''Dishonored'' series as well as developing ''Prey'' (2017), ...
, publicly criticized Microsoft Gaming executives for their decision to close several studios. He emphasized the importance of taking care of artists and entertainers in the video game industry, highlighting that their role is to create value for corporations.


Amir Satvat

On December 12, 2024,
the Game Awards 2024 The Game Awards 2024 was an award show to honor the best video games of 2024. It was the eleventh show hosted by Geoff Keighley, creator and producer of the Game Awards, and held with a live audience at the Peacock Theater in Los Angeles on Dece ...
introduced the inaugural Game Changer Award, which was presented to
Amir Satvat Amir Satvat is an American business executive who has been a business development director at Tencent Games since 2023. He is known for his volunteer efforts in helping jobseekers and laid-off workers find positions in the video game industry. ...
. He was recognized for his efforts in assisting individuals affected by job loss by helping them find new opportunities. The presentation of the award received a standing ovation and was noted as one of the most significant moments of the event. In 2025, Satvat received the Giving Award from
Games for Change Games for Change (also known as G4C) is a nonprofit organization. The organization provides support, visibility, and shared resources to individuals and organizations using serious games for social change. It also runs the G4C Student Challenge ...
, an honor recognizing individuals, companies, or organizations making meaningful contributions to the community through initiatives such as fundraising, scholarships, and career support. He was also honored with the inaugural Industry Impact Award from Game Dev Heroes for helping thousands find work during one of the industry’s most difficult periods.


Future


Unionization

Unions are relatively rare in the video game industry. But after several public scandals involving abuse,
sexism Sexism is prejudice or discrimination based on one's sex or gender. Sexism can affect anyone, but primarily affects women and girls. It has been linked to gender roles and stereotypes, and may include the belief that one sex or gender is int ...
, layoffs, and
overwork Overwork, also known as excessive work or work overload, is an occupational condition characterized by working excessively, frequently at the expense of the worker's physical and mental health. It includes working beyond one's capacity, leading t ...
, some game workers have developed a keen interest in organization in the last few years. After starting the process in April, employees at Sega of America's Irvine, California headquarters filed to become unionized with the
Communications Workers of America The Communications Workers of America (CWA) is the largest communications and media labor union in the United States, representing about 700,000 members in both the private and public sectors (also in Canada and Puerto Rico). The union has 27 loc ...
on July 10, 2023. In July, the union election was successfully won by the Allied Employees Guild Improving Sega (AEGIS), with 91 votes in favor and 26 votes against. More than 200 positions in a range of areas, such as marketing, games as a service, localization, product development, and quality assurance, will be covered by the union. On October 6, 2023, Over 100 developers at Avalanche Studio Group unionized. After experiencing layoffs, some workers at CD Projekt Red formed a union on October 9, 2023. According to the union, these layoffs caused significant stress and insecurity among workers, leading to the need for better protection and representation. The union aims to provide more security, transparency, and a stronger voice for workers in times of crisis, believing that mass layoffs pose a threat to the gaming industry and that unionizing is crucial for preserving its potential. The union said its priority was to give CD Projekt Red staff a voice in company decision-making, with a view to increasing employment stability. It also wants to help workers' voices be heard on working conditions "in the long run." On December 5, 2023, 300
Quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to assure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
workers at
ZeniMax Media ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks. ...
announced that they were organizing a union. Additionally, a labor neutrality agreement was announced in June 2023 by Microsoft and the Communication Workers of America (CWA). Under this deal, Activision Blizzard employees were entitled to freely form a union, and Microsoft promised to acknowledge and support that union. On March 8, 2024, 600 workers from Activision's QA team joined CWA, establishing the largest game developer union in North America.


Growth

Despite the layoffs, studio closures, and cancellations of video game projects, as well as high inflation, the video game market continues to remain robust. Many investors and industry analysts believe that the video game industry will fully recover in 2025 and 2026 with major releases like ''
Grand Theft Auto VI ''Grand Theft Auto VI'' is an upcoming action-adventure game developed and published by Rockstar Games. It is due to be the eighth main ''Grand Theft Auto'' game, following ''Grand Theft Auto V'' (2013), and the sixteenth entry overall. Set w ...
'', ''
Monster Hunter Wilds ''Monster Hunter Wilds'' is a 2025 action role-playing game developed and published by Capcom. A successor to '' Monster Hunter: World'' (2018), the game was released worldwide for Windows, PlayStation 5 and Xbox Series X and Series S, with suppor ...
'', ''
Ghost of Yōtei ''Ghost of Yōtei'' is an upcoming 2025 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. It is a standalone sequel to the 2020 game, ''Ghost of Tsushima''. The game is scheduled to rel ...
'', '' Doom: The Dark Ages'', ''Pokemon Legends Z-A'', and
others Others or The Others may refer to: Fictional characters * Others (''A Song of Ice and Fire''), supernatural creatures in the fictional world of George R. R. Martin's fantasy series ''A Song of Ice and Fire'' * Others (''Lost''), mysterious inh ...
. Investors also expect
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
to release its new hardware, which will boost video game sales and revenue. Executive Director of Circana (The NPD Group), Mat Piscatella, stated that consumer demand remains strong, but consumers are under pressure due to economic challenges. Some parts of the industry are already growing and in a healthy position, like mobile, and Piscatella believes that other segments will follow suit in 2025. According to a 2024
PwC PricewaterhouseCoopers, also known as PwC, is a Multinational corporation, multinational professional services network based in London, United Kingdom. It is the second-largest professional services network in the world and is one of the Big Fo ...
report, the global gaming industry is expected to reach a value of $321 billion by 2026.
Deloitte Deloitte is a multinational professional services network based in London, United Kingdom. It is the largest professional services network in the world by revenue and number of employees, and is one of the Big Four accounting firms, along wi ...
predicts that the share of theatrical box office revenues from video game intellectual property (IP) will double by 2025. Additionally, most major video streaming platforms are expected to include shows based on popular games. Another report by
GlobalData GlobalData Plc is a data analytics and consulting company, headquartered in London, England. The company was established in 1999, and, under different names, has been listed on the London Stock Exchange's Alternative Investment Market (AIM) since ...
suggests that the video games market could become a $300 billion industry by 2025. Factors contributing to this growth include mobile gaming and innovative offerings.
Bain & Company Bain & Company is an American management consulting company headquartered in Boston, Massachusetts. The firm provides advice to public, private, and nonprofit organizations. One of the Big Three (management consultancies), Big Three management co ...
predicts that global gaming revenue could surge by over 50% in the next five years. Mobile video games began growing in 2024, with U.S. mobile gamers spending over $28 billion that year. This marked a recovery for the industry after a two-year economic slowdown, surpassing the previous record set in 2021. Monopoly Go was the highest-grossing mobile game, and Call of Duty: Black Ops 6 led in console sales. Monopoly Go generated $2.7 billion alone. U.S. consumer spending on video games totaled $58.7 billion in 2024.


Juniors and long term effects

The layoffs affected junior staff in greater numbers than other skill levels, and in some cases juniors were specifically targeted. As the industry was recruiting too few juniors to begin with, there are long term concerns for skills development, diversity, and the viability of the games industry as a career path for young developers. The layoffs were demoralising for juniors, and around a third of those who were laid off left the industry entirely. A level designer interviewed by ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' commented that "As a Junior who put blood, sweat, and tears into obtaining my first role in the industry, I am now back again going in circles looking for roles that are junior level (which is non-existent as every job posting I see is either Senior, Principal, or Lead)." The number of junior positions available has been low for years, but fell dramatically during the period. In 2022, 9.4% of available games jobs in the United Kingdom were at the junior level. By 2023 this had fallen to 2.9%, with only 34 junior positions nationwide over the year. The junior figure had partially recovered to 7% by 2024, but there were no apprenticeships sector wide for the entire year. The few junior jobs available are fiercely competed for; XR Games advertised for four junior positions in 2024 and received 18,000 applications. Grads in Games, a major route into the industry for juniors in the UK, was placed on hiatus in 2024 due to the lack of entry level hiring. Industry support for the program had been in place for a decade but now "just doesn't exist". The industry's failure to hire and train new workers is exacerbating existing skills shortages at the senior level, as there are not enough staff progressing through the field and moving up to higher positions. A developer interviewed by ''DigiDay'' remarked that by recruiting only existing senior level talent, there may be "no new generation of seniors." In the UK in particular, the first wave of developers are now starting to retire, leaving fewer senior staff to train any new juniors. The current skills structure in the UK games industry is unsustainable. As juniors are more likely to be women or from minority groups such as LGBT demographics, this practice has also had a negative effect on diversity in the industry.


See also

*
Impact of the COVID-19 pandemic on the video game industry The video game industry has been substantially impacted by COVID-19 pandemic restrictions in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China. Overview In ...
*
Video games in the United States The video game industry in the United States is one of the fastest-growing entertainment industry, entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 s ...
*
Video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...


References

{{DEFAULTSORT:Video game industry layoffs, 2023-2024 Video game labor relations Video game development 2023 in video gaming 2024 in video gaming History of video games Termination of employment 2023 in labor relations 2024 in labor relations