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FBX (from ''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware. History FBX originated as a replacement file format for Canadian company Kaydara's Filmbox, a software for recording data from motion capture devices. Prior to 1996, Filmbox 1.0 used a file format called FLM. The format only supported motion data, user preferences and a list of devices used in the capturing of the motion data. This data was a serialized version of the libraries (binary dump), containing read/write memory data. This method of storing data did not work well with different versions of Filmbox. There was also demand from early adopters of Filmbox to implement a target character in a scene with the motion capture data, to enable the visualization of the data in a 3D view with display markers. In 199 ...
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Blender (software)
Blender is a Free and open-source software, free and open-source 3D computer graphics software tool set that runs on Microsoft Windows, Windows, macOS, BSD, Haiku (operating system), Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D printing, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games. Blender was used to produce the Academy Awards, Academy Award-winning film ''Flow (2024 film), Flow'' (2024). History Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the Neo Geo, video game brand), and was officially launched on January 2, 1994. Version 1.00 was released in January 1995, with the primary author being the company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electronic band Yello, from the album ''Baby (Yello album), Baby'', which NeoGeo used ...
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Open Asset Import Library
Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere. Given the importance and benefits of Assimp, a pure Java (/Kotlin) port is being developehere The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set. Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS, DirectX X, Wavefront OBJ and Blender 3D (.blend). As of Version 3.0 Assimp also provides export functionality for some file formats. Projects using Assimp Several open source projects use Assimp, such as MonoGame anUrho3D Torque ...
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Autodesk
Autodesk, Inc. is an American multinational software corporation that provides software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canadian offices are located in the provinces of Ontario, Quebec, and Alberta. The company was founded in 1982 by John Walker, who was a co-author of the first versions of AutoCAD. AutoCAD is the company's flagship computer-aided design (CAD) software and, along with its 3D design software Revit, is primarily used by architects, engineers, and structural designers to design, draft, and model buildings and other structures. Autodesk software has been used in many fields, and on projects from the One World Trade Center to Tesla electric cars. Aut ...
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Alias Systems Corporation
Alias Systems Corporation (formerly Alias Research, Alias, Wavefront), headquartered in Toronto, Ontario, Canada, was a software company that produced high-end 3D computer graphics, 3D graphics software. Alias was eventually bought by Autodesk. History Alias Systems Corporation was founded by Stephen Bingham, Nigel McGrath, Susan McKenna, and David Springer in 1983. The company was initially funded by a $61,000 grant from the National Research Council Canada, National Research Council, scientific research tax credits, and the founders personal funds. In 1984, while sitting in a Detroit restaurant during the SIGGRAPH conference, the founders decided to name the company Alias because its only revenue came from Springer's work on an anti-aliasing program for Silicon Graphics, Inc. In 1985, at SIGGRAPH, the company released Alias 1, which used cardinal splines instead of polygon meshes with straight lines. In 1989, Alias 2 was used to produce ''The Abyss'' which would later win the ...
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JT (visualization Format)
JT (Jupiter Tessellation) is an openly-published ISO-standardized 3D CAD data exchange format used for product visualization, collaboration, digital mockups, and other purposes. It was developed by Siemens. It can contain any combination of approximate (faceted) data, boundary representation surfaces ( NURBS), Product and Manufacturing Information (PMI), and Metadata (textual attributes) either exported from the native CAD system or inserted by a product data management (PDM) system. The JT format contains a scene graph representation of an assembly, nested sub-assemblies of parts with CAD specific node and attributes data. Facet information (triangles) is stored by using geometry compression techniques. Visual attributes of 3D scene and model like lights, textures, and/or materials are supported. Product and Manufacturing Information (PMI), Precise Part definitions (BRep), additional metadata, and a variety of representation configurations are supported. The JT format is ...
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GlTF
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb ( binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers (as base64-encoded strings in .gltf files or as raw byte arrays in .glb files). An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D." Overview The glTF format stores data primarily in JSON. The JSON may also contain blobs of binar ...
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VRML
VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D. WRL file format VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on. URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on the specific graphical component. Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file. V ...
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COLLADA
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506. COLLADA defines an open standard XML schema for exchanging digital assets among various graphics software applications that might otherwise store their assets in incompatible file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension. History Originally created at Sony Computer Entertainment by Rémi Arnaud and Mark C. Barnes, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with Sony. The COLLADA schema and specification are freely available from the Khronos Group. The COLLADA DOM uses thSCEA Shared Source License 1.0 Several graphics companies collaborat ...
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DotXSI
dotXSI is an ASCII file format of Softimage Corporation for storing scene data. It includes support for meshes, NURBS, 2D and 3D chains, polygons, materials, hierarchies, skeletons, animation constraints, Hermite splines, custom effects, and user data. Common applications are architecture design and video games, becoming popular after Valve pioneered its use in ''Half-Life 2''. It was based on DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...'s '' X file format'', and extended to handle much of those specific data structures. The 'Crosswalk' SDK includes the ability to transfer data between dotXSI files and the formats of other autodesk products. Computer file formats {{Compu-storage-stub ...
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Blender Foundation
The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender (software), Blender, an Open-source software, open-source 3D computer graphics software, 3D content-creation program. The foundation has distributed the animated films ''Elephants Dream'' (2006), ''Big Buck Bunny'' (2008), ''Sintel'' (2010), ''Tears of Steel'' (2012), ''Caminandes: Llama Drama'' (2013), ''Caminandes: Gran Dillama'' (2013), ''Cosmos Laundromat'' (2015), ''Glass Half'' (2015), ''Caminandes: Llamigos'' (2016), ''Agent 327#Agent 327: Operation Barbershop, Agent 327: Operation Barbershop'' (2017), ''Hero'' (2018), Spring (2019 film)#Production, ''Spring'' (2019), ''Coffee Run'' (2020), ''Sprite Fright'' (2021), ''Charge'' (2022), and ''Wing it!'' (2023). Goals The foundation is Chairman, chaired by Ton Roosendaal, the original author of the Blender software. One of the foundation's stated goals is "to give the worldwide Internet community access to 3D techn ...
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Godot (game Engine)
Godot ( ) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software, including editors. Features Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. It makes use of a hierarchy of nodes to facilitate the development experience. Classes can be derived from a node type to create more specialized node types that inherit behavior. Nodes are organized inside of "scenes", which are reusable, instantiable, inheritab ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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